EI Lab at Foundations of Digital Games 2015
Submitted by Mark Riedl on Mon, 06/08/2015 - 10:22
Crowdsourcing Open Interactive Narrative by Matthew Guzdial, Brent Harrison, and Boyang Li.
Monte-Carlo Tree Search for Simulation-based Strategy Analysis by Alex Zook and Brent Harrison.
Toward Game Level Generation from Gameplay Videos by Matthew Guzdial.
Automatic Generation of Game-based CAPTCHAs by Hong Yu.
We have four papers at the 2015 International Conference on Foundations of Digital Games.
Main conference papers:
Procedural Content Generation workshop papers:
Hope we will see you there!