Bank robbery - A Story by the Scheherazade AI Story Generator
Submitted by Mark Riedl on Fri, 02/14/2014 - 11:06The following story was written by the Scheherazade automated story generator with help from a crowd of anonymous humans.
The following story was written by the Scheherazade automated story generator with help from a crowd of anonymous humans.
The following story was written by the Scheherazade automated story generator with help from a crowd of anonymous humans.
Members of the Entertainment Intelligence Lab will present two papers at the 2014 Conference on the Foundations of Digital Entertainment.
Alex Zook is the first author of "Automatic Playtesting for Game Parameter Tuning via Active Learning," in which he describes how to automate playtesting of games. This paper was selected for the "Exemplary paper" track.
Brian O'Neill successfully defended his Ph.D. thesis, A Computational Model of Suspense for the Augmentation of Intelligent Story Generation.
EI Lab members will be busy at AIIDE'13. Alex Zook will be co-organizing the Intelligent Narrative Technologies workshop. Alex will also be giving a reprise of his CIG'13 talk on AI for Game Production at the AI and Game Aesthetics workshop.
Brian O'Neill wrote an article for the ACM's student-run magazine, XRDS, on how intelligent systems and humans can play improv theatre games together:
Making a scene: people and artificial intelligence improvising together
Alex Zook has written a vision statement for the future of Game AI. The paper will be published in the IEEE 2013 Conference on Computational Intelligence in Games, Vision Paper Track.
Read the final version!
DARPA Young Faculty Award recipient, Mark Riedl, explores how computers can automatically construct interactive, cultural training models from the combined experiences of warfighters.
See DARPA web feature for more.
The Entertainment Intelligence lab makes a strong showing at the 2013 Foundations of Digital Games Conference: