Albert has two workshop papers accepted: Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum was accepted to the AAMAS'10 Workshop on Collaborative Human/AI Control for Interactive Experiences. Planning for Individualized Experiences with Quest-Centric Game Adaptation was accepted to the ICAPS'10 Workshop on Planning in Games.
Mark Riedl, Dave Roberts, and Arnav Jhala (UC Santa Cruz) will organize the Third Workshop on Intelligent Narrative Technologies, to be held in conjunction with the 5th International Conference on Foundations of Digital Games (FDG) in June 2010.
Submission Deadline: March 3, 2010
Brian O'Neill successfully passed his written and oral qualifier exam with no major bumps in the road. He presented on his work toward AI that assists amateur story and machinima creators.
The INC lab demoed five projects at GVU Demo Showcase, Oct. 15, 2009.
Posters are available here:
Mark Riedl gave an invited talk at the 2009 GameOn North American Conference, entitled The Role of AI, Storytelling, and Creativity in Entertainment. The talk covered game AI as a domain for procedural content generation, story generation, and interactive storytelling.
The Intelligent Narrative Computing group published 14 papers in 2008. This is evidence of some vibrant and exciting research going on including: creativity support tools, machinima, story generation and adaptation, autism, improv theatre, and game AI.