Mark O. Riedl and Vadim Bulitko. Interactive Narrative: An Intelligent Systems Approach. AI Magazine, vol. 34(1), 2013.
Mark O. Riedl, David Thue, and Vadim Bulitko. Game AI as Storytelling. In Pedro Gonzales Calero (Ed.) Artificial Intelligence for Computer Games. Springer Verlag, 2011.
David L. Roberts, Mark O. Riedl, and Charles Isbell. Beyond Adversarial: The Case for Game AI as Storytelling. Proceedings of the 2009 Conference of the Digital Games Research Association (DIGRA), London, UK, 2009.
Mark O. Riedl, Andrew Stern, Don Dini, and Jason Alderman. Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training. International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning, vol. 3(1), 2008.
Mark O. Riedl and Andrew Stern. Failing Believably: Toward Strong Autonomy and Strong Story in Interactive Narratives. Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006.
Mark O. Riedl and Andrew Stern. Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training. Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS), 2006. Awarded best paper.
Mark O. Riedl and R. Michael Young. From Linear Story Generation to Branching Story Graphs. IEEE Computer Graphics and Applications, 26(3), 2006. Featured article of Special Issue on Interactive Narrative.
Mark O. Riedl and Andrew Stern. Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006. Awarded best paper.
Mark O. Riedl and R. Michael Young. From Linear Story Generation to Branching Story Graphs. Proceedings of the 1st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Marina del Rey, California, 2005.
Mark O. Riedl, H. Chad Lane, Randall Hill, and William Swartout. Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture. Proceedings of the 2005 AIED Workshop on Narrative Learning Environments, Amsterdam, 2005.
R. Michael Young, Mark O. Riedl, Mark Branly, Arnav Jhala, R.J. Martin, and C.J. Saretto. An architecture for integrating plan-based behavior generation with interactive game environments. Journal of Game Development, 1, pp. 51–70, 2004.
Mark O. Riedl, C.J. Saretto, and R. Michael Young. Managing Interaction Between Users and Agents in a Multi-Agent Storytelling Environment. Proceedings of the 2nd International Joint Conference on Autonomous Agents and Multi Agent Systems, Melbourne, Australia, 2003.
R. Michael Young and Mark O. Riedl. Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds. Proceedings of the 8th International Conference on Intelligent User Interfaces, Miami, Florida, 2003.