James Niehaus, Boyang Li, and Mark O. Riedl. Automated Scenario Adaptation in Support of Intelligent Tutoring Systems. Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Palm Beach, Florida, 2011.
Boyang Li and Mark O. Riedl. An Offline Planning Approach to Game Plotline Adaptation. Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment, Palo Alto, California, 2010.
Mark O. Riedl. Scalable Personalization of Interactive Experiences through Creative Automation. Computers in Entertainment, vol. 8(4), 2010.
Mark O. Riedl and Boyang Li. Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum. Proceedings of the AAMAS'10 Workshop on Collaborative Human/AI Control for Interactive Experiences,Toronto, Canada, 2010.
Boyang Li and Mark O. Riedl. Planning for Individualized Experiences with Quest-Centric Game Adaptation. Proceedings of the ICAPS'10 Workshop on Planning in Games, Toronto, Canada, 2010.
James Niehaus and Mark O. Riedl. Toward Scenario Adaptation for Learning. Proceedings of the 14th International Conference on AI in Education (AIED), Brighton, UK, 2009.
James Niehaus and Mark O. Riedl. Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations. Proceedings of the AIED 2009 Workshop on Intelligent Educational Games, Brighton, UK, 2009.