Sauvik Das, Alexander Zook, and Mark O. Riedl. Examining Game World Topology Personalization. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Working Note, Seoul, Korea, 2015.
Ken Hartsook, Alexander Zook, Sauvik Das, and Mark O. Riedl. Toward Supporting Stories with Procedurally Generated Game Worlds. Proceedings of the 2011 IEEE Conference on Computational Intelligence in Games. Seoul, South Korea, 2011.
Mark O. Riedl and Boyang Li. Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum. Proceedings of the AAMAS'10 Workshop on Collaborative Human/AI Control for Interactive Experiences,Toronto, Canada, 2010.
Boyang Li and Mark O. Riedl. Planning for Individualized Experiences with Quest-Centric Game Adaptation. Proceedings of the ICAPS'10 Workshop on Planning in Games, Toronto, Canada, 2010.
Boyang Li and Mark O. Riedl. An Offline Planning Approach to Game Plotline Adaptation. Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment, Palo Alto, California, 2010.