Publications

2015

Alexander Zook, Brent Harrison and Mark O. Riedl. Monte-Carlo Tree Search for Simulation-based Strategy Analysis. Proceedings of the 10th International Conference on the Foundations of Digital Games, Asilomar, California, 2015. Nominated for Best Paper.

2014

Alexander Zook, Eric Fruchter, and Mark O. Riedl. Automatic Playtesting for Game Parameter Tuning via Active Learning. Proceedings of the 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, Florida, 2014. Exemplary paper.

Alexander Zook and Mark O. Riedl. Generating and Adapting Game Mechanics. Proceedings of the 2014 Foundations of Digital Games Workshop on Procedural Content Generation in Games, Ft. Lauderdale, Florida, 2014.

Alexander Zook and Mark O. Riedl. Automatic Game Design via Mechanic Generation. Proceedings of the 28th AAAI Conference on Artificial Intelligence, Quebec City, Quebec, 2014.