Publications

2011

Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, and Mark O. Riedl. Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility. Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Palm Beach, Florida, 2011.

Andrew MacVean and Mark O. Riedl. Evaluating enjoyment within alternate reality games. Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques, Vancouver, Canada, 2011.

Andrew MacVean and Mark O. Riedl. An Enjoyment Metric for the Evaluation of Alternate Reality Games. Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, 2011.

Andrew MacVean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, and Mark O. Riedl. WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring. Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal, 2011.

Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, and Mark O. Riedl. Scaling Mobile Alternate Reality Games with Geo-Location Translation. Proceedings of the Fourth International Conference on Interactive Digital Storytelling, Vancouver, Canada, 2011.

Mark O. Riedl and Andrew Macvean. Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring. Proceedings of the ACE'11 Workshop on Alternate Reality Games: New Narrative Frontiers, Lisbon, Portugal, 2011.

2010

Chinmay Barve, Sanjeet Hajarnis, Devika Karnik, and Mark O. Riedl. WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool. Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment, Palo Alto, California, 2010.