Gennie Mansi, Julia Kim, Michael Rosenbloom, and Mark Riedl Drawing Out Legal Risks: Co-Designing with Lawyers to Predict and Manage Legal Uncertainties of Medical AI Tools arXiv:2606.30828 (2026). arXivbibtexExplainable AIHealthcarePolicy and Law
@Article{Mansi2026Drawing,
author = {Mansi, Gennie and Kim, Julia and Rosenbloom, Michael and Riedl, Mark},
journal = {arXiv:2606.30828},
title = {Drawing Out Legal Risks: Co-Designing with Lawyers to Predict and Manage Legal Uncertainties of Medical AI Tools},
year = {2026},
owner = {riedl},
url = {https://arxiv.org/abs/2606.30828},
keywords = {xai, health, policy},
}
Glenn Matlin, Isaac Song, Anthony Wen-Ming Zang, and Mark O. Riedl No One Wins in Nuclear War: Social Simulations of High-Stakes Military Decision-Making Proceedings of the COLM 2026 Workshop on Social Simulations with LLMs (2026). arXivWorkshopbibtexSocial SimulationAgentsLarge Language ModelsAI Safety
@InProceedings{Matlin2026NoOneWins,
author = {Matlin, Glenn and Song, Isaac and Zang, Anthony Wen-Ming and Riedl, Mark O.},
booktitle = {Proceedings of the COLM 2026 Workshop on Social Simulations with LLMs},
title = {No One Wins in Nuclear War: Social Simulations of High-Stakes Military Decision-Making},
year = {2026},
owner = {riedl},
url = {https://arxiv.org/abs/2608.01868},
keywords = {worlds, agents, llms, safe},
}
Mark O. Riedl and Glenn Matlin Position: AI is Not Ready for Strategic Conflict Proceedings of the COLM 2026 Workshop on Social Simulations with LLMs (2026). WorkshopbibtexSocial SimulationAgentsPolicy and LawAI Safety
@InProceedings{Riedl2026Position,
author = {Riedl, Mark O. and Matlin, Glenn},
booktitle = {Proceedings of the COLM 2026 Workshop on Social Simulations with LLMs},
title = {Position: AI is Not Ready for Strategic Conflict},
year = {2026},
owner = {riedl},
keywords = {worlds, agents, policy, safe},
}
Isaac Song, Mohammed Rehan Parwani, Glenn Matlin, Emile Timothy Anand, Akhil Theerthala, Arjun Chatterjee, Anthony Wen-Ming Zang, Maria Kostylew, Yonadav G. Shavit, Sebastian Krier, and Mark O. Riedl Role Steering of Language Models for Social Simulations Proceedings of the COLM 2026 Workshop on Social Simulations with LLMs (2026). arXivWorkshopbibtexSocial SimulationAgentsLarge Language ModelsInterpretability
@InProceedings{Song2026RoleSteering,
author = {Song, Isaac and Parwani, Mohammed Rehan and Matlin, Glenn and Anand, Emile Timothy and Theerthala, Akhil and Chatterjee, Arjun and Zang, Anthony Wen-Ming and Kostylew, Maria and Shavit, Yonadav G. and Krier, Sebastian and Riedl, Mark O.},
booktitle = {Proceedings of the COLM 2026 Workshop on Social Simulations with LLMs},
title = {Role Steering of Language Models for Social Simulations},
year = {2026},
owner = {riedl},
url = {https://arxiv.org/abs/2608.00023},
keywords = {worlds, agents, llms, interp},
}
Glenn Matlin, Chandreyi Chakraborty, Saehee Eom, Mika Okamoto, Rayan Castilla, Louis Jaburi, Alvin Deng, Taywon Min, Lucia Quirke, Stella Biderman, and Mark Riedl Capability Provenance in Language Models: A Case Study in Social Reasoning Proceedings of the 2026 Conference on Language Models (2026). arXivConferencebibtexLarge Language ModelsInterpretability
@InProceedings{Matlin2026CapabilityProvenance,
author = {Matlin, Glenn and Chandreyi Chakraborty and Saehee Eom and Mika Okamoto and Rayan Castilla and Louis Jaburi and Alvin Deng and Taywon Min and Lucia Quirke and Stella Biderman and Mark Riedl},
booktitle = {Proceedings of the 2026 Conference on Language Models},
title = {Capability Provenance in Language Models: A Case Study in Social Reasoning},
year = {2026},
owner = {riedl},
url = {https://arxiv.org/abs/2606.19625},
keywords = {llms, interp},
}
Geigh Zollicoffer, Tanush Chopra, Mingkuan Yan, Xiaoxu Ma, Kenneth Eaton, and Mark Riedl World Model Robustness via Surprise Recognition Proceedings of the 2026 CVPR Findings (2026). arXivConferencebibtexAgentsReinforcement LearningAI Safety
@InProceedings{Zollicoffer2026WorldModel,
author = {Zollicoffer, Geigh and Tanush Chopra and Mingkuan Yan and Xiaoxu Ma and Kenneth Eaton and Mark Riedl},
booktitle = {Proceedings of the 2026 CVPR Findings},
title = {World Model Robustness via Surprise Recognition},
year = {2026},
owner = {riedl},
url = {https://arxiv.org/abs/2512.01119},
keywords = {agents, rl, safe},
}
Madhuri Singh, Grace C. Kim, Mika Okomoto, Aarushi Ammavajjala, Amal Alabdulkarim, Genni Mansi, and Mark O. Riedl Counterfactual Explanations for Agentic Workflows Proceedings of the 2026 CHI Workshop on Human-Centered Explainable AI (2026). zenodoWorkshopbibtexAgentsExplainable AI
@InProceedings{Singh2026Agentic,
author = {Singh, Madhuri and Kim, Grace C. and Okomoto, Mika and Ammavajjala, Aarushi and Alabdulkarim, Amal and Mansi, Genni and Riedl, Mark O.},
booktitle = {Proceedings of the 2026 CHI Workshop on Human-Centered Explainable {AI}},
title = {Counterfactual Explanations for Agentic Workflows},
year = {2026},
owner = {riedl},
url = {https://zenodo.org/records/19700286},
keywords = {agents, xai},
}
Mika Okamoto, Ansel Kaplan Erol, and Mark Riedl Explainable Model Routing for Agentic Workflows Proceedings of the 2026 CHI Workshop on Human-Centered Explainable AI (2026). arXivWorkshopbibtexAgentsExplainable AI
@InProceedings{Okamoto2026Routing,
author = {Mika Okamoto and Erol, Ansel Kaplan and Mark Riedl},
booktitle = {Proceedings of the 2026 CHI Workshop on Human-Centered Explainable {AI}},
title = {Explainable Model Routing for Agentic Workflows},
year = {2026},
owner = {riedl},
url = {https://arxiv.org/abs/2604.03527},
keywords = {agents, xai},
}
Upol Ehsan, Samir Passi, Koustuv Saha, Todd McNutt, Mark O. Riedl, and Sara Alcorn From Future of Work to Future of Workers: Addressing Asymptomatic AI Harms for Dignified Human-AI Interaction Proceedings of CHI 2026 (2026). arXivConferencebibtexHealthcarePolicy and Law
@InProceedings{Ehsan2026FutureofWorkers,
author = {{Ehsan}, Upol and {Passi}, Samir and {Saha}, Koustuv and {McNutt}, Todd and {Riedl}, Mark O. and {Alcorn}, Sara},
booktitle = {Proceedings of CHI 2026},
title = {{From Future of Work to Future of Workers: Addressing Asymptomatic AI Harms for Dignified Human-AI Interaction}},
year = {2026},
url = {https://arxiv.org/abs/2601.21920},
keywords = {health, policy},
}
Madhuri Singh, Gennie Mansi, and Mark O. Riedl Creating learning scaffolds for engineering design using Concept Catalyst Proceedings of the International Society of the Learning Sciences Annual Meeting (2026). arXivConferencebibtexEducationCreativity
@InProceedings{Singh2026ConceptCatalyst,
author = {Singh, Madhuri and Mansi, Gennie and Riedl, Mark O.},
booktitle = {Proceedings of the International Society of the Learning Sciences Annual Meeting},
title = {Creating learning scaffolds for engineering design using Concept Catalyst},
year = {2026},
owner = {riedl},
url = {https://arxiv.org/abs/2605.20511},
keywords = {edu, create},
}
Gennie Mansi and Mark O. Riedl Evaluating Actionability in Explainable AI Proceedings of the 2026 International Conference on Human Computer Interaction (2026). arXivConferencebibtexExplainable AI
@InProceedings{Mansi2026Evaluating,
author = {Mansi, Gennie and Riedl, Mark O.},
booktitle = {Proceedings of the 2026 International Conference on Human Computer Interaction},
title = {Evaluating Actionability in Explainable AI},
year = {2026},
owner = {riedl},
url = {https://arxiv.org/abs/2601.20086},
keywords = {xai},
}
@Article{Desai2026UsingAgency,
author = {Desai, Deven R. and Riedl, Mark O.},
journal = {Berkeley Technology Law Review},
title = {Using Agency Law to Tame {AI} Agents},
year = {2026},
volume = {forthcoming},
owner = {riedl},
url = {https://papers.ssrn.com/sol3/papers.cfm?abstract_id=5147666},
keywords = {agents, policy, align},
}
2025
Glenn Matlin, Parv Mahajan, Isaac Song, Yixiong Hao, Ryan Bard, Stu Topp, Evan Montoya, M. Rehan Parwani, Soham Shetty, and Mark Riedl Shall We Play a Game? Language Models for Open-ended Wargames Proceedings of the 2025 EMNLP Word Play Workshop (2025). arXivWorkshopbibtexSocial SimulationAgentsAI Safety
@InProceedings{Matlin2025Wargames,
author = {Glenn Matlin and Parv Mahajan and Isaac Song and Yixiong Hao and Ryan Bard and Stu Topp and Evan Montoya and Parwani, M. Rehan and Soham Shetty and Mark Riedl},
booktitle = {Proceedings of the 2025 EMNLP Word Play Workshop},
title = {Shall We Play a Game? Language Models for Open-ended Wargames},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2509.17192},
keywords = {worlds, agents, safe},
}
Glenn Matlin, Devin Zhang, Rodrigo Barroso Loza, Diana M. Popescu, Joni Isbell, Chandreyi Chakraborty, and Mark Riedl Do Language Models Agree with Human Perceptions of Suspense in Stories? Proceedings of the 2025 Conference on Language Models (2025). arXivConferencebibtexStorytellingLarge Language Models
@InProceedings{Matlin2025Suspense,
author = {Glenn Matlin and Devin Zhang and Loza, Rodrigo Barroso and Popescu, Diana M. and Joni Isbell and Chandreyi Chakraborty and Mark Riedl},
booktitle = {Proceedings of the 2025 Conference on Language Models},
title = {Do Language Models Agree with Human Perceptions of Suspense in Stories?},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2508.15794},
keywords = {story, llms},
}
Mark O. Riedl and Deven R. Desai AI Agents and the Law Proceedings of the 2025 AAAI Conference on AI, Ethics, and Society (2025). arXivConferencebibtexAgentsPolicy and LawValue Alignment
@InProceedings{Riedl2025AgentsAndLaw,
author = {Riedl, Mark O. and Desai, Deven R.},
booktitle = {Proceedings of the 2025 AAAI Conference on AI, Ethics, and Society},
title = {AI Agents and the Law},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2508.08544},
keywords = {agents, policy, align},
}
@Article{Mansi2025ImplicationsLitigation,
author = {Mansi, Gennie and Riedl, Mark O.},
journal = {arXiv:2507.15981},
title = {Implications of Current Litigation on the Design of AI Systems for Healthcare Delivery},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2507.15981},
keywords = {xai, health, policy},
}
Maduri Singh, Amal Alabdulkarim, Gennie Mansi, and Mark O. Riedl Explainable Reinforcement Learning Agents Using World Models Proceedings of the 2025 IJCAI Workshop on Explainable AI (2025). arXivWorkshopbibtexAgentsExplainable AIReinforcement Learning
@InProceedings{Singh2025ReverseWorldModels,
author = {Singh, Maduri and Alabdulkarim, Amal and Mansi, Gennie and Riedl, Mark O.},
booktitle = {Proceedings of the 2025 IJCAI Workshop on Explainable AI},
title = {Explainable Reinforcement Learning Agents Using World Models},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2505.08073},
keywords = {agents, xai, rl},
}
Eric Zhou, Shreyas Basavatia, Moontashir Siam, Zexin Chen, and Mark O. Riedl STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game arXiv:2505.03547 (2025). arXivbibtexStorytellingInteractive StoriesGame Generation
@Article{Zhou2025GeneratingAlmostEverything,
author = {Eric Zhou and Shreyas Basavatia and Moontashir Siam and Zexin Chen and Riedl, Mark O.},
journal = {arXiv:2505.03547},
title = {STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2505.03547},
keywords = {story, int, game},
}
Yasmine Belghith, Mark Riedl, Roxanne Moore, Meltem Alemdar, and Jessica Roberts Exploring AI intervention points in high-school engineering education: a research through co-design approach Information and Learning Sciences to appear (2025). LinkJournalbibtexEducation
@Article{Belghith2025ExploringAIIntervention,
author = {Yasmine Belghith and Mark Riedl and Roxanne Moore and Meltem Alemdar and Jessica Roberts},
journal = {Information and Learning Sciences},
title = {Exploring AI intervention points in high-school engineering education: a research through co-design approach},
year = {2025},
volume = {to appear},
owner = {riedl},
url = {https://www.emerald.com/insight/content/doi/10.1108/ils-04-2024-0042/full/html},
keywords = {edu},
}
Gennie Mansi, Naveena Karusala, and Riedl Mark O. Legally-Informed Explainable AI Proceedings of the 2025 CHI Workshop on Human-Centered Explainable AI (2025). arXivWorkshopbibtexExplainable AIPolicy and Law
@InProceedings{Mansi2025Legal,
author = {Mansi, Gennie and Karusala, Naveena and Riedl Mark O.},
booktitle = {Proceedings of the 2025 CHI Workshop on Human-Centered Explainable AI},
title = {Legally-Informed Explainable AI},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2504.10708},
keywords = {xai, policy},
}
Kaige Xie, Ian Yang, John Gunerli, and Mark Riedl Making Large Language Models into World Models with Precondition and Effect Knowledge Proceedings of the International Conference on Computational Linguistics (2025). arXivConferencebibtexLarge Language Models
@InProceedings{Xie2025WorldModels,
author = {Kaige Xie and Ian Yang and John Gunerli and Mark Riedl},
booktitle = {Proceedings of the International Conference on Computational Linguistics},
title = {Making Large Language Models into World Models with Precondition and Effect Knowledge},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2409.12278},
keywords = {llms},
}
Ashutosh Baheti, Debanjana Chakraborty, Faeze Brahman, Ronan Le Bras, Ximing Lu, Nouha Dziri, Yejin Choi, Mark Riedl, and Maarten Sap Multi-Attribute Constraint Satisfaction via Language Model Rewriting Transactions on Machine Learning Research May 2025 (2025). arXivJournalbibtexLarge Language Models
@Article{Baheti2024MultiAttribute,
author = {Ashutosh Baheti and Debanjana Chakraborty and Faeze Brahman and Le Bras, Ronan and Ximing Lu and Nouha Dziri and Yejin Choi and Mark Riedl and Maarten Sap},
journal = {Transactions on Machine Learning Research},
title = {Multi-Attribute Constraint Satisfaction via Language Model Rewriting},
year = {2025},
volume = {May 2025},
owner = {riedl},
url = {https://arxiv.org/abs/2412.19198},
keywords = {llms},
}
Md Sultan Al Nahian, Tasmia Tasrin, Spencer Frazier, Mark Riedl, and Brent Harrison The Goofus & Gallant Story Corpus for Practical Value Alignment Proceedings of the International Conference on Machine Learning and Applications (2025). arXivConferencebibtexStorytellingValue Alignment
@InProceedings{Nahian2025Goofus,
author = {Md Sultan Al Nahian and Tasmia Tasrin and Spencer Frazier and Mark Riedl and Brent Harrison},
booktitle = {Proceedings of the International Conference on Machine Learning and Applications},
title = {The Goofus & Gallant Story Corpus for Practical Value Alignment},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2501.09707},
keywords = {story, align},
}
@Article{Desai2025ResponsibleAgents,
author = {Desai, Deven and Riedl, M. O.},
journal = {arXiv:2502.18359},
title = {Responsible AI Agents},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2502.18359},
keywords = {agents, policy, align},
}
Geigh Zollicoffer, Kenneth Eaton, Jonathan Balloch, Julia Kim, Riedl Mark O., and Robert Wright Novelty Detection in Reinforcement Learning with World Models International Conference on Machine Learning (2025). arXivConferencebibtexAgentsReinforcement LearningAI Safety
@InProceedings{Zollicoffer2023Novelty,
author = {Geigh Zollicoffer and Kenneth Eaton and Jonathan Balloch and Julia Kim and Riedl Mark O. and Robert Wright},
booktitle = {International Conference on Machine Learning},
title = {Novelty Detection in Reinforcement Learning with World Models},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2310.08731},
keywords = {agents, rl, safe},
}
Amal Alabdulkarim, Madhuri Singh, Gennie Mansi, Kaely Hall, and Mark O. Riedl Experiential Explanations for Reinforcement Learning Neural Computing and Applications 37 (2025). arXivJournalbibtexAgentsExplainable AIReinforcement Learning
@Article{Alabdulkarim2025Experiential,
author = {Amal Alabdulkarim and Madhuri Singh and Gennie Mansi and Kaely Hall and Riedl, Mark O.},
journal = {Neural Computing and Applications},
title = {Experiential Explanations for Reinforcement Learning},
year = {2025},
volume = {37},
url = {https://arxiv.org/abs/2210.04723},
keywords = {agents, xai, rl},
}
2024
Gennie Mansi and Mark Riedl Recognizing Lawyers as AI Creators and Intermediaries in Contestability Proceedings of the CSCW 2024 Workshop: From Stem to Stern: Contestability Along AI Value Chains (2024). arXivWorkshopbibtexExplainable AIPolicy and Law
@InProceedings{Mansi2024Recognizing,
author = {Gennie Mansi and Mark Riedl},
booktitle = {Proceedings of the CSCW 2024 Workshop: From Stem to Stern: Contestability Along AI Value Chains},
title = {Recognizing Lawyers as AI Creators and Intermediaries in Contestability},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2409.17626},
keywords = {xai, policy},
}
Jonathan C. Balloch, Rishav Bhagat, Geigh Zollicoffer, Ruoran Jia, Julia Kim, and Mark O. Riedl Is Exploration All You Need? Effective Exploration Characteristics for Transfer in Reinforcement Learning Proceedings of the 2024 Reinforcement Learning Conference Workshop on Finding the Frame: Examining Conceptual Frameworks in Reinforcement Learning (2024). arXivWorkshopbibtexAgentsReinforcement Learning
@InProceedings{Balloch2024IsExplorationAllYouNeed,
author = {Balloch, Jonathan C. and Rishav Bhagat and Geigh Zollicoffer and Ruoran Jia and Julia Kim and Riedl, Mark O.},
booktitle = {Proceedings of the 2024 Reinforcement Learning Conference Workshop on Finding the Frame: Examining Conceptual Frameworks in Reinforcement Learning},
title = {Is Exploration All You Need? Effective Exploration Characteristics for Transfer in Reinforcement Learning},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2404.02235},
keywords = {agents, rl},
}
@Article{Cui2024MixtureOfExperts,
author = {Cui, Christopher Z. and Xiangyu Peng and Mark O. Riedl},
journal = {arXiv:2405.06059},
title = {A Mixture-of-Experts Approach to Few-Shot Task Transfer in Open-Ended Text Worlds},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2405.06059},
keywords = {int, agents, rl},
}
Rishav Bhagat, Jonathan Balloch, Zhiyu Lin, Julia Kim, and Mark Riedl External Model Motivated Agents: Reinforcement Learning for Enhanced Environment Sampling Proceedings of the 2024 Reinforcement Learning Conference Workshop on Reinforcement Learning Beyond Rewards (2024). arXivWorkshopbibtexAgentsReinforcement Learning
@InProceedings{Bhagat2024ExternalModelMotivatedAgents,
author = {Rishav Bhagat and Jonathan Balloch and Zhiyu Lin and Julia Kim and Mark Riedl},
booktitle = {Proceedings of the 2024 Reinforcement Learning Conference Workshop on Reinforcement Learning Beyond Rewards},
title = {External Model Motivated Agents: Reinforcement Learning for Enhanced Environment Sampling},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2407.00264},
keywords = {agents, rl},
}
Kenneth Eaton, Jonathan Balloch, Julia Kim, and Mark Riedl The Interpretability of Codebooks in Model-Based Reinforcement Learning is Limited Proceedings of the 2024 Reinforcement Learning Conference Workshop I Can't Believe It's not Better (2024). arXivWorkshopbibtexAgentsExplainable AIInterpretabilityReinforcement Learning
@InProceedings{Eaton2024InterpretabilityOfCodebooks,
author = {Kenneth Eaton and Jonathan Balloch and Julia Kim and Mark Riedl},
booktitle = {Proceedings of the 2024 Reinforcement Learning Conference Workshop I Can't Believe It's not Better},
title = {The Interpretability of Codebooks in Model-Based Reinforcement Learning is Limited},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2407.19532},
keywords = {agents, xai, interp, rl},
}
Upon Ehsan and Mark O. Riedl Explainable AI Reloaded: Challenging the XAI Status Quo in the Era of Large Language Models Proceedings of the ACM 2024 Halfway to the Future Symposium (2024). ConferencebibtexExplainable AI
@InProceedings{Ehsan2024ExplainableAIReloaded,
author = {Ehsan, Upon and Riedl, Mark O.},
booktitle = {Proceedings of the ACM 2024 Halfway to the Future Symposium},
title = {Explainable AI Reloaded: Challenging the XAI Status Quo in the Era of Large Language Models},
year = {2024},
owner = {riedl},
keywords = {xai},
}
Gennie Mansi and Mark O. Riedl Recognizing Lawyers as AI Creators and Intermediaries in Contestability Proceedings of the CSCW Workshop From Stem to Stern: Contestability Along AI Value Chains (2024). arXivWorkshopbibtexExplainable AIPolicy and Law
@InProceedings{Mansi2024RecognizingLawyers,
author = {Mansi, Gennie and Riedl, Mark O.},
booktitle = {Proceedings of the CSCW Workshop From Stem to Stern: Contestability Along AI Value Chains},
title = {Recognizing Lawyers as AI Creators and Intermediaries in Contestability},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2409.17626},
keywords = {xai, policy},
}
Zhiyu Lin, Upol Ehsan, Rohan Agarwal, Samihan Dani, Vidushi Vashishth, and Mark Riedl Beyond Following: Mixing Active Initiative into Computational Creativity Proceedings of the AAAI Workshop on Experimental AI in Games (2024). arXivWorkshopbibtexStorytellingReinforcement LearningCreativity
@InProceedings{Lin2024BeyondFollowing,
author = {Zhiyu Lin and Upol Ehsan and Rohan Agarwal and Samihan Dani and Vidushi Vashishth and Mark Riedl},
booktitle = {Proceedings of the AAAI Workshop on Experimental {AI} in Games},
title = {Beyond Following: Mixing Active Initiative into Computational Creativity},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2409.16291},
keywords = {story, rl, create},
}
Upon Ehsan and Mark O. Riedl Explainable AI Reloaded: Challenging the XAI Status Quo in the Era of Large Language Models Proceedings of the Halfway to the Future Symposium (2024). arXivConferencebibtexExplainable AI
@InProceedings{Ehsan2024Reloaded,
author = {Ehsan, Upon and Riedl, Mark O.},
booktitle = {Proceedings of the Halfway to the Future Symposium},
title = {Explainable AI Reloaded: Challenging the XAI Status Quo in the Era of Large Language Models},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2408.05345},
keywords = {xai},
}
Deven Desai and M. O. Riedl Between Copyright and Computer Science: The Law and Ethics of Generative AI Northwestern Journal of Technology and Intellectual Property (2024). SSRNbibtexPolicy and Law
@Article{desai:copyright2024,
author = {Deven Desai and Riedl, M. O.},
journal = {Northwestern Journal of Technology and Intellectual Property},
title = {Between Copyright and Computer Science: The Law and Ethics of Generative AI},
year = {2024},
owner = {riedl},
url = {https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4735776},
keywords = {policy},
}
Kaige Xie and Mark O. Riedl Creating Suspenseful Stories with Large Language Models Proceedings of the 18th Annual Meeting of the European chapter of the Association for Computational Linguistics (EACL) (2024). arXivConferencebibtexStorytellingLarge Language Models
@InProceedings{Xie2024Suspense,
author = {Kaige Xie and Riedl, Mark O.},
booktitle = {Proceedings of the 18th Annual Meeting of the European chapter of the Association for Computational Linguistics (EACL)},
title = {Creating Suspenseful Stories with Large Language Models},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2402.17119},
keywords = {story, llms},
}
Kaige Xie, Tong Yu, Haoliang Wang, Junda Wu, Handong Zhao, Ruiyi Zhang, Kanak Mahadik, Ani Nenkova, and Mark O. Riedl Few-Shot Dialogue Summarization via Skeleton-Assisted Prompt Transfer Proceedings of the 18th Annual Meeting of the European chapter of the Association for Computational Linguistics (EACL) (2024). arXivConferencebibtexLarge Language Models
@InProceedings{Xie2024FewShot,
author = {Kaige Xie and Tong Yu and Haoliang Wang and Junda Wu and Handong Zhao and Ruiyi Zhang and Kanak Mahadik and Ani Nenkova and Riedl, Mark O.},
booktitle = {Proceedings of the 18th Annual Meeting of the European chapter of the Association for Computational Linguistics (EACL)},
title = {Few-Shot Dialogue Summarization via Skeleton-Assisted Prompt Transfer},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2305.12077},
keywords = {llms},
}
@InProceedings{Baheti2023LOL,
author = {Ashutosh Baheti and Ximing Lu and Faeze Brahman and Ronan Le Bras and Maarten Sap and Riedl, Mark O.},
booktitle = {Proceedings of ICLR 2024},
title = {Improving Language Models with Advantage-based Offline Policy Gradients},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2305.14718},
keywords = {llms, rl, align, safe},
}
Upol Ehsan, Qingzi Vera Liao, Samir Passi, Mark O. Riedl, and Hal Daum'e Seamful XAI: Operationalizing Seamful Design in Explainable AI Proceedings of the ACM Conference on Computer Supported Collaborative Work (2024). arXivConferencebibtexExplainable AI
@InProceedings{Ehsan2024Seamful,
author = {Upol Ehsan and Qingzi Vera Liao and Samir Passi and Mark O. Riedl and Hal Daum{\'e}},
booktitle = {Proceedings of the ACM Conference on Computer Supported Collaborative Work},
title = {Seamful XAI: Operationalizing Seamful Design in Explainable AI},
year = {2024},
url = {https://arxiv.org/abs/2211.06753},
keywords = {xai},
}
Upol Ehsan, Samir Passi, Q. Vera Liao, Larry Chan, I-Hsiang Lee, Michael Muller, and Mark O. Riedl The Who in Explainable AI: How AI Background Shapes Perceptions of AI Explanations Proceedings of CHI 2024 (2024). arXivConferencebibtexExplainable AI
@InProceedings{Ehsan2024Who,
author = {Upol Ehsan and Samir Passi and Liao, Q. Vera and Larry Chan and Lee, I-Hsiang and Michael Muller and Riedl, Mark O.},
booktitle = {Proceedings of CHI 2024},
title = {The Who in Explainable {AI}: How AI Background Shapes Perceptions of {AI} Explanations},
year = {2024},
owner = {riedl},
timestamp = {2021.07.29},
url = {https://arxiv.org/abs/2107.13509},
keywords = {xai},
}
2023
Zhiyu Lin and M. O. Riedl An Ontology of Co-Creative AI Systems Proceedings of the 2024 NeurIPS Workshop on Machine Learning for Creativity and Design (2023). arXivWorkshopbibtexCreativity
@InProceedings{Lin2023Ontology,
author = {Lin, Zhiyu and Riedl, M. O.},
booktitle = {Proceedings of the 2024 NeurIPS Workshop on Machine Learning for Creativity and Design},
title = {An Ontology of Co-Creative AI Systems},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2310.07472},
keywords = {create},
}
Yasmine Belghith, Julia Kim, Meltem Alemdar, Roxanne Moore, Jeffrey Rosen, Mark Riedl, and Jessica Roberts Problem-solving or Solved Problems: Constricting design challenges in high-school engineering education to avoid (disruptive) failures Proceedings of the 2023 International Conference on Learning Sciences (2023). ConferencebibtexEducation
@InProceedings{Belghith2023Disruptive,
author = {Yasmine Belghith and Julia Kim and Meltem Alemdar and Roxanne Moore and Jeffrey Rosen and Mark Riedl and Jessica Roberts},
booktitle = {Proceedings of the 2023 International Conference on Learning Sciences},
title = {Problem-solving or Solved Problems: Constricting design challenges in high-school engineering education to avoid (disruptive) failures},
year = {2023},
owner = {riedl},
keywords = {edu},
}
Yasmine Belghith, Roxanne Moore, Meltem Alemdar, Jeffrey Rosen, Mark Riedl, and Jessica Roberts Examining Hard and Soft Skill Prioritization in HighSchool Engineering Education Proceedings of the 2023 Annual Meeting of the Amercan Educational Research Association (2023). ConferencebibtexEducation
@InProceedings{Belghith2023Examining,
author = {Yasmine Belghith and Roxanne Moore and Meltem Alemdar and Jeffrey Rosen and Mark Riedl and Jessica Roberts},
booktitle = {Proceedings of the 2023 Annual Meeting of the Amercan Educational Research Association},
title = {Examining Hard and Soft Skill Prioritization in HighSchool Engineering Education},
year = {2023},
owner = {riedl},
keywords = {edu},
}
Xiangyu Peng, Christopher Cui, Wei Zhou, Renee Jia, and Mark O. Riedl Story Shaping: Teaching Agents Human-like Behavior with Stories Proceedings of the 2023 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023). arXivConferencebibtexStorytellingInteractive StoriesAgentsReinforcement LearningValue Alignment
@InProceedings{Peng2023Shaping,
author = {Xiangyu Peng and Christopher Cui and Wei Zhou and Renee Jia and Riedl, Mark O.},
booktitle = {{Proceedings of the 2023 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment}},
title = {Story Shaping: Teaching Agents Human-like Behavior with Stories},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2301.10107},
keywords = {story, int, agents, rl, align},
}
Upol Ehsan, Koustuv Saha, Munmun De Choudhury, and Mark O. Riedl Charting the Sociotechnical Gap in Explainable AI: A Framework to Address the Gap in XAI Proceedings of the 2023 ACM Conference On Computer-Supported Cooperative Work And Social Computing (2023). arXivConferencebibtexExplainable AI
@InProceedings{Ehsan2023Charting,
author = {Upol Ehsan and Koustuv Saha and De Choudhury, Munmun and Riedl, Mark O.},
booktitle = {{Proceedings of the 2023 ACM Conference On Computer-Supported Cooperative Work And Social Computing}},
title = {Charting the Sociotechnical Gap in Explainable AI: A Framework to Address the Gap in XAI},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2302.00799},
keywords = {xai},
}
Gennie Mansi and Mark O. Riedl Why Don't You Do Something About It? Outlining Connections between AI Explanations and User Actions Proceedings of the 2023 CHI Workshop on Human-Centered Explainable AI (2023). arXivWorkshopbibtexExplainable AI
@InProceedings{Mansi2023DoSomething,
author = {Gennie Mansi and Riedl, Mark O.},
booktitle = {{Proceedings of the 2023 CHI Workshop on Human-Centered Explainable AI}},
title = {Why Don't You Do Something About It? Outlining Connections between AI Explanations and User Actions},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2305.06297},
keywords = {xai},
}
Zhiyu Lin, Upol Ehsan, Rohan Agarwal, Samihan Dani, Vidushi Vashishth, and Mark O. Riedl Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems Proceedings of the 2023 International Conference on Computational Creativity (2023). arXivConferencebibtexCreativity
@InProceedings{Lin2023Beyond,
author = {Zhiyu Lin and Upol Ehsan and Rohan Agarwal and Samihan Dani and Vidushi Vashishth and Riedl, Mark O.},
booktitle = {Proceedings of the 2023 International Conference on Computational Creativity},
title = {Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2305.07465},
keywords = {create},
}
Wei Zhou, Xiangyu Peng, and Mark O. Riedl Dialogue Shaping: Empowering Agents through NPC Interaction Proceedings of the 2023 AAAI Workshop on Experimental AI in Games (2023). arXivWorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{Zhou2023Dialogue,
author = {Wei Zhou and Xiangyu Peng and Riedl, Mark O.},
booktitle = {{Proceedings of the 2023 AAAI Workshop on Experimental AI in Games}},
title = {Dialogue Shaping: Empowering Agents through NPC Interaction},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2307.15833},
keywords = {int, agents, rl},
}
Zexin Chen, Eric Zhou, Kenneth Eaton, Xiangyu Peng, and Mark O. Riedl Ambient Adventures: Teaching ChatGPT on Developing Complex Stories arXiv preprint arXiv:2308.01734 (2023). arXivbibtexInteractive StoriesAgents
@Article{Chen2023Ambient,
author = {Zexin Chen and Eric Zhou and Kenneth Eaton and Xiangyu Peng and Riedl, Mark O.},
journal = {arXiv preprint arXiv:2308.01734},
title = {Ambient Adventures: Teaching ChatGPT on Developing Complex Stories},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2308.01734},
keywords = {int, agents},
}
Christopher Cui, Xiangyu Peng, and Mark O. Riedl Thespian: Multi-Character Text Role-Playing Game Agents Proceedings of the 2023 AAAI Workshop on Experimental AI in Games (2023). arXivWorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{Cui2023Thespian,
author = {Christopher Cui and Xiangyu Peng and Riedl, Mark O.},
booktitle = {{Proceedings of the 2023 AAAI Workshop on Experimental AI in Games}},
title = {Thespian: Multi-Character Text Role-Playing Game Agents},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2308.01872},
keywords = {int, agents, rl},
}
Rohan Agarwal, Zhiyu Lin, and Mark O. Riedl A Controllable Co-Creative Agent for Game System Design ArXiv preprint arXiv:2308.02317 (2023). arXivbibtexCreativityGame Generation
@Article{Agarwal2023Controllable,
author = {Rohan Agarwal and Zhiyu Lin and Riedl, Mark O.},
journal = {ArXiv preprint arXiv:2308.02317},
title = {A Controllable Co-Creative Agent for Game System Design},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2308.02317},
keywords = {create, game},
}
Jonathan C. Balloch, Zhiyu Lin, Xiangyu Peng, Mustafa Hussain, Aarun Srinivas, Robert Wright, Julia M. Kim, and Mark O. Riedl Neuro-Symbolic World Models for Adapting to Open World Novelty Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems (2023). arXivConferencebibtexAgentsReinforcement Learning
@inproceedings{Balloch2023WorldModels,
author = {Balloch, Jonathan C. and Lin, Zhiyu and Peng, Xiangyu and Hussain, Mustafa and Srinivas, Aarun and Wright, Robert and Kim, Julia M. and Riedl, Mark O.},
title = {Neuro-Symbolic World Models for Adapting to Open World Novelty},
year = {2023},
booktitle = {Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems},
url={https://arxiv.org/abs/2301.06294},
keywords = {agents, rl},
}
@InProceedings{Peng2022InherentlyExplainable,
author = {Xiangyu Peng and Riedl, Mark O. and Prithviraj Ammanabrolu},
booktitle = {Proceedings of NeurIPS 2022},
title = {Inherently Explainable Reinforcement Learning in Natural Language},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2112.08907},
keywords = {int, agents, xai, interp, rl},
}
Jonathan Balloch, Zhiyu Lin, Mustafa Hussain, Aarun Srinivas, Robert Wright, Xiangyu Peng, Julia Kim, and Mark Riedl NovGrid: A Flexible Grid World for Evaluating Agent Response to Novelty Proceedings of the AAAI Spring Symposium on Designing Artificial Intelligence for Open Worlds (2022). arXivConferencebibtexAgentsReinforcement Learning
@InProceedings{Balloch2022NovGrid,
author = {Jonathan Balloch and Zhiyu Lin and Mustafa Hussain and Aarun Srinivas and Robert Wright and Xiangyu Peng and Julia Kim and Mark Riedl},
booktitle = {Proceedings of the AAAI Spring Symposium on Designing Artificial Intelligence for Open Worlds},
title = {{NovGrid}: A Flexible Grid World for Evaluating Agent Response to Novelty},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2203.12117},
keywords = {agents, rl},
}
Kaige Xie, Sarah Wiegreffe, and Mark Riedl Calibrating Trust of Multi-Hop Question Answering Systems with Decompositional Probes Findings of EMNLP 2022 (2022). arXivConferencebibtexLarge Language ModelsExplainable AI
@Article{Xie2022CalibratingTrust,
author = {Kaige Xie and Sarah Wiegreffe and Mark Riedl},
journal = {Findings of EMNLP 2022},
title = {Calibrating Trust of Multi-Hop Question Answering Systems with Decompositional Probes},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2204.07693},
keywords = {llms, xai},
}
Upol Ehsan, Ranjit Singh, Jacob Metcalf, and Mark O. Riedl The Algorithmic Imprint Proceedings of the 2022 ACM Conference on Fairness, Accountability, and Transparency (2022). arXivConferencebibtexPolicy and Law
@InProceedings{Ehsan2022AlgorithmicImprint,
author = {Upol Ehsan and Ranjit Singh and Jacob Metcalf and Riedl, Mark O.},
booktitle = {Proceedings of the 2022 ACM Conference on Fairness, Accountability, and Transparency},
title = {The Algorithmic Imprint},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2206.03275},
keywords = {policy},
}
Zhiyu Lin, Rohan Agarwal, and Mark Riedl Creative Wand: A System to Study Effects of Communications in Co-Creative Settings Proceedings of the 2022 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2022). arXivConferencebibtexStorytellingCreativity
@InProceedings{Lin2022CreativeWand,
author = {Zhiyu Lin and Rohan Agarwal and Riedl, Mark},
booktitle = {Proceedings of the 2022 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
title = {Creative Wand: A System to Study Effects of Communications in Co-Creative Settings},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2208.02886},
keywords = {story, create},
}
Jonathan C Balloch, Julia Kim, Jessica L Inman, and Mark O. Riedl The Role of Exploration for Task Transfer in Reinforcement Learning Proceedings of the IROS 2022 Workshop on Lifelong Learning of High-level Cognitive and Reasoning Skills (2022). arXivWorkshopbibtexAgentsReinforcement Learning
@InProceedings{Balloch2022Exploration,
author = {Jonathan C Balloch and Julia Kim and Jessica L Inman and Riedl, Mark O.},
booktitle = {Proceedings of the IROS 2022 Workshop on Lifelong Learning of High-level Cognitive and Reasoning Skills},
title = {The Role of Exploration for Task Transfer in Reinforcement Learning},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2210.06168},
keywords = {agents, rl},
}
Louis Castricato, Alexander Havrilla, Shahbuland Matiana, Michael Pieler, Anbang Ye, Ian Yang, Spencer Frazier, and Mark Riedl Robust Preference Learning for Storytelling via Contrastive Reinforcement Learning arXiv preprint arXiv:2210.07792 (2022). arXivbibtexStorytellingLarge Language ModelsReinforcement LearningValue Alignment
@Article{Castricato2022Robust,
author = {Louis Castricato and Alexander Havrilla and Shahbuland Matiana and Michael Pieler and Anbang Ye and Ian Yang and Spencer Frazier and Riedl, Mark},
journal = {arXiv preprint arXiv:2210.07792},
title = {Robust Preference Learning for Storytelling via Contrastive Reinforcement Learning},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2210.07792},
keywords = {story, llms, rl, align},
}
Upol Ehsan and Mark O. Riedl Social Construction of XAI: Do We Need One Definition to Rule Them All? Proceedings of the NeurIPS 2022 Workshop on Human-Centered AI (2022). arXivWorkshopbibtexExplainable AI
@InProceedings{Ehsan2022SCOT,
author = {Upol Ehsan and Riedl, Mark O.},
booktitle = {Proceedings of the NeurIPS 2022 Workshop on Human-Centered AI},
title = {Social Construction of XAI: Do We Need One Definition to Rule Them All?},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2211.06499},
keywords = {xai},
}
Md Sultan Al Nahian, Spencer Frazier, Brent Harrison, and Mark Riedl Machine Learning Approaches for Principle Prediction in Naturally Occurring Stories arXiv preprint arXiv:2212.06048 (2022). arXivbibtexStorytellingValue Alignment
@Article{Nahian2022NaturallyOccurring,
author = {Md Sultan Al Nahian and Spencer Frazier and Brent Harrison and Riedl, Mark},
journal = {arXiv preprint arXiv:2212.06048},
title = {Machine Learning Approaches for Principle Prediction in Naturally Occurring Stories},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2212.06048},
keywords = {story, align},
}
@Article{Ye2022NeuralStoryPlanning,
author = {Anbang Ye and Christopher Cui and Taiwei Shi and Riedl, Mark O.},
journal = {arXiv preprint arXiv:2212.08718},
title = {Neural Story Planning},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2212.08718},
keywords = {story, llms},
}
@InProceedings{Peng2022Inherently,
author = {Xiangyu Peng and Riedl, Mark O. and Prithviraj Ammanabrolu},
title = {Inherently Explainable Reinforcement Learning in Natural Language},
booktitle = {Proceedings of the 2022 Multi-disciplinary Conference on Reinforcement Learning and Decision Making},
year = {2022},
owner = {riedl},
timestamp = {2022.07.20},
url = {https://arxiv.org/abs/2112.08907},
keywords = {int, agents, xai, interp, rl},
}
Xiangyu Peng, Kaige Xie, Amal Alabdulkarim, Harshith Kayam, Samihan Dani, and Mark O. Riedl Guiding Neural Story Generation with Reader Models Findings of EMNLP 2022 (2022). arXivConferencebibtexStorytellingLarge Language Models
@Article{Peng2022ReaderModels,
author = {Xiangyu Peng and Kaige Xie and Amal Alabdulkarim and Harshith Kayam and Samihan Dani and Riedl, Mark O.},
journal = {Findings of EMNLP 2022},
title = {Guiding Neural Story Generation with Reader Models},
year = {2022},
owner = {riedl},
timestamp = {2022.02.24},
url = {https://arxiv.org/abs/2112.08596},
keywords = {story, llms},
}
@InProceedings{Ammanabrolu2022Situated,
author = {Prithviraj Ammanabrolu and Renee Jia and Riedl, Mark O.},
title = {Situated Dialogue Learning through Procedural Environment Generation},
booktitle = {Proceedings of ACL 2022},
year = {2022},
owner = {riedl},
timestamp = {2022.02.24},
url = {https://arxiv.org/abs/2110.03262},
keywords = {int, agents, rl, game},
}
Xiangyu Peng, Siyan Li, Sarah Wiegreffe, and Mark O. Riedl Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoning Findings of EMNLP 2022 (2022). arXivConferencebibtexStorytellingLarge Language Models
@Article{Peng2022Inferring,
author = {Xiangyu Peng and Siyan Li and Sarah Wiegreffe and Riedl, Mark O.},
journal = {Findings of EMNLP 2022},
title = {Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoning},
year = {2022},
owner = {riedl},
timestamp = {2021.05.21},
url = {https://arxiv.org/abs/2105.01311},
keywords = {story, llms},
}
@Article{Alabdulkarim2021GoalDirected,
author = {Amal Alabdulkarim and Winston Li and Martin, Lara J. and Riedl, Mark O.},
title = {Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learning},
journal = {arXiv:2112.08593},
year = {2021},
owner = {riedl},
timestamp = {2022.02.24},
url = {https://arxiv.org/abs/2112.08593},
keywords = {story, llms, rl},
}
Sarah Wiegreffe, Jack Hessel, Swabha Swayamdipta, Mark O. Riedl, and Yejin Choi Reframing Human-AI Collaboration for Generating Free-Text Explanations Proceedings of NAACL 2022 (2021). arXivConferencebibtexLarge Language ModelsExplainable AI
@InProceedings{Wiegreffe2022Reframing,
author = {Sarah Wiegreffe and Jack Hessel and Swabha Swayamdipta and Riedl, Mark O. and Yejin Choi},
booktitle = {Proceedings of NAACL 2022},
title = {Reframing Human-AI Collaboration for Generating Free-Text Explanations},
year = {2021},
owner = {riedl},
timestamp = {2022.02.24},
url = {https://arxiv.org/abs/2112.08674},
keywords = {llms, xai},
}
Louis Castricato, Spencer Frazier, Jonathan Balloch, Nitya Tarakad, and Mark O. Riedl Automated Story Generation as Question-Answering arXiv:2112.03808 (2021). arXivbibtexStorytellingLarge Language Models
@Article{Castricato2021Edgar,
author = {Louis Castricato and Spencer Frazier and Jonathan Balloch and Nitya Tarakad and Riedl, Mark O.},
title = {Automated Story Generation as Question-Answering},
journal = {arXiv:2112.03808},
year = {2021},
owner = {riedl},
timestamp = {2021.12.10},
url = {https://arxiv.org/abs/2112.03808},
keywords = {story, llms},
}
Upol Ehsan and Mark O. Riedl Explainability Pitfalls: Beyond Dark Patterns in Explainable AI Proceedings of the NeurIPS Workshop on Human Centered AI (2021). arXivWorkshopbibtexExplainable AI
@InProceedings{Ehsan2021Pitfalls,
author = {Ehsan, Upol and Riedl, Mark O.},
title = {Explainability Pitfalls: Beyond Dark Patterns in Explainable AI},
booktitle = {Proceedings of the NeurIPS Workshop on Human Centered AI},
year = {2021},
owner = {riedl},
timestamp = {2021.12.10},
url = {https://arxiv.org/abs/2109.12480},
keywords = {xai},
}
Prithviraj Ammanabrolu and Mark Riedl Learning Knowledge Graph-based World Models of Textual Environments Thirty-fifth Conference on Neural Information Processing Systems (2021). arXivConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu2021learning,
author = {Prithviraj Ammanabrolu and Mark Riedl},
title = {Learning Knowledge Graph-based World Models of Textual Environments},
booktitle = {Thirty-fifth Conference on Neural Information Processing Systems},
year = {2021},
url = {https://arxiv.org/abs/2106.09608},
keywords = {int, agents, rl},
}
Xiangyu Peng, Prithviraj Ammanabrolu, and Mark Riedl Explainable Reinforcement Learning Agents with Stacked Hierarchical Graph Attention Workshop on Explainable Graph-based Machine Learning at AKBC (2021). WorkshopbibtexAgentsExplainable AIInterpretabilityReinforcement Learning
@InProceedings{peng2021explainable,
author = {Xiangyu Peng and Prithviraj Ammanabrolu and Mark Riedl},
title = {Explainable Reinforcement Learning Agents with Stacked Hierarchical Graph Attention},
booktitle = {Workshop on Explainable Graph-based Machine Learning at AKBC},
year = {2021},
keywords = {agents, xai, interp, rl},
}
Ashutosh Baheti, Maarten Sap, Alan Ritter, and Mark O. Riedl Just Say No: Analyzing the Stance of Neural Dialogue Generation in Offensive Contexts Proceedings of EMNLP 2021 (2021). arXivConferencebibtexLarge Language ModelsValue AlignmentAI Safety
@InProceedings{Baheti2021JustSayNo,
author = {Ashutosh Baheti and Maarten Sap and Alan Ritter and Riedl, Mark O.},
title = {Just Say No: Analyzing the Stance of Neural Dialogue Generation in Offensive Contexts},
booktitle = {Proceedings of EMNLP 2021},
year = {2021},
owner = {riedl},
timestamp = {2021.09.01},
url = {https://arxiv.org/abs/2108.11830},
keywords = {llms, align, safe},
}
@InProceedings{Wiegreffe2021Measuring,
author = {Sarah Wiegreffe and Ana Marasovic and Smith, Noah A.},
title = {Measuring Association Between Labels and Free-Text Rationales},
booktitle = {Proceedings of NAACL 2021},
year = {2021},
owner = {riedl},
timestamp = {2021.08.29},
url = {https://arxiv.org/abs/2010.12762},
keywords = {llms, xai, interp},
}
Sarah Wiegreffe and Ana Marasovic Teach Me to Explain: A Review of Datasets for Explainable NLP Proceedings of the 2021 Conference on Neural Information Processing Systems (2021). arXivConferencebibtexExplainable AI
@InProceedings{Wiegreffe2021TeachExplain,
author = {Sarah Wiegreffe and Ana Marasovic},
title = {Teach Me to Explain: A Review of Datasets for Explainable {NLP}},
booktitle = {Proceedings of the 2021 Conference on Neural Information Processing Systems},
year = {2021},
owner = {riedl},
timestamp = {2021.07.29},
url = {https://arxiv.org/abs/2102.12060},
keywords = {xai},
}
@InProceedings{Ammanabrolu2021Modeling,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
title = {Modeling Worlds in Text},
booktitle = {Proceedings of the 2021 Conference on Neural Information Processing Systems, Benchmarks Track},
year = {2021},
owner = {riedl},
timestamp = {2021.06.15},
url = {https://arxiv.org/abs/2106.09578},
keywords = {int, worlds, agents, rl},
}
Xiangyu Peng, Jonathan C. Balloch, and Mark O. Riedl Detecting and Adapting to Novelty in Games Proceedings of the AAAI21 Workshop on on Reinforcement Learning in Games (2021). arXivWorkshopbibtexAgentsReinforcement Learning
@InProceedings{Balloch2021Novelty,
author = {Xiangyu Peng and Balloch, Jonathan C. and Riedl, Mark O.},
title = {Detecting and Adapting to Novelty in Games},
booktitle = {Proceedings of the AAAI21 Workshop on on Reinforcement Learning in Games},
year = {2021},
owner = {riedl},
timestamp = {2021.06.08},
url = {https://arxiv.org/abs/2106.02204},
keywords = {agents, rl},
}
Wai Man Si, Prithviraj Ammanabrolu, and Mark O. Riedl Telling Stories through Multi-User Dialogue by Modeling Character Relations Proceedings of the 2021 SIGDIAL Conference (2021). arXivConferencebibtexStorytellingLarge Language Models
@InProceedings{Si2021Dialogue,
author = {Si, Wai Man and Ammanabrolu, Prithviraj and Riedl, Mark O.},
title = {Telling Stories through Multi-User Dialogue by Modeling Character Relations},
booktitle = {Proceedings of the 2021 SIGDIAL Conference},
year = {2021},
owner = {riedl},
timestamp = {2021.05.26},
url = {https://arxiv.org/abs/2105.15054},
keywords = {story, llms},
}
Amal Alabdulkarim, Siyan Li, and Xiangyu Peng Automatic Story Generation: Challenges and Attempts Proceedings of the 3rd Workshop on Narrative Understanding (2021). arXivWorkshopbibtexStorytelling
@InProceedings{Alabdulkarim2021Challenges,
author = {Amal Alabdulkarim and Siyan Li and Xiangyu Peng},
title = {Automatic Story Generation: Challenges and Attempts},
booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
year = {2021},
owner = {riedl},
timestamp = {2021.05.21},
url = {https://arxiv.org/abs/2102.12634},
keywords = {story},
}
Louis Castricato, Spencer Frazier, Jonathan Balloch, and Mark O. Riedl Tell Me A Story Like I'm Five: Story Generation via Question Answering Proceedings of the 3rd Workshop on Narrative Understanding (2021). WorkshopbibtexStorytellingLarge Language Models
@InProceedings{Castricato2021Five,
author = {Castricato, Louis and Frazier, Spencer and Balloch, Jonathan and Riedl, Mark O.},
title = {Tell Me A Story Like I'm Five: Story Generation via Question Answering},
booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
year = {2021},
owner = {riedl},
timestamp = {2021.05.21},
keywords = {story, llms},
}
Prithviraj Ammanabrolu and Mark O. Riedl Telling Stories through Multi-User Dialogue by Modeling Character Relations Proceedings of the 3rd Workshop on Narrative Understanding (2021). WorkshopbibtexStorytellingInteractive StoriesLarge Language Models
@InProceedings{Ammanabrolu2021Dialogue,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
title = {Telling Stories through Multi-User Dialogue by Modeling Character Relations},
booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
year = {2021},
owner = {riedl},
timestamp = {2021.05.21},
keywords = {story, int, llms},
}
Louis Castricato, Stella Biderman, Rogelio E. Cardona-Rivera, and David Thue Towards a Formal Model of Narratives Proceedings of the 3rd Workshop on Narrative Understanding (2021). arXivWorkshopbibtexStorytelling
@InProceedings{Castricato2021Formal,
author = {Louis Castricato and Stella Biderman and Cardona-Rivera, Rogelio E. and David Thue},
title = {Towards a Formal Model of Narratives},
booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
year = {2021},
owner = {riedl},
timestamp = {2021.05.21},
url = {https://arxiv.org/abs/2103.12872},
keywords = {story},
}
Zhiyu Lin and Mark O. Riedl Plug-and-Blend: A Framework for Controllable Story Generation with Blended Control Codes Proceedings of the 2021 AAAI Conference on AI and Interactive Digital Entertainment (2021). arXivConferencebibtexStorytellingLarge Language Models
@InProceedings{LinPlug2021,
author = {Zhiyu Lin and Riedl, Mark O.},
title = {Plug-and-Blend: A Framework for Controllable Story Generation with Blended Control Codes},
booktitle = {Proceedings of the 2021 AAAI Conference on AI and Interactive Digital Entertainment},
year = {2021},
owner = {riedl},
timestamp = {2021.05.21},
url = {https://arxiv.org/abs/2104.04039},
keywords = {story, llms},
}
Louis Castricato, Spencer Frazier, Jonathan Balloch, and Mark O. Riedl Fabula Entropy Indexing: Objective Measures of Story Coherence Proceedings of the 3rd Workshop on Narrative Understanding (2021). arXivWorkshopbibtexStorytelling
@InProceedings{CastricatoFabula2021,
author = {Louis Castricato and Spencer Frazier and Jonathan Balloch and Riedl, Mark O.},
title = {Fabula Entropy Indexing: Objective Measures of Story Coherence},
booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
year = {2021},
owner = {riedl},
timestamp = {2021.05.21},
url = {https://arxiv.org/abs/2104.07472},
keywords = {story},
}
@Article{NahianTraining2021,
author = {Md Sultan Al Nahian and Spencer Frazier and Brent Harrison and Riedl, Mark O.},
title = {Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior},
journal = {arXiv:2104.09469},
year = {2021},
owner = {riedl},
timestamp = {2021.05.21},
url = {https://arxiv.org/abs/2104.09469},
keywords = {agents, rl, align, safe},
}
Ronal Singh, Upol Ehsan, Marc Cheong, Mark O. Riedl, and Tim Miller LEx: A Framework for Operationalising Layers of Machine Learning Explanations Proceedings of the CHI Workshop on Operationalizing Human-Centered Perspectives in Explainable AI (2021). arXivWorkshopbibtexExplainable AI
@InProceedings{SinghLEX2021,
author = {Ronal Singh and Upol Ehsan and Marc Cheong and Riedl, Mark O. and Tim Miller},
title = {LEx: A Framework for Operationalising Layers of Machine Learning Explanations},
booktitle = {Proceedings of the CHI Workshop on Operationalizing Human-Centered Perspectives in Explainable AI},
year = {2021},
owner = {riedl},
timestamp = {2021.05.21},
url = {https://arxiv.org/abs/2104.09612},
keywords = {xai},
}
D. Srivastava, Spencer Frazier, Mark O. Riedl, and K. Feigh Effect of Interaction Design of Reinforcement Learning Agents on Human Satisfaction in Partially Observable Domains International Joint Conference on Computer Vision, Imaging, and Computer Graphics Theory and Applications (2021). ConferencebibtexAgentsExplainable AIReinforcement Learning
@InProceedings{Srivastava2021EffectOI,
author = {D. Srivastava and Spencer Frazier and Mark O. Riedl and K. Feigh},
title = {Effect of Interaction Design of Reinforcement Learning Agents on Human Satisfaction in Partially Observable Domains},
booktitle = {International Joint Conference on Computer Vision, Imaging, and Computer Graphics Theory and Applications},
year = {2021},
keywords = {agents, xai, rl},
}
O. Nov, Y. Aphinyanaphongs, Y. Lui, D. Mann, M. Porfiri, Mark O. Riedl, J. Rizzo, and B. Wiesenfeld The transformation of patient-clinician relationships with AI-based medical advice Communications of the ACM 64 (2021). ACM/DLJournalbibtexHealthcare
@Article{Nov2021TheTO,
author = {O. Nov and Y. Aphinyanaphongs and Y. Lui and D. Mann and M. Porfiri and Mark O. Riedl and J. Rizzo and B. Wiesenfeld},
title = {The transformation of patient-clinician relationships with AI-based medical advice},
journal = {Communications of the ACM},
year = {2021},
volume = {64},
pages = {46 - 48},
url = {https://dl.acm.org/doi/10.1145/3417518},
keywords = {health},
}
Upol Ehsan, Q. Liao, Michael J. Muller, Mark O. Riedl, and Justin D. Weisz Expanding Explainability: Towards Social Transparency in AI systems Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (2021). arXivConferencebibtexExplainable AI
@InProceedings{Ehsan2021ExpandingET,
author = {Upol Ehsan and Q. Liao and Michael J. Muller and Mark O. Riedl and Justin D. Weisz},
title = {Expanding Explainability: Towards Social Transparency in AI systems},
booktitle = {Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems},
year = {2021},
url = {https://arxiv.org/abs/2101.04719},
keywords = {xai},
}
@Article{ammanabrolu2020situated,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O},
title = {Situated Language Learning via Interactive Narratives},
journal = {arXiv preprint arXiv:2103.09977},
year = {2021},
url = {https://arxiv.org/abs/2103.09977},
keywords = {int, agents, rl},
}
Upol Ehsan, Philipp Wintersberger, Q. V. Liao, Martina Mara, M. Streit, Sandra Wachter, A. Riener, and Mark O. Riedl Operationalizing Human-Centered Perspectives in Explainable AI Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (2021). ACM/DLConferencebibtexExplainable AI
@InProceedings{Ehsan2021OperationalizingHP,
author = {Upol Ehsan and Philipp Wintersberger and Q. V. Liao and Martina Mara and M. Streit and Sandra Wachter and A. Riener and Mark O. Riedl},
title = {Operationalizing Human-Centered Perspectives in Explainable {AI}},
booktitle = {Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems},
year = {2021},
url = {https://dl.acm.org/doi/10.1145/3411763.3441342},
keywords = {xai},
}
2020
Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo, and Mark O Riedl Exploration Strategies for Text-Adventure Agents Proceedings of the IJCAI Knowledge-based Reinforcement Learning Workshop (2020). WorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu2020exploration,
author = {Ammanabrolu, Prithviraj and Tien, Ethan and Luo, Zhaochen and Riedl, Mark O},
title = {Exploration Strategies for Text-Adventure Agents},
booktitle = {Proceedings of the IJCAI Knowledge-based Reinforcement Learning Workshop},
year = {2020},
keywords = {int, agents, rl},
}
Matthew Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Cot'e, and Xingdi Yuan Interactive Fiction Games: A Colossal Adventure Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI) (2020). arXivConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{hausknecht19,
author = {Matthew Hausknecht and Prithviraj Ammanabrolu and Marc-Alexandre C{\^{o}}t{\'{e}} and Xingdi Yuan},
title = {Interactive Fiction Games: A Colossal Adventure},
booktitle = {Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI)},
year = {2020},
url = {https://arxiv.org/abs/1909.05398},
keywords = {int, agents, rl},
}
Prithviraj Ammanabrolu and Matthew Hausknecht Graph Constrained Reinforcement Learning for Natural Language Action Spaces International Conference on Learning Representations (2020). OpenReviewConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu2020Graph,
author = {Prithviraj Ammanabrolu and Matthew Hausknecht},
title = {Graph Constrained Reinforcement Learning for Natural Language Action Spaces},
booktitle = {International Conference on Learning Representations},
year = {2020},
url = {https://openreview.net/forum?id=B1x6w0EtwH},
keywords = {int, agents, rl},
}
@Article{Guzdial2020ConceptualGE,
author = {Matthew J. Guzdial and Mark O. Riedl},
title = {Conceptual Game Expansion},
journal = {ArXiv:2002.09636},
year = {2020},
url = {https://arxiv.org/abs/2002.09636},
keywords = {create, game},
}
Spencer Frazier, Md Sultan Al Nahian, Mark O. Riedl, and Brent Harrison Learning Norms from Stories: A Prior for Value Aligned Agents Proceedings of the AAAI/ACM Conference on AI, Ethics, and Society (2020). arXivConferencebibtexStorytellingValue Alignment
@InProceedings{Frazier2020LearningNF,
author = {Spencer Frazier and Md Sultan Al Nahian and Mark O. Riedl and Brent Harrison},
title = {Learning Norms from Stories: A Prior for Value Aligned Agents},
booktitle = {Proceedings of the AAAI/ACM Conference on AI, Ethics, and Society},
year = {2020},
url = {https://arxiv.org/abs/1912.03553},
keywords = {story, align},
}
Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, and Mark O Riedl Bringing stories alive: Generating interactive fiction worlds Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20) (2020). arXivConferencebibtexStorytellingInteractive StoriesGame Generation
@InProceedings{ammanabrolu2020bringing,
author = {Ammanabrolu, Prithviraj and Cheung, Wesley and Tu, Dan and Broniec, William and Riedl, Mark O},
title = {Bringing stories alive: Generating interactive fiction worlds},
booktitle = {Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20)},
year = {2020},
url = {https://arxiv.org/abs/2001.10161},
keywords = {story, int, game},
}
Upol Ehsan and Mark O. Riedl Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach Proceedings of HCI International 2020: 22nd International Conference On Human-Computer Interaction (2020). arXivConferencebibtexExplainable AI
@InProceedings{Ehsan2020HumancenteredEA,
author = {Upol Ehsan and Mark O. Riedl},
title = {Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach},
booktitle = {Proceedings of HCI International 2020: 22nd International Conference On Human-Computer Interaction},
year = {2020},
url = {https://arxiv.org/abs/2002.01092},
keywords = {xai},
}
Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht, and Mark O Riedl How to avoid being eaten by a grue: Structured exploration strategies for textual worlds arXiv preprint arXiv:2006.07409 (2020). arXivbibtexInteractive StoriesAgentsReinforcement Learning
@Article{ammanabrolu2020avoid,
author = {Ammanabrolu, Prithviraj and Tien, Ethan and Hausknecht, Matthew and Riedl, Mark O},
title = {How to avoid being eaten by a grue: Structured exploration strategies for textual worlds},
journal = {arXiv preprint arXiv:2006.07409},
year = {2020},
url = {https://arxiv.org/abs/2006.07409},
keywords = {int, agents, rl},
}
Prithviraj Ammanabrolu, Wesley Cheung, William Broniec, and Mark O Riedl Automated Storytelling via Causal, Commonsense Plot Ordering AAAI Conference on Artificial Intelligence (2020). arXivConferencebibtexStorytelling
@InProceedings{ammanabrolu2020automated,
author = {Ammanabrolu, Prithviraj and Cheung, Wesley and Broniec, William and Riedl, Mark O},
title = {Automated Storytelling via Causal, Commonsense Plot Ordering},
booktitle = {AAAI Conference on Artificial Intelligence},
year = {2020},
url = {https://arxiv.org/abs/2009.00829},
keywords = {story},
}
Mark O. Riedl Weird AI Yankovic: Generating Parody Lyrics Proceedings of the NeurIPS Workshop on Machine Learning for Creativity and Design (2020). arXivWorkshopbibtexLarge Language Models
@InProceedings{Riedl2020WeirdAY,
author = {Mark O. Riedl},
title = {Weird AI Yankovic: Generating Parody Lyrics},
booktitle = {Proceedings of the NeurIPS Workshop on Machine Learning for Creativity and Design},
year = {2020},
url = {https://arxiv.org/abs/2009.12240},
keywords = {llms},
}
Xiangyu Peng, S. Li, Spencer Frazier, and Mark O. Riedl Reducing Non-Normative Text Generation from Language Models International Conference on Natural Language Generation (2020). arXivConferencebibtexLarge Language ModelsValue AlignmentAI Safety
@InProceedings{Peng2020ReducingNT,
author = {Xiangyu Peng and S. Li and Spencer Frazier and Mark O. Riedl},
title = {Reducing Non-Normative Text Generation from Language Models},
booktitle = {International Conference on Natural Language Generation},
year = {2020},
url = {https://arxiv.org/abs/2001.08764},
keywords = {llms, align, safe},
}
Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu, and Mark O Riedl Playing Text-Based Games with Common Sense Proceedings of the NeurIPS Wordplay workshop (2020). arXivConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{dambekodi20commonsense,
author = {Dambekodi, Sahith and Frazier, Spencer and Ammanabrolu, Prithviraj and Riedl, Mark O},
title = {Playing Text-Based Games with Common Sense},
booktitle = {Proceedings of the NeurIPS Wordplay workshop},
year = {2020},
url = {https://arxiv.org/abs/2012.02757},
keywords = {int, agents, rl},
}
2019
Andrew Hoyt, Matthew J. Guzdial, Yalini Kumar, Gillian Smith, and Mark O. Riedl Integrating Automated Play in Level Co-Creation Proceedings of the AAAI Workshop on Experimental AI in Games (2019). arXivWorkshopbibtexCreativityGame Generation
@InProceedings{Hoyt2019IntegratingAP,
author = {Andrew Hoyt and Matthew J. Guzdial and Yalini Kumar and Gillian Smith and Mark O. Riedl},
title = {Integrating Automated Play in Level Co-Creation},
booktitle = {Proceedings of the AAAI Workshop on Experimental AI in Games},
year = {2019},
url = {https://arxiv.org/abs/1911.09219},
keywords = {create, game},
}
Prithviraj Ammanabrolu, William Broniec, Alex Mueller, and Mark O. Jeremy Paul Toward Automated Quest Generation in Text-Adventure Games Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation (2019). arXivWorkshopbibtexInteractive StoriesGame Generation
@InProceedings{ammanabrolu:inlg-cc2019,
author = {Prithviraj Ammanabrolu and William Broniec and Alex Mueller and Jeremy Paul, Riedl, Mark O.},
title = {Toward Automated Quest Generation in Text-Adventure Games},
booktitle = {Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation},
year = {2019},
owner = {riedl},
timestamp = {2019.11.17},
url = {https://arxiv.org/abs/1909.06283},
keywords = {int, game},
}
Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung, Zhaochen Luo, William Ma, Lara J. Martin, and Mark O. Riedl Story Realization: Expanding Plot Events into Sentences Proceedings of AAAI 2020 (2019). arXivConferencebibtexStorytelling
@InProceedings{ammanabrolu:aaai2020,
author = {Ammanabrolu, Prithviraj and Ethan Tien and Wesley Cheung and Zhaochen Luo and William Ma and Martin, Lara J. and Riedl, Mark O.},
title = {Story Realization: Expanding Plot Events into Sentences},
booktitle = {Proceedings of AAAI 2020},
year = {2019},
owner = {riedl},
timestamp = {2019.07.16},
url = {https://arxiv.org/abs/1909.03480},
keywords = {story},
}
Prithviraj Ammanabrolu and Mark O. Riedl Transfer in Deep Reinforcement Learning using Knowledge Graphs Proceedings of the EMNLP Workshop on TextGraphs: Graph-based Methods for Natural Language Processing (2019). arXivWorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu:emnlp-textgraphs2019,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
title = {Transfer in Deep Reinforcement Learning using Knowledge Graphs},
booktitle = {Proceedings of the EMNLP Workshop on TextGraphs: Graph-based Methods for Natural Language Processing},
year = {2019},
owner = {riedl},
timestamp = {2019.07.16},
url = {https://arxiv.org/abs/1908.06556},
keywords = {int, agents, rl},
}
Zijin Lou, Matthew Guzdial, and Mark O. Riedl Making CNNs for Video Parsing Accessible Proceedings of the 2019 International Conference on the Foundations of Digital Games (2019). ConferencebibtexGame Generation
@InProceedings{luo:fdg2019,
author = {Zijin Lou and Matthew Guzdial and Riedl, Mark O.},
title = {Making {CNNs} for Video Parsing Accessible},
booktitle = {Proceedings of the 2019 International Conference on the Foundations of Digital Games},
year = {2019},
owner = {riedl},
timestamp = {2019.07.16},
keywords = {game},
}
Pradyumna Tambwekar, Murtaza Dhuliawala, Lara J. Martin, Animesh Mehta, Brent Harrison, and Mark O. Riedl Controllable Neural Story Plot Generation via Reward Shaping Proceedings of the 2019 International Joint Conference on Artificial Intelligence (2019). arXivConferencebibtexStorytellingReinforcement Learning
@InProceedings{tambwekar:ijcai2019,
author = {Pradyumna Tambwekar and Murtaza Dhuliawala and Martin, Lara J. and Animesh Mehta and Brent Harrison and Riedl, Mark O.},
title = {Controllable Neural Story Plot Generation via Reward Shaping},
booktitle = {Proceedings of the 2019 International Joint Conference on Artificial Intelligence},
year = {2019},
owner = {riedl},
timestamp = {2019.07.16},
url = {https://arxiv.org/abs/1809.10736},
keywords = {story, rl},
}
Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung, Zhaochen Luo, William Ma, Lara J. Martin, and Mark O. Riedl Guided Neural Language Generation for Automated Storytelling Proceedings of the 2019 ACL Workshop on Storytelling (StoryNLP) (2019). WorkshopbibtexStorytelling
@InProceedings{ammanabrolu:acl-storynlp2019,
author = {Ammanabrolu, Prithviraj and Ethan Tien and Wesley Cheung and Zhaochen Luo and William Ma and Martin, Lara J. and Riedl, Mark O.},
title = {Guided Neural Language Generation for Automated Storytelling},
booktitle = {Proceedings of the 2019 ACL Workshop on Storytelling (StoryNLP)},
year = {2019},
owner = {riedl},
timestamp = {2019.07.16},
keywords = {story},
}
Spencer Frazier and Mark O. Riedl Improving Deep Reinforcement Learning in Minecraft with Action Advice Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2019). arXivConferencebibtexAgentsReinforcement Learning
@InProceedings{frazier:aiide2019,
author = {Frazier, Spencer and Riedl, Mark O.},
title = {Improving Deep Reinforcement Learning in {Minecraft} with Action Advice},
booktitle = {Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2019},
owner = {riedl},
timestamp = {2019.07.16},
url = {https://arxiv.org/abs/1908.01007},
keywords = {agents, rl},
}
Zhiyu Lin, Kyle Xiao, and Mark O. Riedl GenerationMania: Learning to Semantically Choreograph Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2019). arXivConferencebibtexGame Generation
@InProceedings{lin:aiide2019,
author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
title = {{GenerationMania}: Learning to Semantically Choreograph},
booktitle = {Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2019},
cvnote = {Best Paper Nominee},
owner = {riedl},
timestamp = {2019.07.16},
url = {https://arxiv.org/abs/1806.11170},
keywords = {game},
}
Matthew Guzdial and Mark O. Riedl Combinets: Creativity via Recombination of Neural Networks Proceedings of the 2019 International Conference on Computational Creativity (2019). arXivConferencebibtexCreativity
@InProceedings{guzdial:iccc2019,
author = {Matthew Guzdial and Riedl, Mark O.},
title = {Combinets: Creativity via Recombination of Neural Networks},
booktitle = {Proceedings of the 2019 International Conference on Computational Creativity},
year = {2019},
cvnote = {Best Paper Award},
owner = {riedl},
timestamp = {2019.07.16},
url = {https://arxiv.org/abs/1802.03605},
keywords = {create},
}
Mark O. Riedl Human-Centered Artificial Intelligence and Machine Learning Human Behavior and Emerging Technologies 1 (2019). arXivJournalbibtexExplainable AI
@Article{riedl:hbet2019,
author = {Riedl, Mark O.},
title = {Human-Centered Artificial Intelligence and Machine Learning},
journal = {Human Behavior and Emerging Technologies},
year = {2019},
volume = {1},
owner = {riedl},
timestamp = {2019.01.11},
url = {https://arxiv.org/abs/1901.11184},
keywords = {xai},
}
Matthew Guzdial, Nicholas Liao, Jonathan Chen, Chen Shao-Yu, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, and Mark O. Riedl Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors (2019). arXivConferencebibtexCreativityGame Generation
@InProceedings{guzdial:chi2019,
author = {Guzdial, Matthew and Liao, Nicholas and Chen, Jonathan and Chen Shao-Yu and Shah, Shukan and Shah, Vishwa and Reno, Joshua and Smith, Gillian and Riedl, Mark O.},
title = {Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators},
booktitle = {Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors},
year = {2019},
owner = {riedl},
timestamp = {2019.01.11},
url = {https://arxiv.org/abs/1901.06417},
keywords = {create, game},
}
Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, and Mark O. Riedl Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptions Proceedings of the 2019 ACM International Conference on Intelligent User Interfaces (2019). arXivConferencebibtexAgentsExplainable AI
@InProceedings{ehsan:iui2019,
author = {Upol Ehsan and Pradyumna Tambwekar and Larry Chan and Brent Harrison and Riedl, Mark O.},
title = {Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptions},
booktitle = {Proceedings of the 2019 ACM International Conference on Intelligent User Interfaces},
year = {2019},
owner = {riedl},
timestamp = {2019.01.11},
url = {https://arxiv.org/abs/1901.03729},
keywords = {agents, xai},
}
Prithviraj Ammanabrolu and Mark O. Riedl Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning Proceedings of the 2019 NeurIPS Workshop on Word Play: Reinforcement and Language Learning in Text-based Games (2019). WorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu:neurips-wordplay2019,
Title = {Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning},
Author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
Booktitle = {Proceedings of the 2019 NeurIPS Workshop on Word Play: Reinforcement and Language Learning in Text-based Games},
Year = {2019},
Owner = {riedl},
Timestamp = {2019.01.16},
keywords = {int, agents, rl},
}
Prithviraj Ammanabrolu and Mark O. Riedl Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning Proceedings of the 2019 Conference of the North American Association for Computational Linguistics (2019). arXivConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{Ammanabrolu2019,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
title = {Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning},
booktitle = {Proceedings of the 2019 Conference of the North American Association for Computational Linguistics},
year = {2019},
owner = {riedl},
timestamp = {2019.03.01},
url = {https://arxiv.org/abs/1812.01628},
keywords = {int, agents, rl},
}
2018
Alexander Zook and Mark O. Riedl Learning How Design Choices Impact Gameplay Behavior IEEE Transactions on Games 11 (2018). IEEEJournalbibtexGame Generation
@Article{zook:tog2018,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Learning How Design Choices Impact Gameplay Behavior},
journal = {IEEE Transactions on Games},
year = {2018},
volume = {11},
owner = {riedl},
timestamp = {2018.03.12},
url = {https://ieeexplore.ieee.org/document/8307175},
keywords = {game},
}
Siddharth Srinivasan, Richa Arora, and Mark O. Riedl A Simple and Effective Approach to the Story Cloze Test Proceedings of NAACL 2018 (2018). arXivConferencebibtexStorytelling
@InProceedings{srinivasan:naacl2018,
author = {Srinivasan, Siddharth and Richa Arora and Riedl, Mark O.},
title = {A Simple and Effective Approach to the Story Cloze Test},
booktitle = {Proceedings of NAACL 2018},
year = {2018},
owner = {riedl},
timestamp = {2018.02.27},
url = {https://arxiv.org/abs/1803.05547},
keywords = {story},
}
Christopher Purdy, Xinyu Wang, Larry He, and Mark O. Riedl Predicting Generated Story Quality with Quantitative Measures Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018). PDFConferencebibtexStorytelling
@InProceedings{purdy:aiide2018,
author = {Purdy, Christopher and Wang, Xinyu and He, Larry and Riedl, Mark O.},
title = {Predicting Generated Story Quality with Quantitative Measures},
booktitle = {Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment},
year = {2018},
cvnote = {Best Student Paper},
owner = {riedl},
timestamp = {2018.07.19},
url = {http://www.cc.gatech.edu/~riedl/pubs/purdy-aiide18.pdf},
keywords = {story},
}
Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang, William Hancock, Shruti Singh, Brent Harrison, and Mark O. Riedl Event Representations for Automated Story Generation with Deep Neural Nets Proceedings of the 2018 Conference of the Association for the Advancement of Artificial Intelligence (2018). arXivConferencebibtexStorytelling
@InProceedings{martin:aaai2018,
author = {Martin, Lara J. and Prithviraj Ammanabrolu and Xinyu Wang and William Hancock and Shruti Singh and Brent Harrison and Riedl, Mark O.},
title = {Event Representations for Automated Story Generation with Deep Neural Nets},
booktitle = {Proceedings of the 2018 Conference of the Association for the Advancement of Artificial Intelligence},
year = {2018},
owner = {riedl},
timestamp = {2017.09.12},
url = {https://arxiv.org/abs/1706.01331},
keywords = {story},
}
Lara Martin, Srijan Sood, and Mark Riedl Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games Proceedings of the 2018 Joint Workshop on Workshop on Intelligent Cinematography and Editing and Intelligent Narrative Technologies (2018). PDFWorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{martin:int2018,
author = {Lara Martin and Srijan Sood and Mark Riedl},
title = {Dungeons and {DQNs}: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games},
booktitle = {Proceedings of the 2018 Joint Workshop on Workshop on Intelligent Cinematography and Editing and Intelligent Narrative Technologies},
year = {2018},
owner = {riedl},
timestamp = {2018.11.12},
url = {http://www.cc.gatech.edu/~riedl/pubs/int18.pdf},
keywords = {int, agents, rl},
}
Zijin Luo, Nicholas Liao, Matthew Guzdial, and Mark O. Riedl Player Experience Extraction from Gameplay Videos Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018). ConferencebibtexGame Generation
@InProceedings{luo:aiide2018,
Title = {Player Experience Extraction from Gameplay Videos},
Author = {Zijin Luo and Nicholas Liao and Guzdial, Matthew and Riedl, Mark O.},
Booktitle = {Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment},
Year = {2018},
Owner = {riedl},
Timestamp = {2018.07.19},
keywords = {game},
}
Zhiyu Lin, Kyle Xiao, and Mark O. Riedl GenerationMania: Learning to Semantically Choreograph Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018). arXivWorkshopbibtexGame Generation
@InProceedings{lin:exag2018,
author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
title = {GenerationMania: Learning to Semantically Choreograph},
booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.07.19},
url = {https://arxiv.org/abs/1806.11170},
keywords = {game},
}
Zhiyu Lin, Kyle Xiao, and Mark O. Riedl GenerationMania: Learning to Semantically Choreograph Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games (2018). WorkshopbibtexCreativityGame Generation
@InProceedings{lin:aaai-keg2019,
author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
title = {GenerationMania: Learning to Semantically Choreograph},
booktitle = {Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.07.19},
keywords = {create, game},
}
Upol Ehsan, Brent Harrison, Larry Chan, and Mark O Riedl Rationalization: A neural machine translation approach to generating natural language explanations Proceedings of the 2018 AAAI/ACM Conference on AI, Ethics, and Society (2018). arXivConferencebibtexAgentsExplainable AI
@inproceedings{ehsan2018rationalization,
title={Rationalization: A neural machine translation approach to generating natural language explanations},
author={Ehsan, Upol and Harrison, Brent and Chan, Larry and Riedl, Mark O},
booktitle={Proceedings of the 2018 AAAI/ACM Conference on AI, Ethics, and Society},
pages={81--87},
year={2018},
owner = {riedl},
timestamp = {2017.02.26},
url = {https://arxiv.org/abs/1702.07826},
keywords = {agents, xai},
}
Brent Harrison, Upol Ehsan, and Mark O. Riedl Guiding Reinforcement Learning Exploration Using Natural Language Proceedings of the 2018 International Joint Conference on Autonomous Agents and Multi Agent Systems (2018). arXivConferencebibtexAgentsReinforcement Learning
@InProceedings{harrison:aamas2018,
author = {Brent Harrison and Upol Ehsan and Riedl, Mark O.},
title = {Guiding Reinforcement Learning Exploration Using Natural Language},
booktitle = {Proceedings of the 2018 International Joint Conference on Autonomous Agents and Multi Agent Systems},
year = {2018},
owner = {riedl},
timestamp = {2017.09.12},
url = {https://arxiv.org/abs/1707.08616},
keywords = {agents, rl},
}
Matthew Guzdial, Shukan Shah, and Mark Riedl Towards Automated Let's Play Commentary Proceedings of ther 2018 AAAI Workshop on Experimental AI in Games (2018). arXivWorkshopbibtexGame Generation
@InProceedings{guzdial:shah:exag2018,
author = {Matthew Guzdial and Shukan Shah and Mark Riedl},
title = {Towards Automated Let's Play Commentary},
booktitle = {Proceedings of ther 2018 AAAI Workshop on Experimental {AI} in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.11.12},
url = {https://arxiv.org/abs/1909.02195},
keywords = {game},
}
Matthew Guzdial and Mark O. Riedl Automated Game Design via Conceptual Expansion Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018). arXivConferencebibtexCreativityGame Generation
@InProceedings{Guzdial2018AutomatedGD,
author = {Guzdial, Matthew and Riedl, Mark O.},
booktitle = {Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment},
title = {Automated Game Design via Conceptual Expansion},
year = {2018},
owner = {riedl},
timestamp = {2018.07.19},
url = {https://arxiv.org/abs/1809.02232},
keywords = {create, game},
}
Matthew Guzdial and Mark O. Riedl Combinatorial Creativity for Procedural Content Generation via Machine Learning Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games (2018). PDFWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:aaai-keg2018,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Combinatorial Creativity for Procedural Content Generation via Machine Learning},
booktitle = {Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games},
year = {2018},
owner = {riedl},
timestamp = {2017.11.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-keg17.pdf},
keywords = {create, game},
}
Matthew Guzdial, Josh Reno, Jonathan Chen, Gillian Smith, and Mark O. Riedl Explainable PCGML via Design Patterns Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018). WorkshopbibtexExplainable AICreativityGame Generation
@InProceedings{guzdial:smith:exag2018,
Title = {Explainable {PCGML} via Design Patterns},
Author = {Guzdial, Matthew and Josh Reno and Jonathan Chen and Smith, Gillian and Riedl, Mark O.},
Booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
Year = {2018},
Owner = {riedl},
Timestamp = {2018.07.19},
keywords = {xai, create, game},
}
Matthew Guzdial, Nicholas Liao, Vishwa Shah, and Mark O. Riedl Creative Invention Benchmark Proceedings of the 2018 International Conference on Computational Creativity (2018). arXivConferencebibtexCreativity
@InProceedings{guzdial:iccc2018,
author = {Guzdial, Matthew and Nicholas Liao and Vishwa Shah and Riedl, Mark O.},
title = {Creative Invention Benchmark},
booktitle = {Proceedings of the 2018 International Conference on Computational Creativity},
year = {2018},
owner = {riedl},
timestamp = {2018.05.17},
url = {https://arxiv.org/abs/1805.03720},
keywords = {create},
}
Matthew Guzdial, Nicholas Liao, and Mark Riedl Co-Creative Level Design via Machine Learning Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018). arXivWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:liao:exag2018,
author = {Matthew Guzdial and Nicholas Liao and Mark Riedl},
title = {Co-Creative Level Design via Machine Learning},
booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.11.12},
url = {https://arxiv.org/abs/1809.09420},
keywords = {create, game},
}
Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, and Mark O. Riedl Learning to Generate Natural Language Rationales for Game Playing Agents Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018). WorkshopbibtexAgentsExplainable AI
@InProceedings{ehsan:exag2018,
Title = {Learning to Generate Natural Language Rationales for Game Playing Agents},
Author = {Upol Ehsan and Pradyumna Tambwekar and Larry Chan and Brent Harrison and Riedl, Mark O.},
Booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
Year = {2018},
Owner = {riedl},
Timestamp = {2018.11.12},
keywords = {agents, xai},
}
2017
Kristin Siu, Alexander Zook, and Mark O. Riedl The Role of Artificial Intelligence in the Creation of a Science of Game Design for Human Computation Games Proceedings of the 2017 International Conference on the Foundations of Digital Games (2017). ConferencebibtexHuman Computation
@InProceedings{siu:zook:fdg2017,
Title = {The Role of Artificial Intelligence in the Creation of a Science of Game Design for Human Computation Games},
Author = {Siu, Kristin and Zook, Alexander and Riedl, Mark O.},
Booktitle = {Proceedings of the 2017 International Conference on the Foundations of Digital Games},
Year = {2017},
Owner = {riedl},
Timestamp = {2017.02.26},
keywords = {hcomp},
}
Kristin Siu, Matthew Guzdial, and Mark O. Riedl Evaluating Singleplayer and Multiplayer in Human Computation Games Proceedings of the 2017 International Conference on the Foundations of Digital Games (2017). PDFConferencebibtexHuman Computation
@InProceedings{siu:guzdial:fdg2017,
author = {Siu, Kristin and Guzdial, Matthew and Riedl, Mark O.},
title = {Evaluating Singleplayer and Multiplayer in Human Computation Games},
booktitle = {Proceedings of the 2017 International Conference on the Foundations of Digital Games},
year = {2017},
owner = {riedl},
timestamp = {2017.02.26},
url = {http://www.cc.gatech.edu/~riedl/pubs/siu-guzdial-fdg17.pdf},
keywords = {hcomp},
}
Mark O. Riedl and Brent. Harrison Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems Proceedings of the AAAI 2017 Workshop on SafeAI (2017). arXivWorkshopbibtexAgentsReinforcement LearningAI Safety
@InProceedings{riedl:arxiv:matrix2017,
author = {Riedl, Mark~O. and Harrison, Brent.},
title = {{Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems}},
booktitle = {Proceedings of the AAAI 2017 Workshop on SafeAI},
year = {2017},
url = {https://arxiv.org/abs/1703.10284},
keywords = {agents, rl, safe},
}
Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang, Shruti Singh, Brent Harrison, Murtaza Dhuliawala, Pradyumna Tambwekar, Animesh Mehta, Richa Arora, Nathan Dass, Chris Purdy, and Mark O. Riedl Improvisational Storytelling Agents Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design (2017). PDFWorkshopbibtexStorytellingInteractive Stories
@InProceedings{martin:nips-mlcd2017,
author = {Martin, Lara J. and Prithviraj Ammanabrolu and Xinyu Wang and Shruti Singh and Brent Harrison and Murtaza Dhuliawala and Pradyumna Tambwekar and Animesh Mehta and Richa Arora and Nathan Dass and Chris Purdy and Riedl, Mark O.},
title = {Improvisational Storytelling Agents},
booktitle = {Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design},
year = {2017},
owner = {riedl},
timestamp = {2017.11.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/martin-nips-mlcd17.pdf},
keywords = {story, int},
}
Lara J. Martin, Prithviraj Ammanabrolu, William Hancock, Shruti Singh, Brent Harrison, and Mark O. Riedl Event Representations for Automated Story Generation with Deep Neural Nets Proceedings of the KDD 2017 Workshop on Machine Learning for Creativity (2017). WorkshopbibtexStorytelling
@InProceedings{martin:kdd-mlc2017,
Title = {Event Representations for Automated Story Generation with Deep Neural Nets},
Author = {Martin, Lara J. and Prithviraj Ammanabrolu and William Hancock and Shruti Singh and Brent Harrison and Riedl, Mark O.},
Booktitle = {Proceedings of the KDD 2017 Workshop on Machine Learning for Creativity},
Year = {2017},
Owner = {riedl},
Timestamp = {2017.07.08},
keywords = {story},
}
Z. Lin, B. Harrison, A. Keech, and M. O. Riedl Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds ArXiv:1709.03969 (2017). arXivbibtexAgentsReinforcement Learning
@Article{lin:arxiv2017,
author = {{Lin}, Z. and {Harrison}, B. and {Keech}, A. and {Riedl}, M.~O.},
title = {{Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds}},
journal = {ArXiv:1709.03969},
year = {2017},
url = {https://arxiv.org/abs/1709.03969},
keywords = {agents, rl},
}
Nicholas Liao, Matthew Guzdial, and Mark O. Riedl Deep Convolutional Player Modeling on Log and Level Data Proceedings of the 2017 Conference on the Foundations of Digital Games (2017). PDFConferencebibtexGame Generation
@InProceedings{liao:fdg2017,
author = {Nicholas Liao and Matthew Guzdial and Riedl, Mark O.},
title = {Deep Convolutional Player Modeling on Log and Level Data},
booktitle = {Proceedings of the 2017 Conference on the Foundations of Digital Games},
year = {2017},
owner = {riedl},
timestamp = {2017.09.12},
url = {https://www.cc.gatech.edu/~riedl/pubs/liao-fdg17.pdf},
keywords = {game},
}
Sam Krening, Brent Harrison, Karen Feigh, Charles Isbell, Mark O. Riedl, and Andrea Thomaz Learning from Explanations using Sentiment and Advice in RL IEEE Transactions on Cognitive and Developmental Systems (2017). PDFbibtexAgentsReinforcement Learning
@Article{krening:tcds2017,
author = {Sam Krening and Brent Harrison and Karen Feigh and Charles Isbell and Riedl, Mark O. and Andrea Thomaz},
title = {Learning from Explanations using Sentiment and Advice in {RL}},
journal = {IEEE Transactions on Cognitive and Developmental Systems},
year = {2017},
owner = {riedl},
timestamp = {2017.02.03},
url = {http://www.cc.gatech.edu/~riedl/pubs/tcds16.pdf},
keywords = {agents, rl},
}
Brent Harrison, Christopher Purdy, and Mark O. Riedl Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks. Proceedings of the 2017 AAAI Workshop on Intelligent Narrative Technologies (2017). PDFWorkshopbibtexStorytelling
@InProceedings{harrison:int2017,
author = {Harrison, Brent and Purdy, Christopher and Riedl, Mark O.},
title = {Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks.},
booktitle = {Proceedings of the 2017 AAAI Workshop on Intelligent Narrative Technologies},
year = {2017},
owner = {riedl},
timestamp = {2017.09.12},
url = {http://www.cc.gatech.edu/~riedl/pubs/int17.pdf},
keywords = {story},
}
Matthew Guzdial and Mark O. Riedl Combinatorial Meta Search Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design (2017). PDFWorkshopbibtexCreativity
@InProceedings{guzdial:nips-mlcd2017,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Combinatorial Meta Search},
booktitle = {Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design},
year = {2017},
owner = {riedl},
timestamp = {2017.11.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/guzdial-nips-mlcd17.pdf},
keywords = {create},
}
Matthew Guzdial and Mark O. Riedl Game Engine Learning from Video Proceedings of the 2017 International Conference on Artificial Intelligence (2017). PDFConferencebibtexGame Generation
@InProceedings{guzdial:ijcai2017,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Game Engine Learning from Video},
booktitle = {Proceedings of the 2017 International Conference on Artificial Intelligence},
year = {2017},
owner = {riedl},
timestamp = {2017.02.26},
url = {http://www.cc.gatech.edu/~riedl/pubs/ijcai17.pdf},
keywords = {game},
}
Matthew Guzdial, Jonathan Chen, Shao-Yu Chen, and Mark O. Riedl A General Level Design Editor for Co-creative Level Design Proceedings of the AAAI 2017 Workshop on Experimental AI in Games (2017). PDFWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:exag2017,
author = {Matthew Guzdial and Jonathan Chen and Shao-Yu Chen and Riedl, Mark O.},
title = {A General Level Design Editor for Co-creative Level Design},
booktitle = {Proceedings of the AAAI 2017 Workshop on Experimental AI in Games},
year = {2017},
owner = {riedl},
timestamp = {2017.07.13},
url = {http://www.cc.gatech.edu/~riedl/pubs/exag17.pdf},
keywords = {create, game},
}
2016
Adam Summerville, Matthew Guzdial, Mark O. Riedl, and Michael Mateas Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016). ConferencebibtexGame Generation
@InProceedings{summerville:aiide-exag2016,
Title = {Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using {LSTMs}},
Author = {Summerville, Adam and Guzdial, Matthew and Riedl, Mark O. and Mateas, Michael},
Booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2016},
Owner = {riedl},
Timestamp = {2016.06.08},
keywords = {game},
}
Kristin Siu and Mark Riedl Reward Systems in Human Computation Games Proceedings of the 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (2016). PDFConferencebibtexHuman Computation
@InProceedings{siu:chi-play2016,
author = {Siu, Kristin and Riedl, Mark},
title = {Reward Systems in Human Computation Games},
booktitle = {Proceedings of the 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play},
year = {2016},
owner = {riedl},
timestamp = {2016.04.25},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi-play16.pdf},
keywords = {hcomp},
}
Mark O. Riedl Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence Proceedings of the CHI 2016 Workshop on Human Centered Machine Learning (2016). PDFWorkshopbibtexStorytelling
@InProceedings{riedl:chi-hcml2016,
author = {Riedl, Mark O.},
title = {Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence},
booktitle = {Proceedings of the CHI 2016 Workshop on Human Centered Machine Learning},
year = {2016},
owner = {riedl},
timestamp = {2016.01.13},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi-hcml16.pdf},
keywords = {story},
}
Mark Riedl and Brent Harrison Using Stories to Teach Human Values to Artificial Agents Proceedings of the 2nd International Workshop on AI, Ethics and Society (2016). PDFWorkshopbibtexAgentsValue AlignmentAI Safety
@InProceedings{riedl:aaai-ethics2016,
author = {Riedl, Mark and Harrison, Brent},
title = {Using Stories to Teach Human Values to Artificial Agents},
booktitle = {Proceedings of the 2nd International Workshop on {AI}, Ethics and Society},
year = {2016},
owner = {riedl},
timestamp = {2015.10.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-ethics16.pdf},
keywords = {agents, align, safe},
}
Christopher Purdy and Mark O. Riedl Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories Proceedings of the 2016 International Conference on Interactive Digital Storytelling (2016). PDFConferencebibtexStorytelling
@InProceedings{purdy:icids2016,
author = {Purdy, Christopher and Riedl, Mark O.},
title = {Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories},
booktitle = {Proceedings of the 2016 International Conference on Interactive Digital Storytelling},
year = {2016},
owner = {riedl},
timestamp = {2016.06.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/purdy-icids16.pdf},
keywords = {story},
}
Laura J. Martin, Brent Harrison, and Mark O. Riedl Improvisational Computational Storytelling in Open Worlds Proceedings of the 2016 International Conference on Interactive Digital Storytelling (2016). PDFConferencebibtexInteractive Stories
@InProceedings{Martin2016,
author = {Martin, Laura J. and Harrison, Brent and Riedl, Mark O.},
title = {Improvisational Computational Storytelling in Open Worlds},
booktitle = {Proceedings of the 2016 International Conference on Interactive Digital Storytelling},
year = {2016},
owner = {riedl},
timestamp = {2016.06.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/martin-icids16.pdf},
keywords = {int},
}
Laura J. Martin, Brent Harrison, and Mark O. Riedl Improvisational Computational Storytelling in Open Worlds Proceedings of the 2016 International Conference on Interactive Digital Storytelling (2016). PDFConferencebibtexInteractive Stories
@InProceedings{martin:icids2016,
author = {Martin, Laura J. and Harrison, Brent and Riedl, Mark O.},
title = {Improvisational Computational Storytelling in Open Worlds},
booktitle = {Proceedings of the 2016 International Conference on Interactive Digital Storytelling},
year = {2016},
owner = {riedl},
timestamp = {2016.06.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/martin-icids16.pdf},
keywords = {int},
}
Brent Harrsion and Mark O Riedl Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016). PDFConferencebibtexAgentsValue AlignmentAI SafetyHuman Computation
@InProceedings{harrison:aiide2016,
author = {Harrsion, Brent and Riedl, Mark O},
title = {Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents},
booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2016},
owner = {riedl},
timestamp = {2016.06.08},
url = {http://www.cc.gatech.edu/~riedl/pubs/harrison-aiide16.pdf},
keywords = {agents, align, safe, hcomp},
}
Brent Harrison and Mark Riedl Towards Learning From Stories: An Approach for Interactive Machine Learning Proceedings of the AAAI'16 Workshop on Symbiotic Cognitive Systems (2016). PDFWorkshopbibtexAgentsValue AlignmentAI Safety
@InProceedings{harrison:aaai-symbiotic2016,
author = {Harrison, Brent and Riedl, Mark},
title = {Towards Learning From Stories: An Approach for Interactive Machine Learning},
booktitle = {Proceedings of the AAAI'16 Workshop on Symbiotic Cognitive Systems},
year = {2016},
owner = {riedl},
timestamp = {2015.10.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-symbiotic16.pdf},
keywords = {agents, align, safe},
}
Brent Harrison, Siddhartha Banerjee, and Mark O. Riedl Learning from Stories: Using Natural Communication to Train Believable Agents Proceedings of the 2016 IJCAI Workshop on Interactive Machine Learning (2016). PDFWorkshopbibtexAgentsValue AlignmentAI Safety
@InProceedings{harrison:ijcai-iml2016,
author = {Harrison, Brent and Banerjee, Siddhartha and Riedl, Mark O.},
title = {Learning from Stories: Using Natural Communication to Train Believable Agents},
booktitle = {Proceedings of the 2016 IJCAI Workshop on Interactive Machine Learning},
year = {2016},
owner = {riedl},
timestamp = {2015.11.21},
url = {http://www.cc.gatech.edu/~riedl/pubs/ijcai-iml16.pdf},
keywords = {agents, align, safe},
}
Matthew Guzdial and Mark O. Riedl Game Level Generation from Gameplay Videos Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016). PDFConferencebibtexGame Generation
@InProceedings{Guzdial2016GameplayVideos,
author = {Guzdial, Matthew and Riedl, Mark O.},
booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
title = {Game Level Generation from Gameplay Videos},
year = {2016},
owner = {riedl},
timestamp = {2016.06.08},
url = {http://www.cc.gatech.edu/~riedl/pubs/guzdial-aiide16.pdf},
keywords = {game},
}
Matthew Guzdial and Mark Riedl Learning to Blend Computer Game Levels Proceedings of the 2016 International Conference on Computational Creativity (2016). arXivConferencebibtexGame Generation
@InProceedings{guzdial:iccc2016,
author = {Guzdial, Matthew and Riedl, Mark},
title = {Learning to Blend Computer Game Levels},
booktitle = {Proceedings of the 2016 International Conference on Computational Creativity},
year = {2016},
cvnote = {2nd Best Paper Award},
owner = {riedl},
timestamp = {2016.04.25},
url = {https://arxiv.org/abs/1603.02738},
keywords = {game},
}
Sasha Azad, Carl Saldahna, Cheng Hann Gan, and Mark O. Riedl Mixed Reality and Procedural Content Generation in Video Games Proceedings of the 3rd AAAI Workshop on Experimental Artificial Intelligence in Games (2016). PDFWorkshopbibtexGame Generation
@InProceedings{azad:aiide-exag2016,
author = {Azad, Sasha and Saldahna, Carl and Gan, Cheng Hann and Riedl, Mark O.},
title = {Mixed Reality and Procedural Content Generation in Video Games},
booktitle = {Proceedings of the 3rd AAAI Workshop on Experimental Artificial Intelligence in Games},
year = {2016},
owner = {riedl},
timestamp = {2016.07.09},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-exag16.pdf},
keywords = {game},
}
Sasha Azad, Carl Saldahna, Cheng Hann Gan, and Mark O. Riedl Procedural Level Generation for Mixed Reality Games Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016). PDFConferencebibtexGame Generation
@InProceedings{azad:aiide2016,
author = {Azad, Sasha and Saldahna, Carl and Gan, Cheng Hann and Riedl, Mark O.},
title = {Procedural Level Generation for Mixed Reality Games},
booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2016},
owner = {riedl},
timestamp = {2016.06.08},
url = {http://www.cc.gatech.edu/~riedl/pubs/azad-aiide16.pdf},
keywords = {game},
}
2015
Alexander Zook, Brent Harrison, and Mark O. Riedl Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis Proceedings of the 2015 Conference on the Foundations of Digital Games (2015). PDFConferencebibtexGame Generation
@InProceedings{zook:fdg2015,
author = {Zook, Alexander and Harrison, Brent and Riedl, Mark O.},
title = {Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis},
booktitle = {Proceedings of the 2015 Conference on the Foundations of Digital Games},
year = {2015},
cvnote = {Nominated for Best Paper, 17\% acceptance rate for nominated papers.},
cvsidenote = {53\%},
owner = {riedl},
timestamp = {2015.02.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-fdg15.pdf},
keywords = {game},
}
Hong Yu and Mark O. Riedl Automatic Generation of Game-based CAPTCHAs Proceedings of the 2015 Workshop on Procedural Content Generation (2015). PDFWorkshopbibtexGame GenerationHuman Computation
@InProceedings{yu:fdg-pcg2015,
author = {Yu, Hong and Riedl, Mark O.},
title = {Automatic Generation of Game-based {CAPTCHAs}},
booktitle = {Proceedings of the 2015 Workshop on Procedural Content Generation},
year = {2015},
owner = {riedl},
timestamp = {2015.05.14},
url = {http://www.cc.gatech.edu/~riedl/pubs/yu-pcg15.pdf},
keywords = {game, hcomp},
}
Hong Yu and Mark O. Riedl Optimizing Players' Expected Enjoyment in Interactive Stories Proceedings of the 11th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2015). PDFConferencebibtexInteractive Stories
@InProceedings{yu:aiide2015,
author = {Yu, Hong and Riedl, Mark O.},
title = {Optimizing Players' Expected Enjoyment in Interactive Stories},
booktitle = {Proceedings of the 11th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2015},
cvsidenote = {28\%},
owner = {riedl},
timestamp = {2015.07.01},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide15.pdf},
keywords = {int},
}
Scott Robertson, Rob Solomon, Mark O. Riedl, Theresa Gillespie, Arun Mohan, Toni Chociemski, and Viraj Master The Visual Design and Implementation of an Embodied Conversation Agent in a Shared Decision Context Proceedings of the 17th International Conference on Human-Computer Interaction (2015). ConferencebibtexHealthcare
@InProceedings{robertson:hcii2015,
Title = {The Visual Design and Implementation of an Embodied Conversation Agent in a Shared Decision Context},
Author = {Scott Robertson and Rob Solomon and Riedl, Mark O. and Theresa Gillespie and Arun Mohan and Toni Chociemski and Viraj Master},
Booktitle = {Proceedings of the 17th International Conference on Human-Computer Interaction},
Year = {2015},
Owner = {riedl},
Timestamp = {2014.11.08},
keywords = {health},
}
Mark O. Riedl The Lovelace 2.0 Test of Artificial Creativity and Intelligence Proceedings of the AAAI Workshop: Beyond the Turing Test (2015). arXivWorkshopbibtexCreativity
@InProceedings{riedl:aaai-turing2015,
author = {Riedl, Mark O.},
title = {The {Lovelace 2.0 Test} of Artificial Creativity and Intelligence},
booktitle = {Proceedings of the AAAI Workshop: Beyond the Turing Test},
year = {2015},
owner = {riedl},
timestamp = {2014.10.22},
url = {https://arxiv.org/abs/1410.6142v3},
keywords = {create},
}
Brian O'Neill and Mark O. Riedl Emotion-Driven Narrative Generation Emotion in Games--Theory and Practice (2015). ConferencebibtexStorytelling
@InCollection{oneill:chapter2015,
Title = {Emotion-Driven Narrative Generation},
Author = {O'Neill, Brian and Riedl, Mark O.},
Booktitle = {Emotion in Games--Theory and Practice},
Publisher = {Springer},
Year = {2015},
Editor = {Georgios Yannakakis and Kostas Karpouzis},
Owner = {riedl},
Timestamp = {2015.03.23},
keywords = {story},
}
Boyang Li and Mark O. Riedl Scheherazade: Crowd-Powered Interactive Narrative Generation Proceedings of the 29th AAAI Conference on Artificial Intelligence (2015). PDFConferencebibtexInteractive StoriesHuman Computation
@InProceedings{li:aaai2015,
author = {Li, Boyang and Riedl, Mark O.},
title = {Scheherazade: Crowd-Powered Interactive Narrative Generation},
booktitle = {Proceedings of the 29th AAAI Conference on Artificial Intelligence},
year = {2015},
owner = {riedl},
timestamp = {2014.11.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai15.pdf},
keywords = {int, hcomp},
}
Matthew Guzdial and Mark O. Riedl Toward Game Level Generation from Gameplay Videos Proceedings of the 2015 Workshop on Procedural Content Generation (2015). arXivWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:fdg-pcg2015,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Toward Game Level Generation from Gameplay Videos},
booktitle = {Proceedings of the 2015 Workshop on Procedural Content Generation},
year = {2015},
owner = {riedl},
timestamp = {2015.04.27},
url = {https://arxiv.org/abs/1602.07721},
keywords = {create, game},
}
@Misc{guzdial:aiide-exag2015,
Title = {Intelligent Level Design Editor},
Author = {Matthew Guzdial and Riedl, Mark O.},
HowPublished = {Demo at the 2nd Workshop on Experimental {AI} in Games},
Month = {November},
Note = {http://guzdial.com/exag2015.html},
Year = {2015},
Owner = {riedl},
Timestamp = {2015.09.15},
keywords = {create, game},
}
Matthew Guzdial, Brent Harrison, Boyang Li, and Mark O. Riedl Crowdsourcing Open Interactive Narrative Proceedings of the 2015 Conference on the Foundations of Digital Games (2015). PDFConferencebibtexInteractive StoriesHuman Computation
@InProceedings{guzdial:fdg2015,
author = {Guzdial, Matthew and Harrison, Brent and Li, Boyang and Riedl, Mark O.},
title = {Crowdsourcing Open Interactive Narrative},
booktitle = {Proceedings of the 2015 Conference on the Foundations of Digital Games},
year = {2015},
cvsidenote = {53\%},
owner = {riedl},
timestamp = {2015.02.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/guzdial-fdg15.pdf},
keywords = {int, hcomp},
}
Sauvik Das, Alexander Zook, and Mark. O. Riedl Examining Game World Topology Personalization Working Note in the Proceedings of the 2015 ACM SIGCHI Conference on Human-Computer Interaction (2015). PDFConferencebibtexGame Generation
@InProceedings{das:chi2015,
author = {Das, Sauvik and Zook, Alexander and Riedl, Mark. O.},
title = {Examining Game World Topology Personalization},
booktitle = {Working Note in the Proceedings of the 2015 ACM SIGCHI Conference on Human-Computer Interaction},
year = {2015},
owner = {riedl},
timestamp = {2014.11.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi15.pdf},
keywords = {game},
}
2014
Alexander Zook and Mark O. Riedl Temporal Game Challenge Tailoring IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games (2014). PDFbibtexGame Generation
@Article{zook:tciaig2014,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Temporal Game Challenge Tailoring},
journal = {IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games},
year = {2014},
owner = {riedl},
timestamp = {2013.07.12},
url = {http://www.cc.gatech.edu/~riedl/pubs/tciaig14-zook.pdf},
keywords = {game},
}
Alexander Zook and Mark O. Riedl Generating and Adapting Game Mechanics Proceedings of the 2014 Foundations of Digital Games workshop on Procedural Content Generation in Games (2014). PDFConferencebibtexGame Generation
@InProceedings{zook:fdg-pcg2014,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Generating and Adapting Game Mechanics},
booktitle = {Proceedings of the 2014 Foundations of Digital Games workshop on Procedural Content Generation in Games},
year = {2014},
owner = {riedl},
timestamp = {2014.01.27},
url = {http://www.cc.gatech.edu/~riedl/pubs/pcg14.pdf},
keywords = {game},
}
Alexander Zook and Mark O. Riedl Automatic Game Design via Mechanic Generation Proceedings of the 28th AAAI Conference on Artificial Intelligence (2014). PDFConferencebibtexGame Generation
@InProceedings{zook:aaai2014,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Automatic Game Design via Mechanic Generation},
booktitle = {Proceedings of the 28th AAAI Conference on Artificial Intelligence},
year = {2014},
cvsidenote = {28\%},
owner = {riedl},
timestamp = {2014.01.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-aaai14.pdf},
keywords = {game},
}
Alexander Zook, Eric Fruchter, and Mark O. Riedl Automatic Playtesting for Game Parameter Tuning via Active Learning Proceedings of the Ninth International Conference on the Foundations of Digital Games (2014). PDFConferencebibtexGame Generation
@InProceedings{zook:fdg2014,
author = {Zook, Alexander and Fruchter, Eric and Riedl, Mark O.},
title = {Automatic Playtesting for Game Parameter Tuning via Active Learning},
booktitle = {Proceedings of the Ninth International Conference on the Foundations of Digital Games},
year = {2014},
cvnote = {Exemplary paper (16\% acceptance rate in exemplary paper track)},
cvsidenote = {44\%},
owner = {riedl},
timestamp = {2013.09.16},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-fdg14.pdf},
keywords = {game},
}
Hong Yu and Mark O. Riedl Personalized Interactive Narratives via Sequential Recommendation of Plot Points IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games 6 (2014). PDFJournalbibtexInteractive Stories
@Article{yu:tciaig2014,
author = {Yu, Hong and Riedl, Mark O.},
title = {Personalized Interactive Narratives via Sequential Recommendation of Plot Points},
journal = {IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games},
year = {2014},
volume = {6},
number = {2},
owner = {riedl},
timestamp = {2012.10.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/tciaig14-yu.pdf},
keywords = {int},
}
Kristin Siu, Alexander Zook, and Mark O. Riedl Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose Proceedings of the Ninth International Conference on the Foundations of Digital Games (2014). PDFConferencebibtexGame GenerationHuman Computation
@InProceedings{siu:fdg2014,
author = {Kristin Siu and Alexander Zook and Riedl, Mark O.},
title = {Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose},
booktitle = {Proceedings of the Ninth International Conference on the Foundations of Digital Games},
year = {2014},
cvsidenote = {44\%},
owner = {riedl},
timestamp = {2013.12.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/siu-fdg14.pdf},
keywords = {game, hcomp},
}
M.O. Riedl and R. Michael Young The Importance of Narrative as an Affective Instructional Strategy Design Recommendations for Adaptive Intelligent Tutoring Systems: Adaptive Instructional Strategies 2 (2014). PDFConferencebibtexStorytellingEducation
@InCollection{riedl:gift2014,
author = {Riedl, M.O. and Young, R. Michael},
title = {The Importance of Narrative as an Affective Instructional Strategy},
booktitle = {Design Recommendations for Adaptive Intelligent Tutoring Systems: Adaptive Instructional Strategies},
publisher = {Army Science Lab},
year = {2014},
volume = {2},
owner = {riedl},
timestamp = {2014.02.19},
url = {https://www.gifttutoring.org/attachments/627/Design%20Recommendations%20for%20ITSs_Instructional%20Management%20Book%20-%20Volume%202.pdf},
keywords = {story, edu},
}
Brian C. O'Neill and Mark O. Riedl Applying Qualitative Research Methods to Narrative Knowledge Engineering Proceedings of the 2014 Workshop on Computational Models of Narrative (2014). PDFWorkshopbibtexStorytelling
@InProceedings{oneill:cmn2014,
author = {O'Neill, Brian C. and Riedl, Mark O.},
title = {Applying Qualitative Research Methods to Narrative Knowledge Engineering},
booktitle = {Proceedings of the 2014 Workshop on Computational Models of Narrative},
year = {2014},
owner = {riedl},
timestamp = {2014.04.05},
url = {http://www.cc.gatech.edu/~riedl/pubs/cmn14.pdf},
keywords = {story},
}
Brian C. O'Neill and Mark O. Riedl Dramatis: A Computational Model of Suspense Proceedings of the 28th AAAI Conference on Artificial Intelligence (2014). PDFConferencebibtexStorytelling
@InProceedings{oneill:aaai2014,
author = {O'Neill, Brian C. and Riedl, Mark O.},
title = {Dramatis: A Computational Model of Suspense},
booktitle = {Proceedings of the 28th AAAI Conference on Artificial Intelligence},
year = {2014},
cvsidenote = {28\%},
owner = {riedl},
timestamp = {2014.01.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/oneill-aaai14.pdf},
keywords = {story},
}
Boyang Li, Mohini Thakkar, Yijie Wang, and Mark O. Riedl From Data to Storytelling Agents Proceedings of the 14th International Conference on Intelligent Virtual Agents (2014). ConferencebibtexStorytellingHuman Computation
@InProceedings{li:iva2014,
Title = {From Data to Storytelling Agents},
Author = {Li, Boyang and Thakkar, Mohini and Yijie Wang and Riedl, Mark O.},
Booktitle = {Proceedings of the 14th International Conference on Intelligent Virtual Agents},
Year = {2014},
Owner = {riedl},
Timestamp = {2014.04.13},
keywords = {story, hcomp},
}
Boyang Li, Mohini Thakkar, Yijie Wang, and Mark O. Riedl Data-Driven Storytelling Agents with Adjustable Personal Traits and Sentiments Proceedings of the 7th International Conference on Interactive Digital Storytelling (2014). ConferencebibtexStorytellingHuman Computation
@InProceedings{li:icids2014,
Title = {Data-Driven Storytelling Agents with Adjustable Personal Traits and Sentiments},
Author = {Li, Boyang and Thakkar, Mohini and Yijie Wang and Riedl, Mark O.},
Booktitle = {Proceedings of the 7th International Conference on Interactive Digital Storytelling},
Year = {2014},
Cvsidenote = {29\%},
Owner = {riedl},
Timestamp = {2014.04.13},
keywords = {story, hcomp},
}
Boyang Li, Mohini Thakkar, Yijie Wang, and Mark O. Riedl Data-Driven Alibi Story Telling for Social Believability Proceedings of the 2014 Foundations of Digital Games workshop on Social Believability in Games (2014). PDFConferencebibtexStorytellingHuman Computation
@InProceedings{li:fdg-sbg2014,
author = {Boyang Li and Mohini Thakkar and Yijie Wang and Riedl, Mark O.},
title = {Data-Driven Alibi Story Telling for Social Believability},
booktitle = {Proceedings of the 2014 Foundations of Digital Games workshop on Social Believability in Games},
year = {2014},
owner = {riedl},
timestamp = {2014.01.27},
url = {http://www.cc.gatech.edu/~riedl/pubs/sbg14.pdf},
keywords = {story, hcomp},
}
@PhdThesis{li:dissertation2014,
author = {Li, Boyang},
title = {Learning Knowledge to Support Domain-Independent Narrative Intelligence},
school = {Georgia Institute of Technology},
year = {2014},
owner = {riedl},
timestamp = {2015.09.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/li-thesis.pdf},
keywords = {story, hcomp},
}
Rania Hodhod, Marc Huet, and Mark O. Riedl Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd Proceedings of the AAAI Workshop on Experimental AI in Games (2014). PDFWorkshopbibtexGame GenerationHuman Computation
@InProceedings{hodhod:aiide-exag2014,
author = {Hodhod, Rania and Huet, Marc and Riedl, Mark O.},
title = {Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd},
booktitle = {Proceedings of the AAAI Workshop on Experimental {AI} in Games},
year = {2014},
owner = {riedl},
timestamp = {2014.07.15},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-exag14.pdf},
keywords = {game, hcomp},
}
Spencer Frazier and Mark O. Riedl Persistent and Pervasive Real-World Sensing using Games Proceedings of the 2nd AAAI Conference on Human Computation and Crowdsourcing, Works in Progress Track (2014). PDFConferencebibtexGame GenerationHuman Computation
@InProceedings{frazier:hcomp2014,
author = {Spencer Frazier and Riedl, Mark O.},
title = {Persistent and Pervasive Real-World Sensing using Games},
booktitle = {Proceedings of the 2nd AAAI Conference on Human Computation and Crowdsourcing, Works in Progress Track},
year = {2014},
owner = {riedl},
timestamp = {2014.07.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/hcomp14.pdf},
keywords = {game, hcomp},
}
Spencer Frazier and Mark O. Riedl Toward Using Games and Artificial Intelligence to Proactively Sense the Real World Proceedings of the 2014 AISB Symposium on AI and Games (2014). PDFConferencebibtexGame GenerationHuman Computation
@InProceedings{frazier:aisb-aigames2014,
author = {Frazier, Spencer and Riedl, Mark O.},
title = {Toward Using Games and Artificial Intelligence to Proactively Sense the Real World},
booktitle = {Proceedings of the 2014 AISB Symposium on AI and Games},
year = {2014},
owner = {riedl},
timestamp = {2014.01.11},
url = {http://www.cc.gatech.edu/~riedl/pubs/aisb14.pdf},
keywords = {game, hcomp},
}
Yun-Gyung Cheong, Mark Riedl, Byung-Chull Bae, and Mark J. Nelson Planning with applications to quests and story Procedural Content Generation in Games (2014). ConferencebibtexStorytelling
@InCollection{cheong:textbook2014,
Title = {Planning with applications to quests and story},
Author = {Cheong, Yun-Gyung and Riedl, Mark and Bae, Byung-Chull and Nelson, Mark J.},
Booktitle = {Procedural Content Generation in Games},
Publisher = {Springer},
Year = {2014},
Editor = {Shaker, Noor and Togelius, Julian and Nelson, Mark J.},
Owner = {riedl},
Timestamp = {2013.10.01},
keywords = {story},
}
2013
Alexander Zook and Mark O. Riedl Game Conceptualization and Development Processes in the Global Game Jam Proceedings of the FDG'13 Workshop on the Global Game Jam (2013). PDFWorkshopbibtexCreativityGame Generation
@InProceedings{zook:fdg-ggj2013,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Game Conceptualization and Development Processes in the Global Game Jam},
booktitle = {Proceedings of the FDG'13 Workshop on the {Global Game Jam}},
year = {2013},
address = {Chaina, Crete, Greece},
month = {May},
owner = {riedl},
timestamp = {2013.03.25},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-ggj13.pdf},
keywords = {create, game},
}
Hong Yu and Mark O. Riedl Toward Personalized Guidance in Interactive Narratives Proceedings of the 8th International Conference on the Foundations of Digital Games (2013). PDFConferencebibtexInteractive Stories
@InProceedings{yu:fdg2013,
author = {Yu, Hong and Riedl, Mark O.},
title = {Toward Personalized Guidance in Interactive Narratives},
booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games},
year = {2013},
address = {Chaina, Crete, Greece},
month = {May},
owner = {riedl},
timestamp = {2013.03.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/yu-fdg13.pdf},
keywords = {int},
}
Hong Yu and Mark O. Riedl Data-Driven Personalized Drama Management Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2013). PDFConferencebibtexInteractive Stories
@InProceedings{yu:aiide2013,
author = {Yu, Hong and Riedl, Mark O.},
title = {Data-Driven Personalized Drama Management},
booktitle = {Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2013},
month = {October},
cvsidenote = {56\%},
owner = {riedl},
timestamp = {2013.05.09},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide13.pdf},
keywords = {int},
}
Mark O. Riedl and Alexander Zook Game AI as Producer Proceedings of the 2013 IEEE Conference on Computational Intelligence in Games (2013). ConferencebibtexGame Generation
@InProceedings{riedl:cig2013,
Title = {Game {AI} as Producer},
Author = {Riedl, Mark O. and Zook, Alexander},
Booktitle = {Proceedings of the 2013 IEEE Conference on Computational Intelligence in Games},
Year = {2013},
Address = {Niagra Falls, Canada},
Month = {August},
Cvnote = {Vision papers track. Invited to be presented at the AIIDE 2013 Workshop on Artificial Intelligence and Game Aesthetics, October 2013},
Cvsidenote = {66\%},
Owner = {riedl},
Timestamp = {2013.05.15},
keywords = {game},
}
Mark O. Riedl, Gita Reese Sukthankar, Arnav Jhala, Jichen Zhu, Santiago Villar Ontanon, Michael Buro, and David Churchill Recap of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment AI Magazine 34 (2013). Journalbibtex
@Article{riedl:aimag-aiide2013,
Title = {Recap of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Author = {Riedl, Mark O. and Sukthankar, Gita Reese and Arnav Jhala and Jichen Zhu and Ontanon, Santiago Villar and Michael Buro and David Churchill},
Journal = {{AI} Magazine},
Year = {2013},
Number = {1},
Pages = {87--89},
Volume = {34},
Owner = {riedl},
Timestamp = {2013.04.21}
}
Mark O. Riedl and Vadim Bulitko Interactive Narrative: An Intelligent Systems Approach AI Magazine 34 (2013). PDFJournalbibtexInteractive Stories
@Article{riedl:aimag2013,
author = {Riedl, Mark O. and Bulitko, Vadim},
title = {Interactive Narrative: An Intelligent Systems Approach},
journal = {AI Magazine},
year = {2013},
volume = {34},
number = {1},
pages = {67-77},
month = {Spring},
owner = {riedl},
timestamp = {2012.10.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/aimag.pdf},
keywords = {int},
}
Mark O. Riedl Intelligent Narrative Generation: Creativity, Engagement, and Cognition International Workshop on Perspectives of Information Technology (2013). WorkshopbibtexStorytellingCreativity
@InProceedings{riedl:pit2013,
Title = {Intelligent Narrative Generation: Creativity, Engagement, and Cognition},
Author = {Riedl, Mark O.},
Booktitle = {International Workshop on Perspectives of Information Technology},
Year = {2013},
Owner = {riedl},
Timestamp = {2013.04.21},
keywords = {story, create},
}
Brian O'Neill A Computational Model of Suspense for the Augmentation of Intelligent Story Generation (2013). PDFbibtexStorytelling
@PhdThesis{oneill:dissertation2013,
author = {Brian O'Neill},
title = {A Computational Model of Suspense for the Augmentation of Intelligent Story Generation},
school = {Georgia Institute of Technology},
year = {2013},
owner = {riedl},
timestamp = {2014.12.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/oneill-thesis.pdf},
keywords = {story},
}
Boyang Li, Stephen Lee-Urban, and Mark O. Riedl Crowdsourcing Interactive Fiction Games Proceedings of the 8th International Conference on the Foundations of Digital Games (2013). PDFConferencebibtexStorytellingInteractive StoriesHuman Computation
@InProceedings{li:fdg2013,
author = {Li, Boyang and Lee-Urban, Stephen and Riedl, Mark O.},
title = {Crowdsourcing Interactive Fiction Games},
booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games},
year = {2013},
address = {Chania, Crete, Greece},
month = {May},
owner = {riedl},
timestamp = {2013.03.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/li-fdg13.pdf},
keywords = {story, int, hcomp},
}
Boyang Li, Stephen Lee-Urban, George Johnston, and Mark O. Riedl Story Generation with Crowdsourced Plot Graphs Proceedings of the 27th AAAI Conference on Artificial Intelligence (2013). PDFConferencebibtexStorytellingHuman Computation
@InProceedings{li:aaai2013,
author = {Li, Boyang and Lee-Urban, Stephen and Johnston, George and Riedl, Mark O.},
title = {Story Generation with Crowdsourced Plot Graphs},
booktitle = {Proceedings of the 27th AAAI Conference on Artificial Intelligence},
year = {2013},
address = {Bellevue, Washington},
month = {July},
cvsidenote = {29\%},
owner = {riedl},
timestamp = {2013.01.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai13.pdf},
keywords = {story, hcomp},
}
Nick Davis, Alexander Zook, Brian O'Neill, Michael Nitsche, and Mark Riedl Creativity Support for Novice Digital Filmmaking Proceedings of the 2013 ACM SIGCHI Conference on Human-Computer Interaction (2013). PDFConferencebibtexCreativity
@InProceedings{davis:chi2013,
author = {Davis, Nick and Zook, Alexander and O'Neill, Brian and Nitsche, Michael and Riedl, Mark},
title = {Creativity Support for Novice Digital Filmmaking},
booktitle = {Proceedings of the 2013 ACM SIGCHI Conference on Human-Computer Interaction},
year = {2013},
pages = {651-660},
address = {Paris, France},
month = {April},
cvsidenote = {20\%},
owner = {riedl},
timestamp = {2012.10.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi13.pdf},
keywords = {create},
}
Nicholas Davis, Alexander Zook, Friedrich Kirschner, Mark O. Riedl, and Michael Nitsche Techniques for Evaluating Novice-Oriented Creativity Support Tools Proceedings of the CHI 2013 Workshop on Evaluation Methods for Creativity Support Environments (2013). WorkshopbibtexCreativity
@InProceedings{davis:chi-ecse2013,
Title = {Techniques for Evaluating Novice-Oriented Creativity Support Tools},
Author = {Davis, Nicholas and Zook, Alexander and Kirschner, Friedrich and Riedl, Mark O. and Nitsche, Michael},
Booktitle = {Proceedings of the CHI 2013 Workshop on Evaluation Methods for Creativity Support Environments},
Year = {2013},
Address = {Paris, France},
Month = {April},
Owner = {riedl},
Timestamp = {2013.03.15},
keywords = {create},
}
2012
Alexander Zook, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, and Keith W. Brawner Automated Scenario Generation: Toward Tailored and Optimized Military Training in Virtual Environments Proceedings of the 7th International Conference on the Foundations of Digital Games (2012). PDFConferencebibtexEducationGame Generation
@InProceedings{zook:fdg2012,
author = {Zook, Alexander and Riedl, Mark O. and Holden, Heather K. and Sottilare, Robert A. and Brawner, Keith W.},
title = {Automated Scenario Generation: Toward Tailored and Optimized Military Training in Virtual Environments},
booktitle = {Proceedings of the 7th International Conference on the Foundations of Digital Games},
year = {2012},
pages = {164-171},
address = {Raleigh, North Carolina},
month = {May},
cvsidenote = {30\%},
owner = {riedl},
timestamp = {2011.12.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg12.pdf},
keywords = {edu, game},
}
Alexander Zook and Mark O. Riedl A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2012). PDFConferencebibtexGame Generation
@InProceedings{zook:aiide2012,
author = {Zook, Alexander and Riedl, Mark O.},
title = {A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment},
booktitle = {Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2012},
pages = {93-98},
address = {Palo Alto, California},
month = {October},
cvsidenote = {27\%},
owner = {riedl},
timestamp = {2012.05.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide12.pdf},
keywords = {game},
}
Alexander Zook, Steve Lee-Urban, Michael Drinkwater, and Mark O. Riedl Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach Proceedings of the Foundations of Digital Games 2012 Workshop On Procedural Content Generation in Games (2012). PDFWorkshopbibtexGame Generation
@InProceedings{zook:fdg-pcg2012,
author = {Zook, Alexander and Lee-Urban, Steve and Drinkwater, Michael and Riedl, Mark O.},
title = {Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach},
booktitle = {Proceedings of the Foundations of Digital Games 2012 Workshop On Procedural Content Generation in Games},
year = {2012},
address = {Raleigh, North Carolina},
month = {May},
owner = {riedl},
timestamp = {2012.03.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-pcg12.pdf},
keywords = {game},
}
Hong Yu and Mark O. Riedl A Sequential Recommendation Approach for Interactive Personalized Story Generation Proceedings of the 11th International Conference on Autonomous Agents and Multi Agent Systems (2012). PDFConferencebibtexInteractive Stories
@InProceedings{yu:aamas2012,
author = {Yu, Hong and Riedl, Mark O.},
title = {A Sequential Recommendation Approach for Interactive Personalized Story Generation},
booktitle = {Proceedings of the 11th International Conference on Autonomous Agents and Multi Agent Systems},
year = {2012},
pages = {71-78},
address = {Valencia, Spain},
month = {June},
cvnote = {The Virtual Human track acceptance rate is 11\%},
cvsidenote = {20\%},
owner = {riedl},
timestamp = {2011.10.21},
url = {http://www.cc.gatech.edu/~riedl/pubs/aamas12.pdf},
keywords = {int},
}
Mark O. Riedl Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games Proceedings of the 26th AAAI Conference on Artificial Intelligence (2012). PDFConferencebibtexInteractive Stories
@InProceedings{riedl:aaai2012,
author = {Riedl, Mark O.},
title = {Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games},
booktitle = {Proceedings of the 26th AAAI Conference on Artificial Intelligence},
year = {2012},
address = {Toronto, Canada},
month = {July},
note = {(Invited paper)},
owner = {riedl},
timestamp = {2012.04.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai12.pdf},
keywords = {int},
}
Boyang Li, Alexander Zook, Nicholas Davis, and Mark O. Riedl Goal-Driven Conceptual Blending: A Computational Approach for Creativity Proceedings of the 3rd International Conference on Computational Creativity (2012). PDFConferencebibtexCreativity
@InProceedings{li:iccc2012,
author = {Li, Boyang and Zook, Alexander and Davis, Nicholas and Riedl, Mark O.},
title = {Goal-Driven Conceptual Blending: A Computational Approach for Creativity},
booktitle = {Proceedings of the 3rd International Conference on Computational Creativity},
year = {2012},
pages = {9-16},
address = {Dublin, Ireland},
month = {May},
cvsidenote = {50\%},
owner = {riedl},
timestamp = {2012.02.24},
url = {http://www.cc.gatech.edu/~riedl/pubs/iccc12.pdf},
keywords = {create},
}
Boyang Li, Stephen Lee-Urban, and Mark O. Riedl Toward Autonomous Crowd-Powered Creation of Interactive Narratives Proceedings of the 5th Workshop on Intelligent Narrative Technologies (2012). PDFWorkshopbibtexInteractive StoriesHuman Computation
@InProceedings{li:int2012,
author = {Li, Boyang and Lee-Urban, Stephen and Riedl, Mark O.},
title = {Toward Autonomous Crowd-Powered Creation of Interactive Narratives},
booktitle = {Proceedings of the 5th Workshop on Intelligent Narrative Technologies},
year = {2012},
pages = {20-25},
address = {Palo Alto, California},
month = {October},
owner = {riedl},
timestamp = {2012.07.11},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-int12.pdf},
keywords = {int, hcomp},
}
Boyang Li, Steve Lee-Urban, D. Scott Appling, and Mark O. Riedl Automatically Learning to Tell Stories about Social Situations from the Crowd Proceedings of the 2012 Workshop on Computational Models of Narrative (2012). PDFWorkshopbibtexStorytellingHuman Computation
@InProceedings{li:cmn2012,
author = {Li, Boyang and Lee-Urban, Steve and Appling, D. Scott and Riedl, Mark O.},
title = {Automatically Learning to Tell Stories about Social Situations from the Crowd},
booktitle = {Proceedings of the 2012 Workshop on Computational Models of Narrative},
year = {2012},
address = {Istanbul, Turkey},
month = {May},
owner = {riedl},
timestamp = {2012.02.24},
url = {http://www.cc.gatech.edu/~riedl/pubs/cmn12.pdf},
keywords = {story, hcomp},
}
Boyang Li, Stephen Lee-Urban, D. Scott Appling, and Mark O. Riedl Crowdsourcing Narrative Intelligence Advances in Cognitive Systems 2 (2012). PDFJournalbibtexStorytellingHuman Computation
@Article{li:acs2012,
author = {Li, Boyang and Lee-Urban, Stephen and Appling, D. Scott and Riedl, Mark O.},
title = {Crowdsourcing Narrative Intelligence},
journal = {Advances in Cognitive Systems},
year = {2012},
volume = {2},
pages = {25--42},
month = {December},
url = {http://www.cc.gatech.edu/~riedl/pubs/acs12.pdf},
keywords = {story, hcomp},
}
Boyang Li, D. Scott Appling, Stephen Lee-Urban, and Mark O. Riedl Learning Sociocultural Knowledge via Crowdsourced Examples Proceedings of the 4th Workshop on Human Computation (2012). PDFWorkshopbibtexStorytellingValue AlignmentHuman Computation
@InProceedings{li:hcomp2012,
author = {Li, Boyang and Appling, D. Scott and Lee-Urban, Stephen and Riedl, Mark O.},
title = {Learning Sociocultural Knowledge via Crowdsourced Examples},
booktitle = {Proceedings of the 4th Workshop on Human Computation},
year = {2012},
address = {Toronto, Canada},
month = {July},
owner = {riedl},
timestamp = {2012.04.02},
url = {http://www.cc.gatech.edu/~riedl/pubs/hcomp12.pdf},
keywords = {story, align, hcomp},
}
Boyang Li Narrative Intelligence Without (Domain) Boundaries Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Doctoral Consortium (2012). ConferencebibtexStorytellingHuman Computation
@InProceedings{li:aiide-dc2012,
Title = {Narrative Intelligence Without (Domain) Boundaries},
Author = {Boyang Li},
Booktitle = {Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Doctoral Consortium},
Year = {2012},
Month = {October},
Owner = {riedl},
Timestamp = {2013.04.21},
keywords = {story, hcomp},
}
Vadim Bulitko, Mark O. Riedl, Arnav Jhala, Michael Buro, and Nathan Sturtevant Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment AI Magazine 33 (2012). Journalbibtex
@Article{bulitko:ai-magazine2012,
Title = {Recap of the Seventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment},
Author = {Bulitko, Vadim and Riedl, Mark O. and Jhala, Arnav and Buro, Michael and Sturtevant, Nathan},
Journal = {{AI} Magazine},
Year = {2012},
Number = {1},
Pages = {51-54},
Volume = {33},
Owner = {riedl},
Timestamp = {2012.05.19}
}
2011
Ken Hartsook, Alexander Zook, Sauvik Das, and Mark O Riedl Toward supporting stories with procedurally generated game worlds Proceedings of the 2011 IEEE Symposium on Computational Intelligence and Games (2011). IEEEConferencebibtexStorytellingGame Generation
@InProceedings{Hartsook2011TowardSupportingStories,
author = {Ken Hartsook and Alexander Zook and Sauvik Das and Riedl, Mark O},
booktitle = {Proceedings of the 2011 IEEE Symposium on Computational Intelligence and Games},
title = {Toward supporting stories with procedurally generated game worlds},
year = {2011},
owner = {riedl},
url = {https://ieeexplore.ieee.org/document/6032020},
keywords = {story, game},
}
Alexander Zook, Mark O. Riedl, and Brian Magerko Understanding Human Creativity for Computational Play Proceedings of the 2nd International Conference on Computational Creativity (2011). PDFConferencebibtexCreativity
@InProceedings{zook:iccc2011,
author = {Zook, Alexander and Riedl, Mark O. and Magerko, Brian},
title = {Understanding Human Creativity for Computational Play},
booktitle = {Proceedings of the 2nd International Conference on Computational Creativity},
year = {2011},
pages = {42-47},
address = {Mexico City, Mexico},
month = {April},
cvsidenote = {67\%},
owner = {riedl},
timestamp = {2011.01.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-iccc11.pdf},
keywords = {create},
}
Alexander Zook, Mark O. Riedl, and Brian Magerko Formally Modeling Pretend Object Play Proceedings of the 8th ACM Conference on Creativity and Cognition (2011). PDFConferencebibtexCreativity
@InProceedings{zook:cc2011,
author = {Alexander Zook and Mark O. Riedl and Brian Magerko},
title = {Formally Modeling Pretend Object Play},
booktitle = {Proceedings of the 8th ACM Conference on Creativity and Cognition},
year = {2011},
pages = {147-156},
address = {Atlanta, Georga},
month = {November},
cvnote = {Nominated for Best Paper},
cvsidenote = {23\%},
owner = {riedl},
timestamp = {2011.04.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-cc11.pdf},
keywords = {create},
}
Hong Yu and Tyler Trawick Personalized Procedural Content Generation to Minimize Frustration and Boredom based on Ranking Algorithm Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2011). ConferencebibtexGame Generation
@InProceedings{yu:aiide2011,
Title = {Personalized Procedural Content Generation to Minimize Frustration and Boredom based on Ranking Algorithm},
Author = {Hong Yu and Tyler Trawick},
Booktitle = {Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2011},
Owner = {riedl},
Timestamp = {2014.01.03},
keywords = {game},
}
Mark O. Riedl and Andrew Macvean Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring Proceedings of the ACE 2011 Workshop on New Narrative Frontiers: Alternate Reality Games (2011). WorkshopbibtexCreativityGame Generation
@InProceedings{riedl:ace-nnf2011,
Title = {Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring},
Author = {Mark O. Riedl and Andrew Macvean},
Booktitle = {Proceedings of the ACE 2011 Workshop on New Narrative Frontiers: Alternate Reality Games},
Year = {2011},
Address = {Lisbon, Portugal},
Month = {June},
Owner = {riedl},
Timestamp = {2011.09.20},
keywords = {create, game},
}
Mark O. Riedl, Boyang Li, Hua Ai, and Ashwin Ram Robust and Authorable Multiplayer Interactive Narrative Experiences Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment (2011). PDFConferencebibtexInteractive StoriesCreativity
@InProceedings{riedl:aiide2011,
author = {Riedl, Mark O. and Li, Boyang and Ai, Hua and Ram, Ashwin},
title = {Robust and Authorable Multiplayer Interactive Narrative Experiences},
booktitle = {Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment},
year = {2011},
address = {Palo Alto, California},
month = {October},
owner = {riedl},
timestamp = {2011.05.17},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide11.pdf},
keywords = {int, create},
}
Mark O. Riedl, Ken Hartsook, Sauvik Das, Alexander Zook, and Boyang Li Game Forge: An Intelligent System that Generates Computer Role Playing Games Association for the Advancement of Artificial Intelligence, Video Competition (2011). ConferencebibtexStorytellingGame Generation
@InProceedings{riedl:aivc2011,
Title = {{Game Forge}: An Intelligent System that Generates Computer Role Playing Games},
Author = {Riedl, Mark O. and Hartsook, Ken and Das, Sauvik and Zook, Alexander and Li, Boyang},
Booktitle = {Association for the Advancement of Artificial Intelligence, Video Competition},
Year = {2011},
Month = {July},
Cvnote = {Nominated for most innovative project.},
Owner = {riedl},
Timestamp = {2011.07.25},
keywords = {story, game},
}
Mark O. Riedl Just-in-time Procedural Content Generation of Game Plots 2011 East Coast Game Conference (2011). ConferencebibtexStorytellingGame Generation
@InProceedings{riedl:ecgc2011,
Title = {Just-in-time Procedural Content Generation of Game Plots},
Author = {Riedl, Mark O.},
Booktitle = {2011 East Coast Game Conference},
Year = {2011},
Owner = {riedl},
Timestamp = {2011.02.25},
keywords = {story, game},
}
Mark O. Riedl Interactive Social Stories for Young Adults with High-Functioning Autism Spectrum Disorders Conference on the State of the Science on Work Accommodations (2011). ConferencebibtexInteractive StoriesHealthcare
@InProceedings{riedl:catea2011,
Title = {Interactive Social Stories for Young Adults with High-Functioning Autism Spectrum Disorders},
Author = {Riedl, Mark O.},
Booktitle = {Conference on the State of the Science on Work Accommodations},
Year = {2011},
Owner = {riedl},
Timestamp = {2013.04.21},
keywords = {int, health},
}
Brian O'Neill and Mark O. Riedl Simulating the Everyday Creativity of Readers Proceedings of the 2nd International Conference on Computational Creativity (2011). PDFConferencebibtexStorytelling
@InProceedings{oneill:iccc2011,
author = {O'Neill, Brian and Riedl, Mark O.},
title = {Simulating the Everyday Creativity of Readers},
booktitle = {Proceedings of the 2nd International Conference on Computational Creativity},
year = {2011},
pages = {153-158},
address = {Mexio City, Mexico},
month = {April},
cvsidenote = {67\%},
owner = {riedl},
timestamp = {2010.11.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/oneill-iccc11.pdf},
keywords = {story},
}
Brian O'Neill and Mark Riedl Toward a Computational Framework of Suspense and Dramatic Arc Proceedings of the 4th International Conference on Affective Computing and Intelligent Interaction (2011). PDFConferencebibtexStorytelling
@InProceedings{oneill:acii2011,
author = {Brian O'Neill and Mark Riedl},
title = {Toward a Computational Framework of Suspense and Dramatic Arc},
booktitle = {Proceedings of the 4th International Conference on Affective Computing and Intelligent Interaction},
year = {2011},
pages = {246-255},
address = {Memphis, Tennessee},
month = {October},
cvnote = {Nominated for Outstanding Paper Award (3\% of papers nominated).},
cvsidenote = {35\%},
owner = {riedl},
timestamp = {2011.04.24},
url = {http://www.cc.gatech.edu/~riedl/pubs/acii11.pdf},
keywords = {story},
}
Brian O'Neill, Andrea Piplica, Daniel Fuller, and Brian Magerko A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions Proceedings of the 4th International Conference on Interactive Digital Storytelling (2011). ConferencebibtexStorytellingCreativity
@InProceedings{oneill:icids2011,
Title = {A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions},
Author = {O'Neill, Brian and Piplica, Andrea and Fuller, Daniel and Magerko, Brian},
Booktitle = {Proceedings of the 4th International Conference on Interactive Digital Storytelling},
Year = {2011},
Address = {Vancouver, Canada},
Month = {November},
Owner = {riedl},
Timestamp = {2012.07.12},
keywords = {story, create},
}
Brian O'Neill Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation Proceedings of the 4th Conference on Affective Computing and Intelligent Interaction, Doctoral Consortium (2011). PDFConferencebibtexStorytelling
@InProceedings{oneill:acii-dc2011,
author = {O'Neill, Brian},
title = {Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation},
booktitle = {Proceedings of the 4th Conference on Affective Computing and Intelligent Interaction, Doctoral Consortium},
year = {2011},
month = {October},
owner = {riedl},
timestamp = {2011.06.01},
url = {http://www.cc.gatech.edu/~riedl/pubs/acii-dc11.pdf},
keywords = {story},
}
Michael Nitsche, Mark Riedl, and Nicholas Davis Creativity, Cognition, and Machinima Animation Journal 19 (2011). JournalbibtexCreativityCinematography
@Article{nitsche:animation2012,
Title = {Creativity, Cognition, and Machinima},
Author = {Michael Nitsche and Mark Riedl and Nicholas Davis},
Journal = {Animation Journal},
Year = {2011},
Pages = {50--66},
Volume = {19},
Owner = {riedl},
Timestamp = {2011.10.21},
keywords = {create, cinema},
}
James Niehaus, Boyang Li, and Mark Riedl Automated Scenario Adaptation in Support of Intelligent Tutoring Systems Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Special Track on Intelligent Tutoring Systems (2011). PDFConferencebibtexInteractive StoriesEducation
@InProceedings{niehaus:flairs2011,
author = {Niehaus, James and Li, Boyang and Riedl, Mark},
title = {Automated Scenario Adaptation in Support of Intelligent Tutoring Systems},
booktitle = {Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Special Track on Intelligent Tutoring Systems},
year = {2011},
pages = {531-536},
address = {Palm Beach, Florida},
month = {May},
cvsidenote = {50\%},
owner = {riedl},
timestamp = {2010.11.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/niehaus-flairs11.pdf},
keywords = {int, edu},
}
Andrew Macvean and Mark O. Riedl Evaluating Enjoyment Within Alternate Reality Games Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques (2011). PDFConferencebibtexGame Generation
@InProceedings{macvean:siggraph2011,
author = {Macvean, Andrew and Riedl, Mark O.},
title = {Evaluating Enjoyment Within Alternate Reality Games},
booktitle = {Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques},
year = {2011},
address = {Vancouver, Canada},
month = {August},
cvsidenote = {12\%},
owner = {riedl},
timestamp = {2011.01.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/sandbox11.pdf},
keywords = {game},
}
Andrew MacVean and Mark O. Riedl An Enjoyment Metric for the Evaluation of Alternate Reality Games Proceedings of the 6th International Conference on the Foundations of Digital Games (2011). PDFConferencebibtexGame Generation
@InProceedings{macvean:fdg2011,
author = {MacVean, Andrew and Riedl, Mark O.},
title = {An Enjoyment Metric for the Evaluation of Alternate Reality Games},
booktitle = {Proceedings of the 6th International Conference on the Foundations of Digital Games},
year = {2011},
address = {Bordeaux, France},
month = {June},
owner = {riedl},
timestamp = {2011.02.05},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg11.pdf},
keywords = {game},
}
Andrew MacVean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, and Mark O. Riedl WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (2011). PDFConferencebibtexCreativityGame Generation
@InProceedings{macvean:ace2011,
author = {MacVean, Andrew and Hajarnis, Sanjeet and Headrick, Brandon and Ferguson, Aziel and Barve, Chinmay and Karnik, Devika and Riedl, Mark O.},
title = {{WeQuest}: Scalable Alternate Reality Games Through End-User Content Authoring},
booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology},
year = {2011},
address = {Lisbon, Portugal},
month = {June},
cvsidenote = {51\%},
owner = {riedl},
timestamp = {2011.06.11},
url = {http://www.cc.gatech.edu/~riedl/pubs/ace11.pdf},
keywords = {create, game},
}
Boyang Li and Mark O. Riedl Creative Gadget Design in Fictions: Generating Novel Object Types in Analogical Spaces Proceedings of the 8th ACM Conference on Creativity and Cognition (2011). ConferencebibtexStorytellingCreativity
@InProceedings{li:cc2011,
Title = {Creative Gadget Design in Fictions: Generating Novel Object Types in Analogical Spaces},
Author = {Li, Boyang and Mark O. Riedl},
Booktitle = {Proceedings of the 8th ACM Conference on Creativity and Cognition},
Year = {2011},
Address = {Atlanta, Georgia},
Month = {November},
Pages = {41-50},
Cvsidenote = {23\%},
Owner = {riedl},
Timestamp = {2011.04.29},
keywords = {story, create},
}
Boyang Li and Mark O. Riedl A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies Proceedings of the 4th Workshop on Intelligent Narrative Technologies (2011). PDFWorkshopbibtexStorytellingCreativity
@InProceedings{li:aiide-int2011,
author = {Li, Boyang and Riedl, Mark O.},
title = {A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies},
booktitle = {Proceedings of the 4th Workshop on Intelligent Narrative Technologies},
year = {2011},
pages = {41-48},
address = {Palo Alto, California},
month = {October},
owner = {riedl},
timestamp = {2011.08.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-int11.pdf},
keywords = {story, create},
}
Sanjeet Hajarnis, Christina Leber, Hua Ai, Mark Riedl, and Ashwin Ram A Case Base Planning Approach for Dialogue Generation in Digital Movie Design Proceedings of the 19th International Conference on Case Based Reasoning (2011). PDFConferencebibtexStorytellingCinematography
@InProceedings{hajarnis:iccbr2011,
author = {Sanjeet Hajarnis and Christina Leber and Hua Ai and Mark Riedl and Ashwin Ram},
title = {A Case Base Planning Approach for Dialogue Generation in Digital Movie Design},
booktitle = {Proceedings of the 19th International Conference on Case Based Reasoning},
year = {2011},
pages = {452-466},
address = {Greenwich, London, England},
month = {September},
cvsidenote = {50\%},
owner = {riedl},
timestamp = {2011.05.17},
url = {http://www.cc.gatech.edu/~riedl/pubs/iccbr11.pdf},
keywords = {story, cinema},
}
Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, and Mark O. Riedl Scaling Mobile Alternate Reality Games with Geo-Location Translation Proceedings of the 4th International Conference on Interactive Digital Storytelling (2011). PDFConferencebibtexGame Generation
@InProceedings{hajarnis:icids2011,
author = {Sanjeet Hajarnis and Brandon Headrick and Aziel Ferguson and Riedl, Mark O.},
title = {Scaling Mobile Alternate Reality Games with Geo-Location Translation},
booktitle = {Proceedings of the 4th International Conference on Interactive Digital Storytelling},
year = {2011},
pages = {278-283},
address = {Vancouver, Canada},
month = {November},
cvsidenote = {44\%},
owner = {riedl},
timestamp = {2011.07.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/icids11.pdf},
keywords = {game},
}
Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, and Mark O. Riedl Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society (2011). PDFConferencebibtexCreativityGame Generation
@InProceedings{hajarnis:flairs2011,
author = {Hajarnis, Sanjeet and Barve, Chinmay and Karnik, Devika and Riedl, Mark O.},
title = {Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility},
booktitle = {Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society},
year = {2011},
address = {Palm Beach, Florida},
month = {May},
owner = {riedl},
timestamp = {2010.11.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/hajarnis-flairs11.pdf},
keywords = {create, game},
}
Nicholas Davis, Boyang Li, Brian O'Neill, and Mark O. Riedl Distributed Creative Cognition in Digital Filmmaking Proceedings of the 8th ACM Conference on Creativity and Cognition (2011). PDFConferencebibtexCreativityCinematography
@InProceedings{davis:cc2011,
author = {Davis, Nicholas and Li, Boyang and O'Neill, Brian and Riedl, Mark O.},
title = {Distributed Creative Cognition in Digital Filmmaking},
booktitle = {Proceedings of the 8th ACM Conference on Creativity and Cognition},
year = {2011},
pages = {207-216},
address = {Atlanta, Georgia},
month = {November},
cvnote = {Awarded Best Student Paper.},
cvsidenote = {23\%},
owner = {riedl},
timestamp = {2011.04.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/davis-cc11.pdf},
keywords = {create, cinema},
}
Fatima Boujarwah, Mark O. Riedl, Gregory Abowd, and Rosa Arriaga REACT: Intelligent Authoring of Social Skills Instructional Modules for Adolescents with High-Functioning Autism ACM SIGACCESS Newsletter 99 (2011). PDFJournalbibtexHealthcare
@Article{boujarwah:sigaccess2011,
author = {Boujarwah, Fatima and Riedl, Mark O. and Abowd, Gregory and Arriaga, Rosa},
title = {{REACT}: Intelligent Authoring of Social Skills Instructional Modules for Adolescents with High-Functioning Autism},
journal = {ACM SIGACCESS Newsletter},
year = {2011},
volume = {99},
pages = {13-24},
month = {January},
owner = {riedl},
timestamp = {2011.02.19},
url = {http://www.cc.gatech.edu/~riedl/pubs/sigaccess11.pdf},
keywords = {health},
}
Fatima Boujarwah, Mark O. Riedl, Gregory Abowd, and Rosa Arriaga Building a Knowledge Base to Support the Authoring of Social Skills Instructional Modules Proceedings of the International Meeting for Autism Research (IMFAR) (2011). ConferencebibtexHealthcare
@InProceedings{boujarwah:imfar2011,
Title = {Building a Knowledge Base to Support the Authoring of Social Skills Instructional Modules},
Author = {Fatima Boujarwah and Mark O. Riedl and Gregory Abowd and Rosa Arriaga},
Booktitle = {Proceedings of the International Meeting for Autism Research (IMFAR)},
Year = {2011},
Address = {San Diego, California},
Month = {May},
Owner = {riedl},
Timestamp = {2011.03.09},
keywords = {health},
}
2010
Mark O. Riedl, David Thue, and Vadim Bulitko Game AI as Storytelling Applied Research in Artificial Intelligence for Computer Games (2010). PDFConferencebibtexStorytellingInteractive Stories
@InCollection{riedl:ai4games2010,
author = {Riedl, Mark O. and Thue, David and Bulitko, Vadim},
title = {Game {AI} as Storytelling},
booktitle = {Applied Research in Artificial Intelligence for Computer Games},
publisher = {Springer},
year = {2010},
editor = {Pedro Gonz\'alez-Calero},
owner = {riedl},
timestamp = {2010.03.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-ai4games.pdf},
keywords = {story, int},
}
Mark O. Riedl and Boyang Li Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum Workshop on Collaborative Human/AI Control for Interactive Experiences (2010). PDFWorkshopbibtexInteractive StoriesCreativityGame Generation
@InProceedings{riedl:aamas-chacie2010,
author = {Mark O. Riedl and Boyang Li},
title = {Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum},
booktitle = {Workshop on Collaborative Human/AI Control for Interactive Experiences},
year = {2010},
address = {Toronto, Canada},
month = {May},
owner = {riedl},
timestamp = {2010.02.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/aamas-chacie10.pdf},
keywords = {int, create, game},
}
Mark O. Riedl Case-Based Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation Minds and Machines 20 (2010). JournalbibtexStorytellingCreativity
@Article{riedl:mm2010,
Title = {Case-Based Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation},
Author = {Mark O. Riedl},
Journal = {Minds and Machines},
Year = {2010},
Number = {4},
Volume = {20},
keywords = {story, create},
}
Mark O. Riedl A Comparison of Interactive Narrative System Approaches Using Human Improvisational Actors Workshop on Intelligent Narrative Technologies III (2010). PDFWorkshopbibtexInteractive Stories
@InProceedings{riedl:fdg-int2010,
author = {Mark O. Riedl},
title = {A Comparison of Interactive Narrative System Approaches Using Human Improvisational Actors},
booktitle = {Workshop on Intelligent Narrative Technologies III},
year = {2010},
address = {Monterey, California},
month = {June},
owner = {riedl},
timestamp = {2010.02.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-int10.pdf},
keywords = {int},
}
Mark Riedl Scalable Personalization of Interactive Experiences through Creative Automation Computers In Entertainment 8 (2010). PDFJournalbibtexInteractive StoriesCreativity
@Article{riedl:cie2010,
author = {Riedl, Mark},
title = {Scalable Personalization of Interactive Experiences through Creative Automation},
journal = {Computers In Entertainment},
year = {2010},
volume = {8},
number = {4},
owner = {riedl},
timestamp = {2010.09.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/cie.pdf},
keywords = {int, create},
}
@InProceedings{li:icaps-pg2010,
author = {Boyang Li and Mark O. Riedl},
title = {Planning for Individualized Experiences with Quest-Centric Game Adaptation},
booktitle = {ICAPS 2010 Workshop on Planning in Games},
year = {2010},
address = {Toronto, Canada},
month = {May},
owner = {riedl},
timestamp = {2010.02.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/icaps-pg10.pdf},
keywords = {story, int, game},
}
Boyang Li and Mark O. Riedl An Offline Planning Approach to Game Plotline Adaptation Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010). PDFConferencebibtexStorytellingInteractive StoriesGame Generation
@InProceedings{li:aiide2010,
author = {Li, Boyang and Riedl, Mark O.},
title = {An Offline Planning Approach to Game Plotline Adaptation},
booktitle = {Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2010},
pages = {45-50},
address = {Palo Alto, California},
month = {October},
cvsidenote = {29\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/li-aiide10.pdf},
keywords = {story, int, game},
}
@InCollection{li:ags2010,
Title = {Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach},
Author = {Li, Boyang and Riedl, Mark O.},
Booktitle = {Agents for Games and Simulations},
Publisher = {Springer},
Year = {2010},
Editor = {Frank Dignum},
Owner = {riedl},
Timestamp = {2010.09.30},
keywords = {story, int, create, game},
}
Chinmay Barve, Sanjeet Hajarnis, Sanjeet Karnik, and Mark O. Riedl WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010). PDFConferencebibtexCreativityGame Generation
@InProceedings{barve:aiide2010,
author = {Barve, Chinmay and Hajarnis, Sanjeet and Karnik, Sanjeet and Riedl, Mark~O.},
title = {{WeQuest}: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools},
booktitle = {Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2010},
address = {Palo Alto, California},
month = {October},
cvnote = {Submitted and accepted as a demonstration paper (100\% acceptance rate)},
owner = {riedl},
timestamp = {2010.06.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/barve-aiide10.pdf},
keywords = {create, game},
}
Mark O. Riedl and R. Michael Young Narrative Planning: Balancing Plot and Character Journal of Artificial Intelligence Research 39 (2010). arXivJournalbibtexStorytelling
@Article{riedl:jair2010,
author = {Riedl, Mark O. and R. Michael Young},
title = {Narrative Planning: Balancing Plot and Character},
journal = {Journal of Artificial Intelligence Research},
year = {2010},
volume = {39},
pages = {217-268},
url = {https://arxiv.org/abs/1401.3841},
keywords = {story},
}
2009
David L. Roberts, Mark O. Riedl, and Charles Isbell Beyond Adversarial: The Case for Game AI as Storytelling Proceedings of the 2009 Conference of the Digital Games Research Association (2009). PDFConferencebibtexStorytellingInteractive Stories
@InProceedings{roberts:digra2009,
author = {David L. Roberts and Mark O. Riedl and Charles Isbell},
title = {Beyond Adversarial: The Case for Game {AI} as Storytelling},
booktitle = {Proceedings of the 2009 Conference of the Digital Games Research Association},
year = {2009},
address = {London, England},
month = {September},
url = {http://www.cc.gatech.edu/~riedl/pubs/digra09.pdf},
keywords = {story, int},
}
Mark O. Riedl and Carlos Le'on Generating Story Analogues Proceedings of the 5th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2009). PDFConferencebibtexStorytellingCreativity
@InProceedings{riedl:aiide2009,
author = {Riedl, Mark O. and Carlos Le\'on},
title = {Generating Story Analogues},
booktitle = {Proceedings of the 5th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2009},
address = {Palo Alto, California},
month = {October},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide09.pdf},
keywords = {story, create},
}
Brian O'Neill, Mark Riedl, and Michael Nitsche Towards Intelligent Authoring Tools for Machinima Creation Proceedings of the 27th CHI Conference, Works in Progress Track (2009). PDFConferencebibtexCreativityCinematography
@InProceedings{oneill:chi-wip2009,
author = {Brian O'Neill and Mark Riedl and Michael Nitsche},
title = {Towards Intelligent Authoring Tools for Machinima Creation},
booktitle = {Proceedings of the 27th CHI Conference, Works in Progress Track},
year = {2009},
address = {Boston, Massachusetts},
month = {April},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi-wip09.pdf},
keywords = {create, cinema},
}
Brian O'Neill and Mark O. Riedl Supporting Human Creative Story Authoring with a Synthetic Audience Proceedings of the 7th Creativity and Cognition Conference (2009). PDFConferencebibtexStorytellingCreativity
@InProceedings{oneill:cc2009,
author = {Brian O'Neill and Riedl, Mark O.},
title = {Supporting Human Creative Story Authoring with a Synthetic Audience},
booktitle = {Proceedings of the 7th Creativity and Cognition Conference},
year = {2009},
address = {Berkeley, California},
month = {October},
url = {http://www.cc.gatech.edu/~riedl/pubs/oneill-cc09.pdf},
keywords = {story, create},
}
James Niehaus and Mark O. Riedl Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations Proceedings of the 14th International Conference on Artificial Intelligence in Education Workshop on Intelligent Educational Games (2009). PDFWorkshopbibtexStorytellingInteractive StoriesEducation
@InProceedings{niehaus:aied-ieg2009,
author = {James Niehaus and Riedl, Mark O.},
title = {Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations},
booktitle = {Proceedings of the 14th International Conference on Artificial Intelligence in Education Workshop on Intelligent Educational Games},
year = {2009},
address = {Brighton, England},
month = {July},
url = {http://www.cc.gatech.edu/~riedl/pubs/aied-ieg09.pdf},
keywords = {story, int, edu},
}
James Niehaus and Mark O. Riedl Toward Scenario Adaptation for Learning Proceedings of the 14th International Conference on Artificial Intelligence in Education (AIED) (2009). PDFConferencebibtexStorytellingInteractive StoriesEducation
@InProceedings{niehaus:aied2009,
author = {James Niehaus and Riedl, Mark O.},
title = {Toward Scenario Adaptation for Learning},
booktitle = {Proceedings of the 14th International Conference on Artificial Intelligence in Education (AIED)},
year = {2009},
address = {Brighton, England},
month = {July},
cvsidenote = {30\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/aied09.pdf},
keywords = {story, int, edu},
}
Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, and Celia Pearce An Empirical Study of Cognition and Theatrical Improvisation Proceedings of the 7th Creativity and Cognition Conference (2009). PDFConferencebibtexCreativity
@InProceedings{magerko:cc2009,
author = {Brian Magerko and Waleed Manzoul and Mark Riedl and Allan Baumer and Daniel Fuller and Kurt Luther and Celia Pearce},
title = {An Empirical Study of Cognition and Theatrical Improvisation},
booktitle = {Proceedings of the 7th Creativity and Cognition Conference},
year = {2009},
pages = {117-126},
address = {Berkeley, California},
month = {October},
cvsidenote = {25\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/magerko-cc09.pdf},
keywords = {create},
}
Jan Gillesen, Hwajung Hong, and Rosa Arriaga Refl-ex: Towards Designing An Interactive and Intelligent Tool for Social Skill Development of Individuals with HFA/AS Proceedings of the 4th International Conference on Designing Pleasurable Products and Interfaces (2009). ConferencebibtexHealthcare
@InProceedings{gillesen:dppi2009,
Title = {Refl-ex: Towards Designing An Interactive and Intelligent Tool for Social Skill Development of Individuals with HFA\/AS},
Author = {Jan Gillesen and Hwajung Hong and Rosa Arriaga},
Booktitle = {Proceedings of the 4th International Conference on Designing Pleasurable Products and Interfaces},
Year = {2009},
Address = {Compi\'egne, France},
Month = {October},
Cvnote = {Paper is based on extensions of a project initiated by Jan Gillesen, Mark Riedl, and Rosa Arriaga at Georgia Tech.},
keywords = {health},
}
Jan Gillesen, Rosa Ariaga, and Mark O. Riedl Towards Designing An Interactive and Intelligent Tool for Social Skill Development of Individuals with HFA Proceedings of the 2009 Annual Meeting for Autism Research (IMFAR) (2009). ConferencebibtexHealthcare
@InProceedings{gillesen:imfar2009,
Title = {Towards Designing An Interactive and Intelligent Tool for Social Skill Development of Individuals with HFA},
Author = {Jan Gillesen and Rosa Ariaga and Riedl, Mark O.},
Booktitle = {Proceedings of the 2009 Annual Meeting for Autism Research (IMFAR)},
Year = {2009},
Address = {Chicago, Illinois},
Month = {May},
keywords = {health},
}
Adam Fitzgerald, Gurlal Kahlon, and Mark O. Riedl A Computational Model of Emotional Response to Stories Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling (2009). PDFConferencebibtexStorytelling
@InProceedings{fitzgerald:icids2009,
author = {Adam Fitzgerald and Gurlal Kahlon and Riedl, Mark O.},
title = {A Computational Model of Emotional Response to Stories},
booktitle = {Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling},
year = {2009},
pages = {312-315},
address = {Guimar\~aes, Portugal},
month = {December},
cvsidenote = {40\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/icids09.pdf},
keywords = {story},
}
D. Scott Appling and Mark O. Riedl The Role of Plot Understanding in Plot Generation Intelligent Narrative Technologies II: Papers from the 2009 Spring Symposium (Technical Report SS-09-06) (2009). ConferencebibtexStorytelling
@InProceedings{appling:aaai-ss2009,
Title = {The Role of Plot Understanding in Plot Generation},
Author = {D. Scott Appling and Riedl, Mark O.},
Booktitle = {Intelligent Narrative Technologies II: Papers from the 2009 Spring Symposium (Technical Report SS-09-06)},
Year = {2009},
Address = {Palo Alto, California},
Editor = {Sandy Louchart and David Roberts and Manish Mehta},
Month = {March},
Pages = {1-4},
Publisher = {AAAI Press},
keywords = {story},
}
Mark O. Riedl and Brian O'Neill Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity Proceedings of the 2009 CHI Workshop on Computational Creativity Support (2009). PDFWorkshopbibtexCreativity
@InProceedings{riedl:chi-ccs2009,
author = {Riedl, Mark O. and Brian O'Neill},
title = {Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity},
booktitle = {Proceedings of the 2009 CHI Workshop on Computational Creativity Support},
year = {2009},
address = {Boston, Massachusetts},
month = {April},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi-ccs09.pdf},
keywords = {create},
}
Mark O. Riedl, Jackie Isbell, Rosa Arriaga, Fatima Boujarwah, Hwajung Hong, and L. Juane Heflin Toward Assisted Authoring of Social Skill Scenarios for Young Adults with High Functioning Autism Working notes of the International Joint Conference on Artificial Intelligence, Workshop on Intelligent Systems for Assisted Cognition (2009). PDFWorkshopbibtexHealthcare
@InProceedings{riedl:ijcai-ac2009,
author = {Riedl, Mark O. and Jackie Isbell and Rosa Arriaga and Fatima Boujarwah and Hwajung Hong and L. Juane Heflin},
title = {Toward Assisted Authoring of Social Skill Scenarios for Young Adults with High Functioning Autism},
booktitle = {Working notes of the International Joint Conference on Artificial Intelligence, Workshop on Intelligent Systems for Assisted Cognition},
year = {2009},
address = {Pasadena, California},
month = {July},
cvnote = {Distinguished Contribution Award},
url = {http://www.cc.gatech.edu/~riedl/pubs/ijcai-ac09.pdf},
keywords = {health},
}
Mark O. Riedl, Rosa Arriaga, Fatima Boujarwah, Hwajung Hong, Jackie Isbell, and L. Juane Heflin Graphical Social Scenarios: Toward Intervention and Authoring for Adolescents with High Functioning Autism Proceedings of the of the AAAI Fall Symposium on Virtual Healthcare Interaction (2009). PDFConferencebibtexHealthcare
@InProceedings{riedl:aaai-fs2009,
author = {Riedl, Mark O. and Rosa Arriaga and Fatima Boujarwah and Hwajung Hong and Jackie Isbell and L. Juane Heflin},
title = {Graphical Social Scenarios: Toward Intervention and Authoring for Adolescents with High Functioning Autism},
booktitle = {Proceedings of the of the AAAI Fall Symposium on Virtual Healthcare Interaction},
year = {2009},
pages = {64-73},
address = {Washington, D.C.},
month = {November},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-fs09.pdf},
keywords = {health},
}
Mark O. Riedl Incorporating Authorial Intent into Generative Narrative Systems Intelligent Narrative Technologies II: Papers from the 2009 Spring Symposium (Technical Report SS-09-06) (2009). PDFConferencebibtexStorytelling
@InProceedings{riedl:aaai-ss2009,
author = {Riedl, Mark O.},
title = {Incorporating Authorial Intent into Generative Narrative Systems},
booktitle = {Intelligent Narrative Technologies II: Papers from the 2009 Spring Symposium (Technical Report SS-09-06)},
year = {2009},
editor = {Sandy Louchart and David Roberts and Manish Mehta},
pages = {91-94},
address = {Palo Alto, California},
month = {March},
publisher = {AAAI Press},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-aaai-ss09.pdf},
keywords = {story},
}
2008
Mei Si, Stacy Marsella, and Mark O. Riedl Integrating Plot-Centric and Character-Centric Processes for Authoring Interactive Drama Proceedings of the 4th AAAI Conference on AI and Interactive Digital Entertainment (2008). PDFConferencebibtexInteractive Stories
@InProceedings{si:aiide2008,
author = {Mei Si and Stacy Marsella and Riedl, Mark O.},
title = {Integrating Plot-Centric and Character-Centric Processes for Authoring Interactive Drama},
booktitle = {Proceedings of the 4th AAAI Conference on AI and Interactive Digital Entertainment},
year = {2008},
pages = {203-208},
address = {Palo Alto, California},
month = {October},
cvsidenote = {53\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide08.pdf},
venue = {AIIDE},
keywords = {int},
}
Mei Si, Stacy Marsella, and Mark O. Riedl Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity Creative Intelligent Systems: Papers from the 2008 Spring Symposium (2008). PDFConferencebibtexInteractive Stories
@InProceedings{si:aaai-ss2008,
author = {Mei Si and Stacy Marsella and Riedl, Mark O.},
title = {Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity},
booktitle = {Creative Intelligent Systems: Papers from the 2008 Spring Symposium},
year = {2008},
editor = {Dan Ventura and Mary Lou Maher and Simon Colton},
pages = {75-81},
address = {Palo Alto, California},
month = {March},
publisher = {AAAI Press},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-ss08.pdf},
keywords = {int},
}
David Roberts, Charles Isbell, Mark O. Riedl, and Merrick Furst On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling (2008). ConferencebibtexInteractive Stories
@InProceedings{roberts:is2008,
Title = {On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences},
Author = {David Roberts and Charles Isbell and Riedl, Mark O. and Merrick Furst},
Booktitle = {Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling},
Year = {2008},
Address = {Erfurt, Germany},
Month = {November},
Pages = {268-272},
Cvsidenote = {30\%},
Venue = {IS},
keywords = {int},
}
Mark O. Riedl, Andrew Stern, Don M. Dini, and Jason M. Alderman Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training International Transactions on System Science and Applications 3 (2008). PDFJournalbibtexInteractive StoriesEducation
@Article{riedl:itssa2008,
author = {Riedl, Mark O. and Andrew Stern and Don~M. Dini and Jason~M. Alderman},
title = {Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training},
journal = {International Transactions on System Science and Applications},
year = {2008},
volume = {3},
number = {1},
pages = {23-42},
cvnote = {Featured article on journal website for issue. A shorter version was presented at AIIDE'05},
url = {http://www.cc.gatech.edu/~riedl/pubs/itssa.pdf},
venue = {ITSSA},
keywords = {int, edu},
}
Mark O. Riedl Intelligent Experience Management for Virtual Worlds TCS Innovation Labs Workshop on Virtual Reality and its Applications to Enterprises (2008). WorkshopbibtexInteractive Stories
@InProceedings{riedl:tcs2008,
author = {Riedl, Mark O.},
title = {Intelligent Experience Management for Virtual Worlds},
booktitle = {TCS Innovation Labs Workshop on Virtual Reality and its Applications to Enterprises},
year = {2008},
owner = {riedl},
timestamp = {2013.04.21},
keywords = {int},
}
Mark O. Riedl Computationally Creative Search for Stories Proceedings of the 3rd International Conference on Design Computing and Cognition (DCC) (2008). PDFConferencebibtexStorytellingCreativity
@InProceedings{riedl:dcc2008,
author = {Riedl, Mark O.},
title = {Computationally Creative Search for Stories},
booktitle = {Proceedings of the 3rd International Conference on Design Computing and Cognition (DCC)},
year = {2008},
address = {Atlanta, Georgia},
month = {June},
url = {http://www.cc.gatech.edu/~riedl/pubs/dcc08.pdf},
venue = {DCC},
keywords = {story, create},
}
Brian S. Magerko and Mark O. Riedl What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre Proceedings of the 5th International Joint Workshop on Computational Creativity (2008). PDFWorkshopbibtexCreativity
@InProceedings{magerko:cc2008,
author = {Brian~S. Magerko and Riedl, Mark O.},
title = {What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre},
booktitle = {Proceedings of the 5th International Joint Workshop on Computational Creativity},
year = {2008},
address = {Madrid, Spain},
month = {September},
url = {http://www.cc.gatech.edu/~riedl/pubs/magerko-ijwcc08.pdf},
venue = {CC},
keywords = {create},
}
Mark O. Riedl and Neha Sugandh Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling (2008). PDFConferencebibtexStorytellingInteractive Stories
@InProceedings{riedl:is2008,
author = {Riedl, Mark O. and Neha Sugandh},
title = {Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck},
booktitle = {Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling},
year = {2008},
pages = {168-179},
address = {Erfurt, Germany},
month = {November},
cvsidenote = {30\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-icids08.pdf},
venue = {IS},
keywords = {story, int},
}
Mark O. Riedl, Jonathan P. Rowe, and David K. Elson Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN) (2008). PDFConferencebibtexStorytellingCreativityCinematography
@InProceedings{riedl:intetain2008,
author = {Riedl, Mark O. and Jonathan~P. Rowe and David~K. Elson},
title = {Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization},
booktitle = {Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)},
year = {2008},
address = {Playa del Carmen, Mexico},
month = {January},
cvnote = {Awarded best paper.},
cvsidenote = {24\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/intetain08.pdf},
keywords = {story, create, cinema},
}
Mark O. Riedl and Carlos Le'on Toward Vignette-Based Story Generation for Drama Management Systems Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Workshop on Integrating Technologies for Interactive Stories (2008). WorkshopbibtexStorytellingInteractive Stories
@InProceedings{riedl:itis2008,
Title = {Toward Vignette-Based Story Generation for Drama Management Systems},
Author = {Riedl, Mark O. and Carlos Le\'on},
Booktitle = {Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Workshop on Integrating Technologies for Interactive Stories},
Year = {2008},
Address = {Playa del Carmen, Mexico},
Month = {January},
keywords = {story, int},
}
Mark O. Riedl Intelligent Narrative Computing: Creativity, Sense-Making, and Engagement 3rd International Colloquium in Creativity, Cognition, and Computers (2008). ConferencebibtexStorytellingCreativity
@InProceedings{riedl:icccc2008,
Title = {Intelligent Narrative Computing: Creativity, Sense-Making, and Engagement},
Author = {Riedl, Mark O.},
Booktitle = {3rd International Colloquium in Creativity, Cognition, and Computers},
Year = {2008},
Address = {M\'exico City, M\'exico},
Publisher = {Universidad Aut\'onoma Metropolitana, Cuajimalpa, M\'exico City},
keywords = {story, create},
}
Mark O. Riedl Vignette-Based Story Planning: Creativity Through Exploration and Retrieval Proceedings of the 5th International Joint Workshop on Computational Creativity (2008). PDFWorkshopbibtexStorytellingCreativity
@InProceedings{riedl:cc2008,
author = {Riedl, Mark O.},
title = {Vignette-Based Story Planning: Creativity Through Exploration and Retrieval},
booktitle = {Proceedings of the 5th International Joint Workshop on Computational Creativity},
year = {2008},
address = {Madrid, Spain},
month = {September},
cvnote = {Invited for submission to Minds and Machines journal.},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-ijwcc08.pdf},
venue = {CC},
keywords = {story, create},
}
2007
David L. Roberts, Mark O. Riedl, and Charles L. Isbell Opportunities for Machine Learning to Impact Interactive Narrative Proceedings of the 21st Annual Conference on Neural Information Processing Systems, Workshop on Machine Learning and Games (MALAGA) (2007). WorkshopbibtexInteractive Stories
@InProceedings{roberts:malaga2007,
Title = {Opportunities for Machine Learning to Impact Interactive Narrative},
Author = {David~L. Roberts and Riedl, Mark O. and Charles~L. Isbell},
Booktitle = {Proceedings of the 21st Annual Conference on Neural Information Processing Systems, Workshop on Machine Learning and Games (MALAGA)},
Year = {2007},
Address = {Whistler, Canada},
Month = {December},
keywords = {int},
}
David K. Elson and Mark O. Riedl A Lightweight Intelligent Virtual Cinematography System for Machinima Production Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2007). PDFConferencebibtexCreativityCinematography
@InProceedings{elson:aiide2007,
author = {Elson, David K. and Riedl, Mark O.},
title = {A Lightweight Intelligent Virtual Cinematography System for Machinima Production},
booktitle = {Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2007},
pages = {8-13},
address = {Palo Alto, California},
month = {October},
cvsidenote = {38\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide07.pdf},
keywords = {create, cinema},
}
2006
Mark O. Riedl Emergent and Guided Narrative for Training and Education in Virtual Worlds Institute for Creative Technologies Workshop on Intelligent Tutoring in Serious Games (2006). WorkshopbibtexStorytellingInteractive StoriesEducation
@InProceedings{riedl:itsg2006,
Title = {Emergent and Guided Narrative for Training and Education in Virtual Worlds},
Author = {Riedl, Mark O.},
Booktitle = {Institute for Creative Technologies Workshop on Intelligent Tutoring in Serious Games},
Year = {2006},
Owner = {riedl},
Timestamp = {2013.04.21},
keywords = {story, int, edu},
}
Mark O. Riedl and R. Michael Young Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space New Generation Computing 24 (2006). PDFJournalbibtexStorytellingCreativity
@Article{riedl:ngc2006,
author = {Riedl, Mark O. and R.~Michael Young},
title = {Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space},
journal = {New Generation Computing},
year = {2006},
volume = {24},
number = {3},
pages = {303--323},
cvnote = {A shorter version was presented at the Workshop on Computational Creativity 2005},
url = {http://www.cc.gatech.edu/~riedl/pubs/cc05.pdf},
venue = {NGC},
keywords = {story, create},
}
Mark O. Riedl and R. Michael Young From Linear Story Generation to Branching Story Graphs IEEE Journal of Computer Graphics and Animation 26 (2006). JournalbibtexStorytellingInteractive Stories
@Article{riedl:cga2006,
Title = {From Linear Story Generation to Branching Story Graphs},
Author = {Riedl, Mark O. and R.~Michael Young},
Journal = {IEEE Journal of Computer Graphics and Animation},
Year = {2006},
Number = {3},
Pages = {23--31},
Volume = {26},
Cvnote = {A shorter version was presented at the Conference on AI and Interactive Digital Entertainment 2005},
Venue = {CGA},
keywords = {story, int},
}
Mark O. Riedl, Andrew Stern, and Don Dini Mixing Story and Simulation in Interactive Narrative Proceedings of the 2nd Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) (2006). ConferencebibtexStorytellingInteractive Stories
@InProceedings{riedl:aiide2006,
Title = {Mixing Story and Simulation in Interactive Narrative},
Author = {Riedl, Mark O. and Andrew Stern and Don Dini},
Booktitle = {Proceedings of the 2nd Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
Year = {2006},
Address = {Marina Del Rey, California},
Month = {June},
keywords = {story, int},
}
Mark O. Riedl and Andrew Stern Failing Believably: Toward Strong Autonomy and Strong Story in Interactive Narratives Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (2006). PDFConferencebibtexInteractive Stories
@InProceedings{riedl:tidse2006b,
author = {Riedl, Mark O. and Andrew Stern},
title = {Failing Believably: Toward Strong Autonomy and Strong Story in Interactive Narratives},
booktitle = {Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment},
year = {2006},
pages = {195-206},
address = {Darmstadt, Germany},
month = {December},
url = {http://www.cc.gatech.edu/~riedl/pubs/tidse06b.pdf},
keywords = {int},
}
Mark O. Riedl and Andrew Stern Believable Agents and Intelligent Story Adaptation for Interactive Storytelling Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) (2006). PDFConferencebibtexInteractive Stories
@InProceedings{riedl:tidse2006a,
author = {Riedl, Mark O. and Andrew Stern},
title = {Believable Agents and Intelligent Story Adaptation for Interactive Storytelling},
booktitle = {Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE)},
year = {2006},
pages = {1-12},
address = {Darmstadt, Germany},
month = {December},
cvnote = {Awarded best paper.},
url = {http://www.cc.gatech.edu/~riedl/pubs/tidse06a.pdf},
keywords = {int},
}
Mark O. Riedl and Andrew Stern Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS) (2006). PDFConferencebibtexInteractive StoriesSocial SimulationAgentsEducation
@InProceedings{riedl:brims2006,
author = {Riedl, Mark O. and Andrew Stern},
title = {Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training},
booktitle = {Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS)},
year = {2006},
cvnote = {Awarded best paper.},
url = {http://www.cc.gatech.edu/~riedl/pubs/brims06.pdf},
keywords = {int, worlds, agents, edu},
}
Mark O. Riedl Fabulist and Automated Story Director in the Little Red Riding Hood Domain TIDSE 2006 Pre-Conference Demo Workshop on the Authoring Process in Interactive Storytelling (2006). WorkshopbibtexStorytellingInteractive Stories
@InProceedings{riedl:tidse-redcap2006,
Title = {Fabulist and Automated Story Director in the Little Red Riding Hood Domain},
Author = {Riedl, Mark O.},
Booktitle = {TIDSE 2006 Pre-Conference Demo Workshop on the Authoring Process in Interactive Storytelling},
Year = {2006},
Address = {Darmstadt, Germany},
Month = {December},
keywords = {story, int},
}
Mark O. Riedl Emergent and Guided Narrative for Training and Education in Virtual Worlds League of World 3: Annual Colloquium on Online Simulations, Role-Playing, and Virtual Worlds (2006). ConferencebibtexStorytellingInteractive StoriesEducation
@InProceedings{riedl:low2006,
Title = {Emergent and Guided Narrative for Training and Education in Virtual Worlds},
Author = {Riedl, Mark O.},
Booktitle = {League of World 3: Annual Colloquium on Online Simulations, Role-Playing, and Virtual Worlds},
Year = {2006},
keywords = {story, int, edu},
}
Mark O. Riedl Emergent and Guided Narrative for Training and Education in Virtual Worlds Air Force Research Lab Workshop on Storytelling as an Instructional Method: In Search of Theoretical and Empirical Foundations (2006). WorkshopbibtexStorytellingInteractive StoriesEducation
@InProceedings{riedl:afrl-sim2006,
Title = {Emergent and Guided Narrative for Training and Education in Virtual Worlds},
Author = {Riedl, Mark O.},
Booktitle = {Air Force Research Lab Workshop on Storytelling as an Instructional Method: In Search of Theoretical and Empirical Foundations},
Year = {2006},
keywords = {story, int, edu},
}
2005
Mark O. Riedl and R. Michael Young From Linear Story Generation to Branching Story Graphs Proceedings of the 1st AAAI Conference on AI and Interactive Digital Entertainment (2005). LinkConferencebibtexStorytellingInteractive Stories
@InProceedings{Riedl2025Linear,
author = {Riedl, Mark O. and Young, R. Michael},
booktitle = {Proceedings of the 1st AAAI Conference on AI and Interactive Digital Entertainment},
title = {From Linear Story Generation to Branching Story Graphs},
year = {2005},
owner = {riedl},
url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18725},
keywords = {story, int},
}
Michael Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, and Paul Brobst Increasing Replayability with Deliberative and Reactive Planning Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) (2005). ConferencebibtexInteractive Stories
@InProceedings{vanlent:aiide2005,
Title = {Increasing Replayability with Deliberative and Reactive Planning},
Author = {Michael van Lent and Riedl, Mark O. and Paul Carpenter and Ryan McAlinden and Paul Brobst},
Booktitle = {Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
Year = {2005},
Address = {Maria Del Rey, California},
Month = {June},
Pages = {135-140},
Cvsidenote = {50\%},
keywords = {int},
}
Robert St. Amant and Mark O. Riedl Image Processing in Cognitive Models with SegMan Proceedings of the 11th International Conference on Human-Computer Interaction (HCII) (2005). Conferencebibtex
@InProceedings{stamant:hcii2005,
Title = {Image Processing in Cognitive Models with {SegMan}},
Author = {Robert St.~Amant and Riedl, Mark O.},
Booktitle = {Proceedings of the 11th International Conference on Human-Computer Interaction (HCII)},
Year = {2005},
Address = {Las Vegas, Nevada},
Month = {July}
}
R. Michael Young and Mark O. Riedl Integrating Plan-Based Behavior Generation with Game Environments Proceedings of the 2nd International Conference on Advances in Computer Entertainment Technology (ACE) (2005). ConferencebibtexInteractive Stories
@InProceedings{young:ace2005,
Title = {Integrating Plan-Based Behavior Generation with Game Environments},
Author = {R.~Michael Young and Riedl, Mark O.},
Booktitle = {Proceedings of the 2nd International Conference on Advances in Computer Entertainment Technology (ACE)},
Year = {2005},
Address = {Valencia, Spain},
Month = {June},
keywords = {int},
}
Mark O. Riedl and R. Michael Young An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems Proceedings of the 5th International Conference on Intelligent Virtual Agents (IVA) (2005). PDFConferencebibtexStorytelling
@InProceedings{riedl:iva2005,
author = {Riedl, Mark O. and R. Michael Young},
title = {An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems},
booktitle = {Proceedings of the 5th International Conference on Intelligent Virtual Agents (IVA)},
year = {2005},
pages = {278-291},
address = {Kos, Greece},
month = {September},
cvsidenote = {60\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/iva05.pdf},
keywords = {story},
}
Mark O. Riedl and R. Michael Young Open-World Planning for Story Generation Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) (2005). ConferencebibtexStorytelling
@InProceedings{riedl:ijcai2005,
Title = {Open-World Planning for Story Generation},
Author = {Riedl, Mark O. and R. Michael Young},
Booktitle = {Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI)},
Year = {2005},
Address = {Edinburgh, Scotland},
Month = {July},
Cvsidenote = {18\%},
keywords = {story},
}
Mark O. Riedl and R. Michael Young From Linear Story Generation to Branching Story Graphs Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) (2005). ConferencebibtexStorytellingInteractive Stories
@InProceedings{riedl:aiide2005,
Title = {From Linear Story Generation to Branching Story Graphs},
Author = {Riedl, Mark O. and R. Michael Young},
Booktitle = {Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
Year = {2005},
Address = {Maria Del Rey, California},
Month = {June},
Pages = {111-116},
Cvnote = {Invited for submission to CG\&A Special Issue (3 of 24 invited).},
Cvsidenote = {50\%},
keywords = {story, int},
}
Mark O. Riedl, H. Chad Lane, Randall Hill, and William Swartout Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture Proceedings of the 13th International Conference on Artificial Intelligence in Education (AIED) Workshop on Narrative Learning Environments (2005). PDFWorkshopbibtexInteractive StoriesEducation
@InProceedings{riedl:nle2005,
author = {Riedl, Mark O. and H.~Chad Lane and Randall Hill and William Swartout},
title = {Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture},
booktitle = {Proceedings of the 13th International Conference on Artificial Intelligence in Education (AIED) Workshop on Narrative Learning Environments},
year = {2005},
address = {Amsterdam, Netherlands},
month = {July},
url = {http://www.cc.gatech.edu/~riedl/pubs/nle05.pdf},
keywords = {int, edu},
}
Mark O. Riedl and R. Michael Young Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Computational Creativity (2005). WorkshopbibtexStorytellingCreativity
@InProceedings{riedl:cc2005,
Title = {Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space},
Author = {Riedl, Mark O. and R.~Michael Young},
Booktitle = {Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Computational Creativity},
Year = {2005},
Address = {Edinburgh, Scotland},
Month = {July},
Cvnote = {Invited for submission to New Generation Computing journal special issue.},
keywords = {story, create},
}
Mark O. Riedl Towards Integrating AI Story Controllers and Game Engines: Reconciling World State Representations Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Reasoning, Representation, and Learning in Computer Games (2005). WorkshopbibtexInteractive Stories
@InProceedings{riedl:rrlcg2005,
Title = {Towards Integrating {AI} Story Controllers and Game Engines: Reconciling World State Representations},
Author = {Riedl, Mark O.},
Booktitle = {Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Reasoning, Representation, and Learning in Computer Games},
Year = {2005},
Address = {Edinburgh, Scotland},
Month = {July},
keywords = {int},
}
2004
R. Michael Young, Mark O. Riedl, Mark Branly, Arnav Jhala, R.J. Martin, and C.J. Saretto An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments Journal of Game Development 1 (2004). JournalbibtexInteractive Stories
@Article{young:jogd2004,
Title = {An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments},
Author = {R.~Michael Young and Riedl, Mark O. and Mark Branly and Arnav Jhala and R.J. Martin and C.J. Saretto},
Journal = {Journal of Game Development},
Year = {2004},
Pages = {51--70},
Volume = {1},
Venue = {JOGD},
keywords = {int},
}
Mark O. Riedl Narrative Generation: Balancing Plot and Character (2004). bibtexStorytelling
@PhdThesis{riedl04,
Title = {Narrative Generation: Balancing Plot and Character},
Author = {Riedl, Mark O.},
School = {North Carolina State University},
Year = {2004},
keywords = {story},
}
Mark O. Riedl and R. Michael Young A Planning Approach to Story Generation for History Education Proceedings of the 3rd International Conference on Narrative and Interactive Learning Environments (NILE) (2004). ConferencebibtexStorytellingEducation
@InProceedings{riedl:nile2004,
Title = {A Planning Approach to Story Generation for History Education},
Author = {Riedl, Mark O. and R.~Michael Young},
Booktitle = {Proceedings of the 3rd International Conference on Narrative and Interactive Learning Environments (NILE)},
Year = {2004},
keywords = {story, edu},
}
Mark O. Riedl and R. Michael Young An Intent-Driven Planner for Multi-Agent Story Generation Proceedings of the 3rd International Conference on Autonomous Agents and Multi-Agent Systems (2004). PDFConferencebibtexStorytelling
@InProceedings{riedl:aamas2004,
author = {Riedl, Mark O. and R.~Michael Young},
title = {An Intent-Driven Planner for Multi-Agent Story Generation},
booktitle = {Proceedings of the 3rd International Conference on Autonomous Agents and Multi-Agent Systems},
year = {2004},
pages = {186-193},
address = {New York City, New York},
month = {July},
url = {http://www.cc.gatech.edu/~riedl/pubs/aamas04.pdf},
keywords = {story},
}
Mark O. Riedl Equivalence between Narrative Mediation and Branching Story Graphs (Technical Report TR04-004) (2004). bibtexStorytellingInteractive Stories
@TechReport{riedl:tr04-004,
Title = {Equivalence between Narrative Mediation and Branching Story Graphs (Technical Report TR04-004)},
Author = {Riedl, Mark O.},
Institution = {Liquid Narrative Group, Department of Computer Science, North Carolina State University},
Year = {2004},
keywords = {story, int},
}
2003
R. Michael Young and Mark O. Riedl Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds Proceedings of the 2003 International Conference on Intelligent User Interfaces (2003). PDFConferencebibtexInteractive Stories
@InProceedings{young:iui2003,
author = {R. Michael Young and Riedl, Mark O.},
title = {Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds},
booktitle = {Proceedings of the 2003 International Conference on Intelligent User Interfaces},
year = {2003},
address = {Miama, Florida},
month = {January},
owner = {riedl},
timestamp = {2012.12.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/iui03.pdf},
keywords = {int},
}
Mark O. Riedl, C.J. Saretto, and R. Michael Young Managing Interaction between Users and Agents in a Multi-Agent Storytelling Environment Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems (2003). PDFConferencebibtexInteractive Stories
@InProceedings{riedl:saretto:aamas2003,
author = {Riedl, Mark O. and C.J. Saretto and R.~Michael Young},
title = {Managing Interaction between Users and Agents in a Multi-Agent Storytelling Environment},
booktitle = {Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems},
year = {2003},
pages = {741-748},
address = {Melbourne, Australia},
month = {July},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-young-aamas03.pdf},
keywords = {int},
}
Mark O. Riedl and Robert St. Amant Social Navigation: Modeling, Simulation, and Experimentation Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS) (2003). PDFConferencebibtex
@InProceedings{riedl:stamant:aamas2003,
author = {Riedl, Mark O. and Robert St.~Amant},
title = {Social Navigation: Modeling, Simulation, and Experimentation},
booktitle = {Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS)},
year = {2003},
pages = {361-368},
address = {Melbourne, Australia},
month = {July},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-stamant-aamas03.pdf},
}
Mark O. Riedl and R. Michael Young Character-Focused Narrative Planning for Execution in Virtual Worlds Proceedings of the 2nd International Conference on Virtual Storytelling (ICVS) (2003). PDFConferencebibtexStorytelling
@InProceedings{riedl:icvs2003,
author = {Riedl, Mark O. and R.~Michael Young},
title = {Character-Focused Narrative Planning for Execution in Virtual Worlds},
booktitle = {Proceedings of the 2nd International Conference on Virtual Storytelling (ICVS)},
year = {2003},
pages = {47-56},
address = {Toulouse, France},
month = {November},
url = {http://www.cc.gatech.edu/~riedl/pubs/icvs03.pdf},
keywords = {story},
}
Mark O. Riedl Actor Conference: Character-Focused Narrative Planning (Technical Report TR03-00) (2003). bibtexStorytelling
@TechReport{riedl:tr03-000,
Title = {{Actor Conference}: Character-Focused Narrative Planning (Technical Report TR03-00)},
Author = {Riedl, Mark O.},
Institution = {Liquid Narrative Group, Department of Computer Science, North Carolina State University},
Year = {2003},
keywords = {story},
}
2002
David B. Christian, Mark O. Riedl, and R. Michael Young Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games Artificial Intelligence and Interactive Entertainment: Papers from the 2002 Spring Symposium (Technical Report SS-02-01) (2002). PDFConferencebibtexInteractive Stories
@InProceedings{christian:aaai-ss2002,
author = {David~B. Christian and Riedl, Mark O. and R.~Michael Young},
title = {Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games},
booktitle = {Artificial Intelligence and Interactive Entertainment: Papers from the 2002 Spring Symposium (Technical Report SS-02-01)},
year = {2002},
editor = {Ken Forbus and Magy Seif El-Nasr},
address = {Palo Alto, California},
month = {March},
publisher = {AAAI Press},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-ss02.pdf},
keywords = {int},
}
Mark O. Riedl and Robert St. Amant Towards Automated Exploration of Interactive Systems Proceedings of the 7th International Conference on Intelligent User Interfaces (IUI) (2002). PDFConferencebibtex
@InProceedings{riedl:iui2002,
author = {Riedl, Mark O. and Robert St.~Amant},
title = {Towards Automated Exploration of Interactive Systems},
booktitle = {Proceedings of the 7th International Conference on Intelligent User Interfaces (IUI)},
year = {2002},
pages = {135-142},
address = {San Francisco, California},
month = {January},
url = {http://www.cc.gatech.edu/~riedl/pubs/iui02.pdf},
}
2001
Robert St. Amant, Christopher G. Healey, Mark O. Riedl, Sarat Kocherlakota, David A. Pegram, and Mika Torhola Intelligent Visualization in a Planning Simulation Proceedings of the 6th International Conference on Intelligent User Interfaces (2001). PDFConferencebibtex
@InProceedings{stamant:iui2001,
author = {St. Amant, Robert and Healey, Christopher~G. and Riedl, Mark O. and Kocherlakota, Sarat and Pegram, David~A. and Torhola, Mika},
title = {Intelligent Visualization in a Planning Simulation},
booktitle = {Proceedings of the 6th International Conference on Intelligent User Interfaces},
year = {2001},
pages = {153-159},
address = {Santa Fe, New Mexico},
month = {January},
url = {http://www.cc.gatech.edu/~riedl/pubs/stamant-iui01.pdf},
}
Mark O. Riedl A Computational Model and Classification Framework for Social Navigation Proceedings of the 6th International Conference on Intelligent User Interfaces (IUI) (2001). PDFConferencebibtex
@InProceedings{riedl:iui2001,
author = {Riedl, Mark O.},
title = {A Computational Model and Classification Framework for Social Navigation},
booktitle = {Proceedings of the 6th International Conference on Intelligent User Interfaces (IUI)},
year = {2001},
pages = {137-144},
address = {Santa Fe, New Mexico},
month = {January},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-iui01.pdf},
}
2000
Robert St. Amant and Mark O. Riedl A Perception/Action Substrate for Cognitive Modeling in HCI International Journal of Human-Computer Studies 55 (2000). Journalbibtex
@Article{stamant:ijhcs2000,
Title = {A Perception/Action Substrate for Cognitive Modeling in {HCI}},
Author = {Robert St.~Amant and Riedl, Mark O.},
Journal = {International Journal of Human-Computer Studies},
Year = {2000},
Number = {1},
Pages = {15--39},
Volume = {55},
Venue = {IJHCS}
}
1999
David A. Pegram, Robert St. Amant, and Mark O. Riedl An Approach to Visual Interaction in Mixed-Initiative Planning Proceedings of the 1999 AAAI Mixed-Initiative Intelligence Workshop (1999). PDFWorkshopbibtex
@InProceedings{pegram:mi1999,
author = {David~A. Pegram and Robert St.~Amant and Riedl, Mark O.},
title = {An Approach to Visual Interaction in Mixed-Initiative Planning},
booktitle = {Proceedings of the 1999 AAAI Mixed-Initiative Intelligence Workshop},
year = {1999},
url = {http://www.cc.gatech.edu/~riedl/pubs/mii99.pdf},
}