Publications
2024
Deven Desai
and M. O. Riedl
Between Copyright and Computer Science: The Law and Ethics of Generative AI
SSRN
(2024).
SSRN
Kaige Xie
and Mark O. Riedl
Creating Suspenseful Stories with Large Language Models
Proceedings of the 18th Annual Meeting of the European chapter of the Association for Computational Linguistics (EACL)
(2024).
arXiv
Conference
Kaige Xie,
Tong Yu,
Haoliang Wang,
Junda Wu,
Handong Zhao,
Ruiyi Zhang,
Kanak Mahadik,
lastAni Nenkova Ani Nenkova,
and Mark O. Riedl
Few-Shot Dialogue Summarization via Skeleton-Assisted Prompt Transfer
Proceedings of the 18th Annual Meeting of the European chapter of the Association for Computational Linguistics (EACL)
(2024).
arXiv
Conference
Ashutosh Baheti,
Ximing Lu,
Faeze Brahman,
Ronan Le Bras,
Maarten Sap,
and Mark O. Riedl
Improving Language Models with Advantage-based Offline Policy Gradients
Proceedings of ICLR 2024
(2024).
arXiv
Conference
Upol Ehsan,
Qingzi Vera Liao,
Samir Passi,
Mark O. Riedl,
and Hal Daum'e
Seamful XAI: Operationalizing Seamful Design in Explainable AI
Proceedings of the ACM Conference on Computer Supported Collaborative Work
(2024).
arXiv
Conference
Upol Ehsan,
Samir Passi,
Q. Vera Liao,
Larry Chan,
I-Hsiang Lee,
Michael Muller,
and Mark O. Riedl
The Who in Explainable AI: How AI Background Shapes Perceptions of AI Explanations
Proceedings of CHI 2024
(2024).
arXiv
Conference
2023
Zhiyu Lin
and M. O. Jeremy Paul
An Ontology of Co-Creative AI Systems
Proceedings of the 2024 NeurIPS Workshop on Machine Learning for Creativity and Design
(2023).
arXiv
Workshop
Geigh Zollicoffer,
Kenneth Eaton,
Jonathan Balloch,
Julia Kim,
Riedl Mark O.,
and Robert Wright
A Simple Way to Incorporate Novelty Detection in World Models
ArXiv preprint arxiv:2310.08731
(2023).
arXiv
Yasmine Belghith,
Julia Kim,
Meltem Alemdar,
Roxanne Moore,
Jeffrey Rosen,
Mark Riedl,
and Jessica Roberts
Problem-solving or Solved Problems: Constricting design challenges in high-school engineering education to avoid (disruptive) failures
Proceedings of the 2023 International Conference on Learning Sciences
(2023).
Conference
Yasmine Belghith,
Roxanne Moore,
Meltem Alemdar,
Jeffrey Rosen,
Mark Riedl,
and Jessica Roberts
Examining Hard and Soft Skill Prioritization in HighSchool Engineering Education
Proceedings of the 2023 Annual Meeting of the Amercan Educational Research Association
(2023).
Conference
Xiangyu Peng,
Christopher Cui,
Wei Zhou,
Renee Jia,
and Mark O. Riedl
Story Shaping: Teaching Agents Human-like Behavior with Stories
Proceedings of the 2023 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2023).
arXiv
Conference
Upol Ehsan,
Koustuv Saha,
Munmun De Choudhury,
and Mark O. Riedl
Charting the Sociotechnical Gap in Explainable AI: A Framework to Address the Gap in XAI
Proceedings of the 2023 ACM Conference On Computer-Supported Cooperative Work And Social Computing
(2023).
arXiv
Conference
Gennie Mansi
and Mark O. Riedl
Why Don't You Do Something About It? Outlining Connections between AI Explanations and User Actions
Proceedings of the 2023 CHI Workshop on Human-Centered Explainable AI
(2023).
arXiv
Workshop
Zhiyu Lin,
Upol Ehsan,
Rohan Agarwal,
Samihan Dani,
Vidushi Vashishth,
and Mark O. Riedl
Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems
Proceedings of the 2023 International Conference on Computational Creativity
(2023).
arXiv
Conference
Wei Zhou,
Xiangyu Peng,
and Mark O. Riedl
Dialogue Shaping: Empowering Agents through NPC Interaction
Proceedings of the 2023 AAAI Workshop on Experimental AI in Games
(2023).
arXiv
Workshop
Zexin Chen,
Eric Zhou,
Kenneth Eaton,
Xiangyu Peng,
and Mark O. Riedl
Ambient Adventures: Teaching ChatGPT on Developing Complex Stories
arXiv preprint arXiv:2308.01734
(2023).
arXiv
Christopher Cui,
Xiangyu Peng,
and Mark O. Riedl
Thespian: Multi-Character Text Role-Playing Game Agents
Proceedings of the 2023 AAAI Workshop on Experimental AI in Games
(2023).
arXiv
Workshop
Rohan Agarwal,
Zhiyu Lin,
and Mark O. Riedl
A Controllable Co-Creative Agent for Game System Design
ArXiv preprint arXiv:2308.02317
(2023).
arXiv
Jonathan C. Balloch,
Zhiyu Lin,
Xiangyu Peng,
Mustafa Hussain,
Aarun Srinivas,
Robert Wright,
Julia M. Kim,
and Mark O. Riedl
Neuro-Symbolic World Models for Adapting to Open World Novelty
Proceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems
(2023).
arXiv
Conference
Amal Alabdulkarim,
Madhuri Singh,
Gennie Mansi,
Kaely Hall,
and Mark O. Riedl
Experiential Explanations for Reinforcement Learning
Proceedings of the IJCAI 2023 Workshop on Explainable Artificial Intelligence
(2023).
arXiv
Workshop
2022
Jonathan C. Balloch,
Julia Kim,
Jessica B. Langebrake Inman,
and Mark O. Riedl
The Role of Exploration for Task Transfer in Reinforcement Learning
Proceedings of the IROS 2022 Workshop on Lifelong Learning of High-level Cognitive and Reasoning Skills
(2022).
arXiv
Workshop
Xiangyu Peng,
Mark O. Riedl,
and Prithviraj Ammanabrolu
Inherently Explainable Reinforcement Learning in Natural Language
Proceedings of NeurIPS 2022
(2022).
arXiv
Conference
Jonathan Balloch,
Zhiyu Lin,
Mustafa Hussain,
Aarun Srinivas,
Robert Wright,
Xiangyu Peng,
Julia Kim,
and Mark Riedl
NovGrid: A Flexible Grid World for Evaluating Agent Response to Novelty
Proceedings of the AAAI Spring Symposium on Designing Artificial Intelligence for Open Worlds
(2022).
arXiv
Conference
Kaige Xie,
Sarah Wiegreffe,
and Mark Riedl
Calibrating Trust of Multi-Hop Question Answering Systems with Decompositional Probes
Findings of EMNLP 2022
(2022).
arXiv
Conference
Upol Ehsan,
Ranjit Singh,
Jacob Metcalf,
and Mark O. Riedl
The Algorithmic Imprint
Proceedings of the 2022 ACM Conference on Fairness, Accountability, and Transparency
(2022).
arXiv
Conference
Zhiyu Lin,
Rohan Agarwal,
and Mark Riedl
Creative Wand: A System to Study Effects of Communications in Co-Creative Settings
Proceedings of the 2022 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2022).
arXiv
Conference
Jonathan C Balloch,
Julia Kim,
prelastand Jessica L Inman,
and Mark O. Riedl
The Role of Exploration for Task Transfer in Reinforcement Learning
Proceedings of the IROS 2022 Workshop on Lifelong Learning of High-level Cognitive and Reasoning Skills
(2022).
arXiv
Workshop
Louis Castricato,
Alexander Havrilla,
Shahbuland Matiana,
Michael Pieler,
Anbang Ye,
Ian Yang,
Spencer Frazier,
and Mark Riedl
Robust Preference Learning for Storytelling via Contrastive Reinforcement Learning
arXiv preprint arXiv:2210.07792
(2022).
arXiv
lastUpol Ehsan Upol Ehsan
and Mark O. Riedl
Social Construction of XAI: Do We Need One Definition to Rule Them All?
Proceedings of the NeurIPS 2022 Workshop on Human-Centered AI
(2022).
arXiv
Workshop
Md Sultan Al Nahian,
Spencer Frazier,
Brent Harrison,
and Mark Riedl
Machine Learning Approaches for Principle Prediction in Naturally Occurring Stories
arXiv preprint arXiv:2212.06048
(2022).
arXiv
Anbang Ye,
Christopher Cui,
Taiwei Shi,
and Mark O. Riedl
Neural Story Planning
arXiv preprint arXiv:2212.08718
(2022).
arXiv
Xiangyu Peng,
Mark O. Riedl,
and Prithviraj Ammanabrolu
Inherently Explainable Reinforcement Learning in Natural Language
Proceedings of the 2022 Multi-disciplinary Conference on Reinforcement Learning and Decision Making
(2022).
arXiv
Conference
Xiangyu Peng,
Kaige Xie,
Amal Alabdulkarim,
Harshith Kayam,
Samihan Dani,
and Mark O. Riedl
Guiding Neural Story Generation with Reader Models
Findings of EMNLP 2022
(2022).
arXiv
Conference
Prithviraj Ammanabrolu,
Renee Jia,
and Mark O. Riedl
Situated Dialogue Learning through Procedural Environment Generation
Proceedings of ACL 2022
(2022).
arXiv
Conference
Xiangyu Peng,
Siyan Li,
Sarah Wiegreffe,
and Mark O. Riedl
Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoning
Findings of EMNLP 2022
(2022).
arXiv
Conference
2021
Amal Alabdulkarim,
Winston Li,
Lara J. Martin,
and Mark O. Riedl
Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learning
arXiv:2112.08593
(2021).
arXiv
Sarah Wiegreffe,
Jack Hessel,
Swabha Swayamdipta,
Mark O. Riedl,
and Yejin Choi
Reframing Human-AI Collaboration for Generating Free-Text Explanations
Proceedings of NAACL 2022
(2021).
arXiv
Conference
Louis Castricato,
Spencer Frazier,
Jonathan Balloch,
Nitya Tarakad,
and Mark O. Riedl
Automated Story Generation as Question-Answering
arXiv:2112.03808
(2021).
arXiv
Upol Ehsan
and Mark O. Riedl
Explainability Pitfalls: Beyond Dark Patterns in Explainable AI
Proceedings of the NeurIPS Workshop on Human Centered AI
(2021).
arXiv
Workshop
Prithviraj Ammanabrolu
and Mark Riedl
Learning Knowledge Graph-based World Models of Textual Environments
Thirty-fifth Conference on Neural Information Processing Systems
(2021).
arXiv
Conference
Xiangyu Peng,
Prithviraj Ammanabrolu,
and Mark Riedl
Explainable Reinforcement Learning Agents with Stacked Hierarchical Graph Attention
Workshop on Explainable Graph-based Machine Learning at AKBC
(2021).
Workshop
Ashutosh Baheti,
Maarten Sap,
Alan Ritter,
and Mark O. Riedl
Just Say No: Analyzing the Stance of Neural Dialogue Generation in Offensive Contexts
Proceedings of EMNLP 2021
(2021).
arXiv
Conference
Sarah Wiegreffe,
Ana Marasovic,
and Noah A. Smith
Measuring Association Between Labels and Free-Text Rationales
Proceedings of NAACL 2021
(2021).
arXiv
Conference
Sarah Wiegreffe
and Ana Marasovic
Teach Me to Explain: A Review of Datasets for Explainable NLP
Proceedings of the 2021 Conference on Neural Information Processing Systems
(2021).
arXiv
Conference
Prithviraj Ammanabrolu
and Mark O. Riedl
Modeling Worlds in Text
Proceedings of the 2021 Conference on Neural Information Processing Systems, Benchmarks Track
(2021).
arXiv
Conference
Xiangyu Peng,
Jonathan C. Balloch,
and Mark O. Riedl
Detecting and Adapting to Novelty in Games
Proceedings of the AAAI21 Workshop on on Reinforcement Learning in Games
(2021).
arXiv
Workshop
Wai Man Si,
Prithviraj Ammanabrolu,
and Mark O. Riedl
Telling Stories through Multi-User Dialogue by Modeling Character Relations
Proceedings of the 2021 SIGDIAL Conference
(2021).
arXiv
Conference
Amal Alabdulkarim,
Siyan Li,
and Xiangyu Peng
Automatic Story Generation: Challenges and Attempts
Proceedings of the 3rd Workshop on Narrative Understanding
(2021).
arXiv
Workshop
Louis Castricato,
Spencer Frazier,
Jonathan Balloch,
and Mark O. Riedl
Tell Me A Story Like I'm Five: Story Generation via Question Answering
Proceedings of the 3rd Workshop on Narrative Understanding
(2021).
Workshop
Prithviraj Ammanabrolu
and Mark O. Riedl
Telling Stories through Multi-User Dialogue by Modeling Character Relations
Proceedings of the 3rd Workshop on Narrative Understanding
(2021).
Workshop
Louis Castricato,
Stella Biderman,
Rogelio E. Cardona-Rivera,
and David Thue
Towards a Formal Model of Narratives
Proceedings of the 3rd Workshop on Narrative Understanding
(2021).
arXiv
Workshop
Zhiyu Lin
and Mark O. Riedl
Plug-and-Blend: A Framework for Controllable Story Generation with Blended Control Codes
Proceedings of the 2021 AAAI Conference on AI and Interactive Digital Entertainment
(2021).
arXiv
Conference
Louis Castricato,
Spencer Frazier,
Jonathan Balloch,
and Mark O. Riedl
Fabula Entropy Indexing: Objective Measures of Story Coherence
Proceedings of the 3rd Workshop on Narrative Understanding
(2021).
arXiv
Workshop
Md Sultan Al Nahian,
Spencer Frazier,
Brent Harrison,
and Mark O. Riedl
Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior
arXiv:2104.09469
(2021).
arXiv
Ronal Singh,
Upol Ehsan,
Marc Cheong,
Mark O. Riedl,
and Tim Miller
LEx: A Framework for Operationalising Layers of Machine Learning Explanations
Proceedings of the CHI Workshop on Operationalizing Human-Centered Perspectives in Explainable AI
(2021).
arXiv
Workshop
D. Srivastava,
Spencer Frazier,
Mark O. Riedl,
and K. Feigh
Effect of Interaction Design of Reinforcement Learning Agents on Human Satisfaction in Partially Observable Domains
International Joint Conference on Computer Vision, Imaging, and Computer Graphics Theory and Applications
(2021).
Conference
O. Nov,
Y. Aphinyanaphongs,
Y. Lui,
D. Mann,
M. Porfiri,
Mark O. Riedl,
J. Rizzo,
and B. Wiesenfeld
The transformation of patient-clinician relationships with AI-based medical advice
Communications of the ACM
64
(2021).
ACM/DL
Journal
Upol Ehsan,
Q. Liao,
Michael J. Muller,
Mark O. Riedl,
and Justin D. Weisz
Expanding Explainability: Towards Social Transparency in AI systems
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
(2021).
arXiv
Conference
Prithviraj Ammanabrolu
and Mark O Riedl
Situated Language Learning via Interactive Narratives
arXiv preprint arXiv:2103.09977
(2021).
arXiv
Upol Ehsan,
Philipp Wintersberger,
Q. V. Liao,
Martina Mara,
M. Streit,
Sandra Wachter,
A. Riener,
and Mark O. Riedl
Operationalizing Human-Centered Perspectives in Explainable AI
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
(2021).
ACM/DL
Conference
2020
Prithviraj Ammanabrolu,
Ethan Tien,
Zhaochen Luo,
and Mark O Riedl
Exploration Strategies for Text-Adventure Agents
Proceedings of the IJCAI Knowledge-based Reinforcement Learning Workshop
(2020).
Workshop
Matthew Hausknecht,
Prithviraj Ammanabrolu,
Marc-Alexandre Cot'e,
and Xingdi Yuan
Interactive Fiction Games: A Colossal Adventure
Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI)
(2020).
arXiv
Conference
Prithviraj Ammanabrolu
and Matthew Hausknecht
Graph Constrained Reinforcement Learning for Natural Language Action Spaces
International Conference on Learning Representations
(2020).
OpenReview
Conference
Matthew J. Guzdial
and Mark O. Riedl
Conceptual Game Expansion
ArXiv:2002.09636
(2020).
arXiv
Spencer Frazier,
Md Sultan Al Nahian,
Mark O. Riedl,
and Brent Harrison
Learning Norms from Stories: A Prior for Value Aligned Agents
Proceedings of the AAAI/ACM Conference on AI, Ethics, and Society
(2020).
arXiv
Conference
Prithviraj Ammanabrolu,
Wesley Cheung,
Dan Tu,
William Broniec,
and Mark O Riedl
Bringing stories alive: Generating interactive fiction worlds
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20)
(2020).
arXiv
Conference
Upol Ehsan
and Mark O. Riedl
Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach
Proceedings of HCI International 2020: 22nd International Conference On Human-Computer Interaction
(2020).
arXiv
Conference
Prithviraj Ammanabrolu,
Ethan Tien,
Matthew Hausknecht,
and Mark O Riedl
How to avoid being eaten by a grue: Structured exploration strategies for textual worlds
arXiv preprint arXiv:2006.07409
(2020).
arXiv
Prithviraj Ammanabrolu,
Wesley Cheung,
William Broniec,
and Mark O Riedl
Automated Storytelling via Causal, Commonsense Plot Ordering
AAAI Conference on Artificial Intelligence
(2020).
arXiv
Conference
Mark O. Riedl
Weird AI Yankovic: Generating Parody Lyrics
Proceedings of the NeurIPS Workshop on Machine Learning for Creativity and Design
(2020).
arXiv
Workshop
Xiangyu Peng,
S. Li,
Spencer Frazier,
and Mark O. Riedl
Reducing Non-Normative Text Generation from Language Models
International Conference on Natural Language Generation
(2020).
arXiv
Conference
Sahith Dambekodi,
Spencer Frazier,
Prithviraj Ammanabrolu,
and Mark O Riedl
Playing Text-Based Games with Common Sense
Proceedings of the NeurIPS Wordplay workshop
(2020).
arXiv
Conference
2019
Andrew Hoyt,
Matthew J. Guzdial,
Yalini Kumar,
Gillian Smith,
and Mark O. Riedl
Integrating Automated Play in Level Co-Creation
Proceedings of the AAAI Workshop on Experimental AI in Games
(2019).
arXiv
Workshop
Prithviraj Ammanabrolu,
William Broniec,
Alex Mueller,
and Mark O. Jeremy Paul
Toward Automated Quest Generation in Text-Adventure Games
Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation
(2019).
arXiv
Workshop
Prithviraj Ammanabrolu,
Ethan Tien,
Wesley Cheung,
Zhaochen Luo,
William Ma,
Lara J. Martin,
and Mark O. Riedl
Story Realization: Expanding Plot Events into Sentences
Proceedings of AAAI 2020
(2019).
arXiv
Conference
Prithviraj Ammanabrolu
and Mark O. Riedl
Transfer in Deep Reinforcement Learning using Knowledge Graphs
Proceedings of the EMNLP Workshop on TextGraphs: Graph-based Methods for Natural Language Processing
(2019).
arXiv
Workshop
Zijin Lou,
Matthew Guzdial,
and Mark O. Riedl
Making CNNs for Video Parsing Accessible
Proceedings of the 2019 International Conference on the Foundations of Digital Games
(2019).
Conference
Pradyumna Tambwekar,
Murtaza Dhuliawala,
Lara J. Martin,
Animesh Mehta,
Brent Harrison,
and Mark O. Riedl
Controllable Neural Story Plot Generation via Reward Shaping
Proceedings of the 2019 International Joint Conference on Artificial Intelligence
(2019).
arXiv
Conference
Prithviraj Ammanabrolu,
Ethan Tien,
Wesley Cheung,
Zhaochen Luo,
William Ma,
Lara J. Martin,
and Mark O. Riedl
Guided Neural Language Generation for Automated Storytelling
Proceedings of the 2019 ACL Workshop on Storytelling (StoryNLP)
(2019).
Workshop
Spencer Frazier
and Mark O. Riedl
Improving Deep Reinforcement Learning in Minecraft with Action Advice
Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2019).
arXiv
Conference
Zhiyu Lin,
Kyle Xiao,
and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2019).
arXiv
Conference
Matthew Guzdial
and Mark O. Riedl
Combinets: Creativity via Recombination of Neural Networks
Proceedings of the 2019 International Conference on Computational Creativity
(2019).
arXiv
Conference
Mark O. Riedl
Human-Centered Artificial Intelligence and Machine Learning
Human Behavior and Emerging Technologies
1
(2019).
arXiv
Journal
Matthew Guzdial,
Nicholas Liao,
Jonathan Chen,
Chen Shao-Yu,
Shukan Shah,
Vishwa Shah,
Joshua Reno,
Gillian Smith,
and Mark O. Riedl
Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators
Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors
(2019).
arXiv
Conference
Upol Ehsan,
Pradyumna Tambwekar,
Larry Chan,
Brent Harrison,
and Mark O. Riedl
Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptions
Proceedings of the 2019 ACM International Conference on Intelligent User Interfaces
(2019).
arXiv
Conference
Prithviraj Ammanabrolu
and Mark O. Riedl
Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning
Proceedings of the 2019 Conference of the North American Association for Computational Linguistics
(2019).
arXiv
Conference
2018
Alexander Zook
and Mark O. Riedl
Learning How Design Choices Impact Gameplay Behavior
IEEE Transactions on Games
11
(2018).
IEEE
Journal
Siddharth Srinivasan,
Richa Arora,
and Mark O. Riedl
A Simple and Effective Approach to the Story Cloze Test
Proceedings of NAACL 2018
(2018).
arXiv
Conference
Christopher Purdy,
Xinyu Wang,
Larry He,
and Mark O. Riedl
Predicting Generated Story Quality with Quantitative Measures
Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment
(2018).
PDF
Conference
Lara J. Martin,
Prithviraj Ammanabrolu,
Xinyu Wang,
William Hancock,
Shruti Singh,
Brent Harrison,
and Mark O. Riedl
Event Representations for Automated Story Generation with Deep Neural Nets
Proceedings of the 2018 Conference of the Association for the Advancement of Artificial Intelligence
(2018).
arXiv
Conference
Lara Martin,
Srijan Sood,
and Mark Riedl
Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games
Proceedings of the 2018 Joint Workshop on Workshop on Intelligent Cinematography and Editing and Intelligent Narrative Technologies
(2018).
PDF
Workshop
Zhiyu Lin,
Kyle Xiao,
and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2018 AAAI Workshop on Experimental AI in Games
(2018).
arXiv
Workshop
Zhiyu Lin,
Kyle Xiao,
and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games
(2018).
Workshop
Upol Ehsan,
Brent Harrison,
Larry Chan,
and Mark O Riedl
Rationalization: A neural machine translation approach to generating natural language explanations
Proceedings of the 2018 AAAI/ACM Conference on AI, Ethics, and Society
(2018).
arXiv
Conference
Brent Harrison,
Upol Ehsan,
and Mark O. Riedl
Guiding Reinforcement Learning Exploration Using Natural Language
Proceedings of the 2018 International Joint Conference on Autonomous Agents and Multi Agent Systems
(2018).
arXiv
Conference
Matthew Guzdial,
Shukan Shah,
and Mark Riedl
Towards Automated Let's Play Commentary
Proceedings of ther 2018 AAAI Workshop on Experimental AI in Games
(2018).
arXiv
Workshop
Matthew Guzdial
and Mark O. Riedl
Automated Game Design via Conceptual Expansion
Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment
(2018).
arXiv
Conference
Matthew Guzdial
and Mark O. Riedl
Combinatorial Creativity for Procedural Content Generation via Machine Learning
Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games
(2018).
PDF
Workshop
Matthew Guzdial,
Nicholas Liao,
Vishwa Shah,
and Mark O. Riedl
Creative Invention Benchmark
Proceedings of the 2018 International Conference on Computational Creativity
(2018).
arXiv
Conference
Matthew Guzdial,
Nicholas Liao,
and Mark Riedl
Co-Creative Level Design via Machine Learning
Proceedings of the 2018 AAAI Workshop on Experimental AI in Games
(2018).
arXiv
Workshop
2017
Kristin Siu,
Matthew Guzdial,
and Mark O. Riedl
Evaluating Singleplayer and Multiplayer in Human Computation Games
Proceedings of the 2017 International Conference on the Foundations of Digital Games
(2017).
PDF
Conference
Mark O. Riedl
and Brent. Harrison
Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems
Proceedings of the AAAI 2017 Workshop on SafeAI
(2017).
arXiv
Workshop
Lara J. Martin,
Prithviraj Ammanabrolu,
Xinyu Wang,
Shruti Singh,
Brent Harrison,
Murtaza Dhuliawala,
Pradyumna Tambwekar,
Animesh Mehta,
Richa Arora,
Nathan Dass,
Chris Purdy,
and Mark O. Riedl
Improvisational Storytelling Agents
Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design
(2017).
PDF
Workshop
Z. Lin,
B. Harrison,
A. Keech,
and M. O. Riedl
Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds
ArXiv:1709.03969
(2017).
arXiv
Nicholas Liao,
Matthew Guzdial,
and Mark O. Riedl
Deep Convolutional Player Modeling on Log and Level Data
Proceedings of the 2017 Conference on the Foundations of Digital Games
(2017).
PDF
Conference
Sam Krening,
Brent Harrison,
Karen Feigh,
Charles Isbell,
Mark O. Riedl,
and Andrea Thomaz
Learning from Explanations using Sentiment and Advice in RL
IEEE Transactions on Cognitive and Developmental Systems
(2017).
PDF
Brent Harrison,
Christopher Purdy,
and Mark O. Riedl
Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks.
Proceedings of the 2017 AAAI Workshop on Intelligent Narrative Technologies
(2017).
PDF
Workshop
Matthew Guzdial
and Mark O. Riedl
Combinatorial Meta Search
Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design
(2017).
PDF
Workshop
Matthew Guzdial
and Mark O. Riedl
Game Engine Learning from Video
Proceedings of the 2017 International Conference on Artificial Intelligence
(2017).
PDF
Conference
Matthew Guzdial,
Jonathan Chen,
Shao-Yu Chen,
and Mark O. Riedl
A General Level Design Editor for Co-creative Level Design
Proceedings of the AAAI 2017 Workshop on Experimental AI in Games
(2017).
PDF
Workshop
2016
Kristin Siu
and Mark Riedl
Reward Systems in Human Computation Games
Proceedings of the 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
(2016).
PDF
Conference
Mark O. Riedl
Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence
Proceedings of the CHI 2016 Workshop on Human Centered Machine Learning
(2016).
PDF
Workshop
Mark Riedl
and Brent Harrison
Using Stories to Teach Human Values to Artificial Agents
Proceedings of the 2nd International Workshop on AI, Ethics and Society
(2016).
PDF
Workshop
Christopher Purdy
and Mark O. Riedl
Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories
Proceedings of the 2016 International Conference on Interactive Digital Storytelling
(2016).
PDF
Conference
Laura J. Martin,
Brent Harrison,
and Mark O. Riedl
Improvisational Computational Storytelling in Open Worlds
Proceedings of the 2016 International Conference on Interactive Digital Storytelling
(2016).
PDF
Conference
Laura J. Martin,
Brent Harrison,
and Mark O. Riedl
Improvisational Computational Storytelling in Open Worlds
Proceedings of the 2016 International Conference on Interactive Digital Storytelling
(2016).
PDF
Conference
Brent Harrsion
and Mark O Riedl
Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents
Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2016).
PDF
Conference
Brent Harrison
and Mark Riedl
Towards Learning From Stories: An Approach for Interactive Machine Learning
Proceedings of the AAAI'16 Workshop on Symbiotic Cognitive Systems
(2016).
PDF
Workshop
Brent Harrison,
Siddhartha Banerjee,
and Mark O. Riedl
Learning from Stories: Using Natural Communication to Train Believable Agents
Proceedings of the 2016 IJCAI Workshop on Interactive Machine Learning
(2016).
PDF
Workshop
Matthew Guzdial
and Mark O. Riedl
Game Level Generation from Gameplay Videos
Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2016).
PDF
Conference
Matthew Guzdial
and Mark Riedl
Learning to Blend Computer Game Levels
Proceedings of the 2016 International Conference on Computational Creativity
(2016).
arXiv
Conference
Sasha Azad,
Carl Saldahna,
Cheng Hann Gan,
and Mark O. Riedl
Mixed Reality and Procedural Content Generation in Video Games
Proceedings of the 3rd AAAI Workshop on Experimental Artificial Intelligence in Games
(2016).
PDF
Workshop
Sasha Azad,
Carl Saldahna,
Cheng Hann Gan,
and Mark O. Riedl
Procedural Level Generation for Mixed Reality Games
Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2016).
PDF
Conference
2015
Alexander Zook,
Brent Harrison,
and Mark O. Riedl
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis
Proceedings of the 2015 Conference on the Foundations of Digital Games
(2015).
PDF
Conference
Hong Yu
and Mark O. Riedl
Automatic Generation of Game-based CAPTCHAs
Proceedings of the 2015 Workshop on Procedural Content Generation
(2015).
PDF
Workshop
Hong Yu
and Mark O. Riedl
Optimizing Players' Expected Enjoyment in Interactive Stories
Proceedings of the 11th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2015).
PDF
Conference
Mark O. Riedl
The Lovelace 2.0 Test of Artificial Creativity and Intelligence
Proceedings of the AAAI Workshop: Beyond the Turing Test
(2015).
arXiv
Workshop
Boyang Li
and Mark O. Riedl
Scheherazade: Crowd-Powered Interactive Narrative Generation
Proceedings of the 29th AAAI Conference on Artificial Intelligence
(2015).
PDF
Conference
Matthew Guzdial
and Mark O. Riedl
Toward Game Level Generation from Gameplay Videos
Proceedings of the 2015 Workshop on Procedural Content Generation
(2015).
arXiv
Workshop
Matthew Guzdial,
Brent Harrison,
Boyang Li,
and Mark O. Riedl
Crowdsourcing Open Interactive Narrative
Proceedings of the 2015 Conference on the Foundations of Digital Games
(2015).
PDF
Conference
Sauvik Das,
Alexander Zook,
and Mark. O. Riedl
Examining Game World Topology Personalization
Working Note in the Proceedings of the 2015 ACM SIGCHI Conference on Human-Computer Interaction
(2015).
PDF
Conference
2014
Alexander Zook
and Mark O. Riedl
Temporal Game Challenge Tailoring
IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games
(2014).
PDF
Alexander Zook
and Mark O. Riedl
Generating and Adapting Game Mechanics
Proceedings of the 2014 Foundations of Digital Games workshop on Procedural Content Generation in Games
(2014).
PDF
Conference
Alexander Zook
and Mark O. Riedl
Automatic Game Design via Mechanic Generation
Proceedings of the 28th AAAI Conference on Artificial Intelligence
(2014).
PDF
Conference
Alexander Zook,
Eric Fruchter,
and Mark O. Riedl
Automatic Playtesting for Game Parameter Tuning via Active Learning
Proceedings of the Ninth International Conference on the Foundations of Digital Games
(2014).
PDF
Conference
Hong Yu
and Mark O. Riedl
Personalized Interactive Narratives via Sequential Recommendation of Plot Points
IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games
6
(2014).
PDF
Journal
Kristin Siu,
Alexander Zook,
and Mark O. Riedl
Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose
Proceedings of the Ninth International Conference on the Foundations of Digital Games
(2014).
PDF
Conference
M.O. Riedl
and R. Michael Young
The Importance of Narrative as an Affective Instructional Strategy
Design Recommendations for Adaptive Intelligent Tutoring Systems: Adaptive Instructional Strategies
2
(2014).
PDF
Conference
Brian C. O'Neill
and Mark O. Riedl
Applying Qualitative Research Methods to Narrative Knowledge Engineering
Proceedings of the 2014 Workshop on Computational Models of Narrative
(2014).
PDF
Workshop
Brian C. O'Neill
and Mark O. Riedl
Dramatis: A Computational Model of Suspense
Proceedings of the 28th AAAI Conference on Artificial Intelligence
(2014).
PDF
Conference
Boyang Li,
Mohini Thakkar,
Yijie Wang,
and Mark O. Riedl
Data-Driven Alibi Story Telling for Social Believability
Proceedings of the 2014 Foundations of Digital Games workshop on Social Believability in Games
(2014).
PDF
Conference
Boyang Li
Learning Knowledge to Support Domain-Independent Narrative Intelligence
(2014).
PDF
Rania Hodhod,
Marc Huet,
and Mark O. Riedl
Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd
Proceedings of the AAAI Workshop on Experimental AI in Games
(2014).
PDF
Workshop
Spencer Frazier
and Mark O. Riedl
Persistent and Pervasive Real-World Sensing using Games
Proceedings of the 2nd AAAI Conference on Human Computation and Crowdsourcing, Works in Progress Track
(2014).
PDF
Conference
Spencer Frazier
and Mark O. Riedl
Toward Using Games and Artificial Intelligence to Proactively Sense the Real World
Proceedings of the 2014 AISB Symposium on AI and Games
(2014).
PDF
Conference
2013
Alexander Zook
and Mark O. Riedl
Game Conceptualization and Development Processes in the Global Game Jam
Proceedings of the FDG'13 Workshop on the Global Game Jam
(2013).
PDF
Workshop
Hong Yu
and Mark O. Riedl
Toward Personalized Guidance in Interactive Narratives
Proceedings of the 8th International Conference on the Foundations of Digital Games
(2013).
PDF
Conference
Hong Yu
and Mark O. Riedl
Data-Driven Personalized Drama Management
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2013).
PDF
Conference
Mark O. Riedl
and Vadim Bulitko
Interactive Narrative: An Intelligent Systems Approach
AI Magazine
34
(2013).
PDF
Journal
Brian O'Neill
A Computational Model of Suspense for the Augmentation of Intelligent Story Generation
(2013).
PDF
Boyang Li,
Stephen Lee-Urban,
and Mark O. Riedl
Crowdsourcing Interactive Fiction Games
Proceedings of the 8th International Conference on the Foundations of Digital Games
(2013).
PDF
Conference
Boyang Li,
Stephen Lee-Urban,
George Johnston,
and Mark O. Riedl
Story Generation with Crowdsourced Plot Graphs
Proceedings of the 27th AAAI Conference on Artificial Intelligence
(2013).
PDF
Conference
Nick Davis,
Alexander Zook,
Brian O'Neill,
Michael Nitsche,
and Mark Riedl
Creativity Support for Novice Digital Filmmaking
Proceedings of the 2013 ACM SIGCHI Conference on Human-Computer Interaction
(2013).
PDF
Conference
2012
Alexander Zook,
Mark O. Riedl,
Heather K. Holden,
Robert A. Sottilare,
and Keith W. Brawner
Automated Scenario Generation: Toward Tailored and Optimized Military Training in Virtual Environments
Proceedings of the 7th International Conference on the Foundations of Digital Games
(2012).
PDF
Conference
Alexander Zook
and Mark O. Riedl
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment
Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2012).
PDF
Conference
Alexander Zook,
Steve Lee-Urban,
Michael Drinkwater,
and Mark O. Riedl
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach
Proceedings of the Foundations of Digital Games 2012 Workshop On Procedural Content Generation in Games
(2012).
PDF
Workshop
Hong Yu
and Mark O. Riedl
A Sequential Recommendation Approach for Interactive Personalized Story Generation
Proceedings of the 11th International Conference on Autonomous Agents and Multi Agent Systems
(2012).
PDF
Conference
Mark O. Riedl
Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games
Proceedings of the 26th AAAI Conference on Artificial Intelligence
(2012).
PDF
Conference
Boyang Li,
Alexander Zook,
Nicholas Davis,
and Mark O. Riedl
Goal-Driven Conceptual Blending: A Computational Approach for Creativity
Proceedings of the 3rd International Conference on Computational Creativity
(2012).
PDF
Conference
Boyang Li,
Stephen Lee-Urban,
and Mark O. Riedl
Toward Autonomous Crowd-Powered Creation of Interactive Narratives
Proceedings of the 5th Workshop on Intelligent Narrative Technologies
(2012).
PDF
Workshop
Boyang Li,
Steve Lee-Urban,
D. Scott Appling,
and Mark O. Riedl
Automatically Learning to Tell Stories about Social Situations from the Crowd
Proceedings of the 2012 Workshop on Computational Models of Narrative
(2012).
PDF
Workshop
Boyang Li,
Stephen Lee-Urban,
D. Scott Appling,
and Mark O. Riedl
Crowdsourcing Narrative Intelligence
Advances in Cognitive Systems
2
(2012).
PDF
Journal
Boyang Li,
D. Scott Appling,
Stephen Lee-Urban,
and Mark O. Riedl
Learning Sociocultural Knowledge via Crowdsourced Examples
Proceedings of the 4th Workshop on Human Computation
(2012).
PDF
Workshop
2011
Alexander Zook,
Mark O. Riedl,
and Brian Magerko
Understanding Human Creativity for Computational Play
Proceedings of the 2nd International Conference on Computational Creativity
(2011).
PDF
Conference
Alexander Zook,
Mark O. Riedl,
and Brian Magerko
Formally Modeling Pretend Object Play
Proceedings of the 8th ACM Conference on Creativity and Cognition
(2011).
PDF
Conference
Mark O. Riedl,
Boyang Li,
Hua Ai,
and Ashwin Ram
Robust and Authorable Multiplayer Interactive Narrative Experiences
Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment
(2011).
PDF
Conference
Brian O'Neill
and Mark O. Riedl
Simulating the Everyday Creativity of Readers
Proceedings of the 2nd International Conference on Computational Creativity
(2011).
PDF
Conference
Brian O'Neill
and Mark Riedl
Toward a Computational Framework of Suspense and Dramatic Arc
Proceedings of the 4th International Conference on Affective Computing and Intelligent Interaction
(2011).
PDF
Conference
Brian O'Neill
Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation
Proceedings of the 4th Conference on Affective Computing and Intelligent Interaction, Doctoral Consortium
(2011).
PDF
Conference
James Niehaus,
Boyang Li,
and Mark Riedl
Automated Scenario Adaptation in Support of Intelligent Tutoring Systems
Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Special Track on Intelligent Tutoring Systems
(2011).
PDF
Conference
Andrew Macvean
and Mark O. Riedl
Evaluating Enjoyment Within Alternate Reality Games
Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques
(2011).
PDF
Conference
Andrew MacVean
and Mark O. Riedl
An Enjoyment Metric for the Evaluation of Alternate Reality Games
Proceedings of the 6th International Conference on the Foundations of Digital Games
(2011).
PDF
Conference
Andrew MacVean,
Sanjeet Hajarnis,
Brandon Headrick,
Aziel Ferguson,
Chinmay Barve,
Devika Karnik,
and Mark O. Riedl
WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
(2011).
PDF
Conference
Boyang Li
and Mark O. Riedl
A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies
Proceedings of the 4th Workshop on Intelligent Narrative Technologies
(2011).
PDF
Workshop
Sanjeet Hajarnis,
Christina Leber,
Hua Ai,
Mark Riedl,
and Ashwin Ram
A Case Base Planning Approach for Dialogue Generation in Digital Movie Design
Proceedings of the 19th International Conference on Case Based Reasoning
(2011).
PDF
Conference
Sanjeet Hajarnis,
Brandon Headrick,
Aziel Ferguson,
and Mark O. Riedl
Scaling Mobile Alternate Reality Games with Geo-Location Translation
Proceedings of the 4th International Conference on Interactive Digital Storytelling
(2011).
PDF
Conference
Sanjeet Hajarnis,
Chinmay Barve,
Devika Karnik,
and Mark O. Riedl
Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility
Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society
(2011).
PDF
Conference
Nicholas Davis,
Boyang Li,
Brian O'Neill,
and Mark O. Riedl
Distributed Creative Cognition in Digital Filmmaking
Proceedings of the 8th ACM Conference on Creativity and Cognition
(2011).
PDF
Conference
Fatima Boujarwah,
Mark O. Riedl,
Gregory Abowd,
and Rosa Arriaga
REACT: Intelligent Authoring of Social Skills Instructional Modules for Adolescents with High-Functioning Autism
ACM SIGACCESS Newsletter
99
(2011).
PDF
Journal
2010
Mark O. Riedl,
David Thue,
and Vadim Bulitko
Game AI as Storytelling
Applied Research in Artificial Intelligence for Computer Games
(2010).
PDF
Conference
Mark O. Riedl
and Boyang Li
Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum
Workshop on Collaborative Human/AI Control for Interactive Experiences
(2010).
PDF
Workshop
Mark O. Riedl
A Comparison of Interactive Narrative System Approaches Using Human Improvisational Actors
Workshop on Intelligent Narrative Technologies III
(2010).
PDF
Workshop
Mark Riedl
Scalable Personalization of Interactive Experiences through Creative Automation
Computers In Entertainment
8
(2010).
PDF
Journal
Boyang Li
and Mark O. Riedl
Planning for Individualized Experiences with Quest-Centric Game Adaptation
ICAPS 2010 Workshop on Planning in Games
(2010).
PDF
Workshop
Boyang Li
and Mark O. Riedl
An Offline Planning Approach to Game Plotline Adaptation
Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference
(2010).
PDF
Conference
Chinmay Barve,
Sanjeet Hajarnis,
Sanjeet Karnik,
and Mark O. Riedl
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools
Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference
(2010).
PDF
Conference
Mark O. Riedl
and R. Michael Young
Narrative Planning: Balancing Plot and Character
Journal of Artificial Intelligence Research
39
(2010).
arXiv
Journal
2009
David L. Roberts,
Mark O. Riedl,
and Charles Isbell
Beyond Adversarial: The Case for Game AI as Storytelling
Proceedings of the 2009 Conference of the Digital Games Research Association
(2009).
PDF
Conference
Mark O. Riedl
and Carlos Le'on
Generating Story Analogues
Proceedings of the 5th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2009).
PDF
Conference
Brian O'Neill,
Mark Riedl,
and Michael Nitsche
Towards Intelligent Authoring Tools for Machinima Creation
Proceedings of the 27th CHI Conference, Works in Progress Track
(2009).
PDF
Conference
Brian O'Neill
and Mark O. Riedl
Supporting Human Creative Story Authoring with a Synthetic Audience
Proceedings of the 7th Creativity and Cognition Conference
(2009).
PDF
Conference
James Niehaus
and Mark O. Riedl
Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations
Proceedings of the 14th International Conference on Artificial Intelligence in Education Workshop on Intelligent Educational Games
(2009).
PDF
Workshop
James Niehaus
and Mark O. Riedl
Toward Scenario Adaptation for Learning
Proceedings of the 14th International Conference on Artificial Intelligence in Education (AIED)
(2009).
PDF
Conference
Brian Magerko,
Waleed Manzoul,
Mark Riedl,
Allan Baumer,
Daniel Fuller,
Kurt Luther,
and Celia Pearce
An Empirical Study of Cognition and Theatrical Improvisation
Proceedings of the 7th Creativity and Cognition Conference
(2009).
PDF
Conference
Adam Fitzgerald,
Gurlal Kahlon,
and Mark O. Riedl
A Computational Model of Emotional Response to Stories
Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling
(2009).
PDF
Conference
Mark O. Riedl
and Brian O'Neill
Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity
Proceedings of the 2009 CHI Workshop on Computational Creativity Support
(2009).
PDF
Workshop
Mark O. Riedl,
Jackie Isbell,
Rosa Arriaga,
Fatima Boujarwah,
Hwajung Hong,
and L. Juane Heflin
Toward Assisted Authoring of Social Skill Scenarios for Young Adults with High Functioning Autism
Working notes of the International Joint Conference on Artificial Intelligence, Workshop on Intelligent Systems for Assisted Cognition
(2009).
PDF
Workshop
Mark O. Riedl,
Rosa Arriaga,
Fatima Boujarwah,
Hwajung Hong,
Jackie Isbell,
and L. Juane Heflin
Graphical Social Scenarios: Toward Intervention and Authoring for Adolescents with High Functioning Autism
Proceedings of the of the AAAI Fall Symposium on Virtual Healthcare Interaction
(2009).
PDF
Conference
Mark O. Riedl
Incorporating Authorial Intent into Generative Narrative Systems
Intelligent Narrative Technologies II: Papers from the 2009 Spring Symposium (Technical Report SS-09-06)
(2009).
PDF
Conference
2008
Mei Si,
Stacy Marsella,
and Mark O. Riedl
Integrating Plot-Centric and Character-Centric Processes for Authoring Interactive Drama
Proceedings of the 4th AAAI Conference on AI and Interactive Digital Entertainment
(2008).
PDF
Conference
Mei Si,
Stacy Marsella,
and Mark O. Riedl
Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity
Creative Intelligent Systems: Papers from the 2008 Spring Symposium
(2008).
PDF
Conference
Mark O. Riedl,
Andrew Stern,
Don M. Dini,
and Jason M. Alderman
Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training
International Transactions on System Science and Applications
3
(2008).
PDF
Journal
Mark O. Riedl
Intelligent Experience Management for Virtual Worlds
TCS Innovation Labs Workshop on Virtual Reality and its Applications to Enterprises
(2008).
Workshop
Mark O. Riedl
Computationally Creative Search for Stories
Proceedings of the 3rd International Conference on Design Computing and Cognition (DCC)
(2008).
PDF
Conference
Brian S. Magerko
and Mark O. Riedl
What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre
Proceedings of the 5th International Joint Workshop on Computational Creativity
(2008).
PDF
Workshop
Mark O. Riedl
and Neha Sugandh
Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck
Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling
(2008).
PDF
Conference
Mark O. Riedl,
Jonathan P. Rowe,
and David K. Elson
Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization
Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)
(2008).
PDF
Conference
Mark O. Riedl
Vignette-Based Story Planning: Creativity Through Exploration and Retrieval
Proceedings of the 5th International Joint Workshop on Computational Creativity
(2008).
PDF
Workshop
2007
David K. Elson
and Mark O. Riedl
A Lightweight Intelligent Virtual Cinematography System for Machinima Production
Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
(2007).
PDF
Conference
2006
Mark O. Riedl
and R. Michael Young
Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space
New Generation Computing
24
(2006).
PDF
Journal
Mark O. Riedl
and Andrew Stern
Failing Believably: Toward Strong Autonomy and Strong Story in Interactive Narratives
Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment
(2006).
PDF
Conference
Mark O. Riedl
and Andrew Stern
Believable Agents and Intelligent Story Adaptation for Interactive Storytelling
Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE)
(2006).
PDF
Conference
Mark O. Riedl
and Andrew Stern
Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training
Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS)
(2006).
PDF
Conference
2005
Mark O. Riedl
and R. Michael Young
An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems
Proceedings of the 5th International Conference on Intelligent Virtual Agents (IVA)
(2005).
PDF
Conference
Mark O. Riedl,
H. Chad Lane,
Randall Hill,
and William Swartout
Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture
Proceedings of the 13th International Conference on Artificial Intelligence in Education (AIED) Workshop on Narrative Learning Environments
(2005).
PDF
Workshop
2004
Mark O. Riedl
and R. Michael Young
An Intent-Driven Planner for Multi-Agent Story Generation
Proceedings of the 3rd International Conference on Autonomous Agents and Multi-Agent Systems
(2004).
PDF
Conference
2003
R. Michael Young
and Mark O. Riedl
Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds
Proceedings of the 2003 International Conference on Intelligent User Interfaces
(2003).
PDF
Conference
Mark O. Riedl,
C.J. Saretto,
and R. Michael Young
Managing Interaction between Users and Agents in a Multi-Agent Storytelling Environment
Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems
(2003).
PDF
Conference
Mark O. Riedl
and Robert St. Amant
Social Navigation: Modeling, Simulation, and Experimentation
Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS)
(2003).
PDF
Conference
Mark O. Riedl
and R. Michael Young
Character-Focused Narrative Planning for Execution in Virtual Worlds
Proceedings of the 2nd International Conference on Virtual Storytelling (ICVS)
(2003).
PDF
Conference
2002
David B. Christian,
Mark O. Riedl,
and R. Michael Young
Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games
Artificial Intelligence and Interactive Entertainment: Papers from the 2002 Spring Symposium (Technical Report SS-02-01)
(2002).
PDF
Conference
Mark O. Riedl
and Robert St. Amant
Towards Automated Exploration of Interactive Systems
Proceedings of the 7th International Conference on Intelligent User Interfaces (IUI)
(2002).
PDF
Conference
2001
Robert St. Amant,
Christopher G. Healey,
Mark O. Riedl,
Sarat Kocherlakota,
David A. Pegram,
and Mika Torhola
Intelligent Visualization in a Planning Simulation
Proceedings of the 6th International Conference on Intelligent User Interfaces
(2001).
PDF
Conference
Mark O. Riedl
A Computational Model and Classification Framework for Social Navigation
Proceedings of the 6th International Conference on Intelligent User Interfaces (IUI)
(2001).
PDF
Conference
1999
David A. Pegram,
Robert St. Amant,
and Mark O. Riedl
An Approach to Visual Interaction in Mixed-Initiative Planning
Proceedings of the 1999 AAAI Mixed-Initiative Intelligence Workshop
(1999).
PDF
Workshop