Publications

2021

Prithviraj Ammanabrolu and Mark Riedl
Learning Knowledge Graph-based World Models of Textual Environments
Thirty-fifth Conference on Neural Information Processing Systems (2021).
arXiv Conference bibtex

Xiangyu Peng, Prithviraj Ammanabrolu, and Mark Riedl
Explainable Reinforcement Learning Agents with Stacked Hierarchical Graph Attention
Workshop on Explainable Graph-based Machine Learning at AKBC (2021).
Workshop bibtex

Ashutosh Baheti, Maarten Sap, Alan Ritter, and Mark O. Riedl
Just Say No: Analyzing the Stance of Neural Dialogue Generation in Offensive Contexts
Proceedings of EMNLP 2021 (2021).
arXiv Conference bibtex

Sarah Wiegreffe, Ana Marasovic, and Noah A. Smith
Measuring Association Between Labels and Free-Text Rationales
Proceedings of NAACL 2021 (2021).
arXiv Conference bibtex

Sarah Wiegreffe and Ana Marasovic
Teach Me to Explain: A Review of Datasets for Explainable NLP
Proceedings of the 2021 Conference on Neural Information Processing Systems (2021).
arXiv Conference bibtex

Upol Ehsan, Samir Passi, Q. Vera Liao, Larry Chan, I-Hsiang Lee, Michael Muller, and Mark O. Riedl
The Who in Explainable AI: How AI Background Shapes Perceptions of AI Explanations
arXiv:2107.13509 (2021).
arXiv bibtex

Prithviraj Ammanabrolu and Mark O. Riedl
Learning Knowledge Graph-based World Models of Textual Environments
arXiv (2021).
arXiv bibtex

Prithviraj Ammanabrolu and Mark O. Riedl
Modeling Worlds in Text
Proceedings of the 2021 Conference on Neural Information Processing Systems, Benchmarks Track (2021).
arXiv Conference bibtex

Xiangyu Peng, Jonathan C. Balloch, and Mark O. Riedl
Detecting and Adapting to Novelty in Games
Proceedings of the AAAI21 Workshop on on Reinforcement Learning in Games (2021).
arXiv Workshop bibtex

Wai Man Si, Prithviraj Ammanabrolu, and Mark O. Riedl
Telling Stories through Multi-User Dialogue by Modeling Character Relations
Proceedings of the 2021 SIGDIAL Conference (2021).
arXiv Conference bibtex

Amal Alabdulkarim, Siyan Li, and Xiangyu Peng
Automatic Story Generation: Challenges and Attempts
Proceedings of the 3rd Workshop on Narrative Understanding (2021).
arXiv Workshop bibtex

Louis Castricato, Spencer Frazier, Jonathan Balloch, and Mark O. Riedl
Tell Me A Story Like I'm Five: Story Generation via Question Answering
Proceedings of the 3rd Workshop on Narrative Understanding (2021).
Workshop bibtex

Prithviraj Ammanabrolu and Mark O. Riedl
Telling Stories through Multi-User Dialogue by Modeling Character Relations
Proceedings of the 3rd Workshop on Narrative Understanding (2021).
Workshop bibtex

Louis Castricato, Stella Biderman, Rogelio E. Cardona-Rivera, and David Thue
Towards a Formal Model of Narratives
Proceedings of the 3rd Workshop on Narrative Understanding (2021).
arXiv Workshop bibtex

Zhiyu Lin and Mark O. Riedl
Plug-and-Blend: A Framework for Controllable Story Generation with Blended Control Codes
Proceedings of the 2021 AAAI Conference on AI and Interactive Digital Entertainment (2021).
arXiv Conference bibtex

Louis Castricato, Spencer Frazier, Jonathan Balloch, and Mark O. Riedl
Fabula Entropy Indexing: Objective Measures of Story Coherence
Proceedings of the 3rd Workshop on Narrative Understanding (2021).
arXiv Workshop bibtex

Md Sultan Al Nahian, Spencer Frazier, Brent Harrison, and Mark O. Riedl
Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior
arXiv:2104.09469 (2021).
arXiv bibtex

Ronal Singh, Upol Ehsan, Marc Cheong, Mark O. Riedl, and Tim Miller
LEx: A Framework for Operationalising Layers of Machine Learning Explanations
Proceedings of the CHI Workshop on Operationalizing Human-Centered Perspectives in Explainable AI (2021).
arXiv Workshop bibtex

Xiangyu Peng, Siyan Li, Sarah Wiegreffe, and Mark O. Riedl
Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoning
Proceedings of the 3rd Workshop on Narrative Understanding (2021).
arXiv Workshop bibtex

D. Srivastava, Spencer Frazier, Mark O. Riedl, and K. Feigh
Effect of Interaction Design of Reinforcement Learning Agents on Human Satisfaction in Partially Observable Domains
International Joint Conference on Computer Vision, Imaging, and Computer Graphics Theory and Applications (2021).
Conference bibtex

O. Nov, Y. Aphinyanaphongs, Y. Lui, D. Mann, M. Porfiri, Mark O. Riedl, J. Rizzo, and B. Wiesenfeld
The transformation of patient-clinician relationships with AI-based medical advice
Communications of the ACM 64 (2021).
ACM/DL Journal bibtex

Upol Ehsan, Q. Liao, Michael J. Muller, Mark O. Riedl, and Justin D. Weisz
Expanding Explainability: Towards Social Transparency in AI systems
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (2021).
arXiv Conference bibtex

Prithviraj Ammanabrolu and Mark O Riedl
Situated Language Learning via Interactive Narratives
arXiv preprint arXiv:2103.09977 (2021).
arXiv bibtex

Upol Ehsan, Philipp Wintersberger, Q. V. Liao, Martina Mara, M. Streit, Sandra Wachter, A. Riener, and Mark O. Riedl
Operationalizing Human-Centered Perspectives in Explainable AI
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (2021).
ACM/DL Conference bibtex

2020

Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo, and Mark O Riedl
Exploration Strategies for Text-Adventure Agents
Proceedings of the IJCAI Knowledge-based Reinforcement Learning Workshop (2020).
Workshop bibtex

Matthew Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Cot'e, and Xingdi Yuan
Interactive Fiction Games: A Colossal Adventure
Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI) (2020).
arXiv Conference bibtex

Prithviraj Ammanabrolu and Matthew Hausknecht
Graph Constrained Reinforcement Learning for Natural Language Action Spaces
International Conference on Learning Representations (2020).
OpenReview Conference bibtex

Matthew J. Guzdial and Mark O. Riedl
Conceptual Game Expansion
ArXiv:2002.09636 (2020).
arXiv bibtex

Spencer Frazier, Md Sultan Al Nahian, Mark O. Riedl, and Brent Harrison
Learning Norms from Stories: A Prior for Value Aligned Agents
Proceedings of the AAAI/ACM Conference on AI, Ethics, and Society (2020).
arXiv Conference bibtex

Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, and Mark O Riedl
Bringing stories alive: Generating interactive fiction worlds
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20) (2020).
arXiv Conference bibtex

Upol Ehsan and Mark O. Riedl
Human-centered Explainable AI: Towards a Reflective Sociotechnical Approach
Proceedings of HCI International 2020: 22nd International Conference On Human-Computer Interaction (2020).
arXiv Conference bibtex

Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht, and Mark O Riedl
How to avoid being eaten by a grue: Structured exploration strategies for textual worlds
arXiv preprint arXiv:2006.07409 (2020).
arXiv bibtex

Prithviraj Ammanabrolu, Wesley Cheung, William Broniec, and Mark O Riedl
Automated Storytelling via Causal, Commonsense Plot Ordering
AAAI Conference on Artificial Intelligence (2020).
arXiv Conference bibtex

Mark O. Riedl
Weird AI Yankovic: Generating Parody Lyrics
Proceedings of the NeurIPS Workshop on Machine Learning for Creativity and Design (2020).
arXiv Workshop bibtex

Xiangyu Peng, S. Li, Spencer Frazier, and Mark O. Riedl
Reducing Non-Normative Text Generation from Language Models
International Conference on Natural Language Generation (2020).
arXiv Conference bibtex

Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu, and Mark O Riedl
Playing Text-Based Games with Common Sense
Proceedings of the NeurIPS Wordplay workshop (2020).
arXiv Conference bibtex

2019

Andrew Hoyt, Matthew J. Guzdial, Yalini Kumar, Gillian Smith, and Mark O. Riedl
Integrating Automated Play in Level Co-Creation
Proceedings of the AAAI Workshop on Experimental AI in Games (2019).
arXiv Workshop bibtex

Prithviraj Ammanabrolu, William Broniec, Alex Mueller, and Mark O. Jeremy Paul
Toward Automated Quest Generation in Text-Adventure Games
Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation (2019).
arXiv Workshop bibtex

Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung, Zhaochen Luo, William Ma, Lara J. Martin, and Mark O. Riedl
Story Realization: Expanding Plot Events into Sentences
Proceedings of AAAI 2020 (2019).
arXiv Conference bibtex

Prithviraj Ammanabrolu and Mark O. Riedl
Transfer in Deep Reinforcement Learning using Knowledge Graphs
Proceedings of the EMNLP Workshop on TextGraphs: Graph-based Methods for Natural Language Processing (2019).
arXiv Workshop bibtex

Zijin Lou, Matthew Guzdial, and Mark O. Riedl
Making CNNs for Video Parsing Accessible
Proceedings of the 2019 International Conference on the Foundations of Digital Games (2019).
Conference bibtex

Pradyumna Tambwekar, Murtaza Dhuliawala, Lara J. Martin, Animesh Mehta, Brent Harrison, and Mark O. Riedl
Controllable Neural Story Plot Generation via Reward Shaping
Proceedings of the 2019 International Joint Conference on Artificial Intelligence (2019).
arXiv Conference bibtex

Prithviraj Ammanabrolu, Ethan Tien, Wesley Cheung, Zhaochen Luo, William Ma, Lara J. Martin, and Mark O. Riedl
Guided Neural Language Generation for Automated Storytelling
Proceedings of the 2019 ACL Workshop on Storytelling (StoryNLP) (2019).
Workshop bibtex

Spencer Frazier and Mark O. Riedl
Improving Deep Reinforcement Learning in Minecraft with Action Advice
Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2019).
arXiv Conference bibtex

Zhiyu Lin, Kyle Xiao, and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2019).
arXiv Conference bibtex

Matthew Guzdial and Mark O. Riedl
Combinets: Creativity via Recombination of Neural Networks
Proceedings of the 2019 International Conference on Computational Creativity (2019).
arXiv Conference bibtex

Mark O. Riedl
Human-Centered Artificial Intelligence and Machine Learning
Human Behavior and Emerging Technologies 1 (2019).
arXiv Journal bibtex

Matthew Guzdial, Nicholas Liao, Jonathan Chen, Chen Shao-Yu, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, and Mark O. Riedl
Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators
Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors (2019).
arXiv Conference bibtex

Upol Ehsan, Pradyumna Tambwekar, Larry Chan, Brent Harrison, and Mark O. Riedl
Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptions
Proceedings of the 2019 ACM International Conference on Intelligent User Interfaces (2019).
arXiv Conference bibtex

Prithviraj Ammanabrolu and Mark O. Riedl
Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning
Proceedings of the 2019 Conference of the North American Association for Computational Linguistics (2019).
arXiv Conference bibtex

2018

Alexander Zook and Mark O. Riedl
Learning How Design Choices Impact Gameplay Behavior
IEEE Transactions on Games 11 (2018).
IEEE Journal bibtex

Siddharth Srinivasan, Richa Arora, and Mark O. Riedl
A Simple and Effective Approach to the Story Cloze Test
Proceedings of NAACL 2018 (2018).
arXiv Conference bibtex

Christopher Purdy, Xinyu Wang, Larry He, and Mark O. Riedl
Predicting Generated Story Quality with Quantitative Measures
Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018).
PDF Conference bibtex

Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang, William Hancock, Shruti Singh, Brent Harrison, and Mark O. Riedl
Event Representations for Automated Story Generation with Deep Neural Nets
Proceedings of the 2018 Conference of the Association for the Advancement of Artificial Intelligence (2018).
arXiv Conference bibtex

Lara Martin, Srijan Sood, and Mark Riedl
Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games
Proceedings of the 2018 Joint Workshop on Workshop on Intelligent Cinematography and Editing and Intelligent Narrative Technologies (2018).
PDF Workshop bibtex

Zhiyu Lin, Kyle Xiao, and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018).
arXiv Workshop bibtex

Zhiyu Lin, Kyle Xiao, and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games (2018).
Workshop bibtex

Brent Harrison, Upol Ehsan, and Mark O. Riedl
Guiding Reinforcement Learning Exploration Using Natural Language
Proceedings of the 2018 International Joint Conference on Autonomous Agents and Multi Agent Systems (2018).
arXiv Conference bibtex

Matthew Guzdial, Shukan Shah, and Mark Riedl
Towards Automated Let's Play Commentary
Proceedings of ther 2018 AAAI Workshop on Experimental AI in Games (2018).
arXiv Workshop bibtex

Matthew Guzdial and Mark O. Riedl
Automated Game Design via Conceptual Expansion
Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018).
arXiv Conference bibtex

Matthew Guzdial and Mark O. Riedl
Combinatorial Creativity for Procedural Content Generation via Machine Learning
Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games (2018).
PDF Workshop bibtex

Matthew Guzdial, Nicholas Liao, Vishwa Shah, and Mark O. Riedl
Creative Invention Benchmark
Proceedings of the 2018 International Conference on Computational Creativity (2018).
arXiv Conference bibtex

Matthew Guzdial, Nicholas Liao, and Mark Riedl
Co-Creative Level Design via Machine Learning
Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018).
arXiv Workshop bibtex

2017

Kristin Siu, Matthew Guzdial, and Mark O. Riedl
Evaluating Singleplayer and Multiplayer in Human Computation Games
Proceedings of the 2017 International Conference on the Foundations of Digital Games (2017).
PDF Conference bibtex

Mark O. Riedl and Brent. Harrison
Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems
Proceedings of the AAAI 2017 Workshop on SafeAI (2017).
arXiv Workshop bibtex

Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang, Shruti Singh, Brent Harrison, Murtaza Dhuliawala, Pradyumna Tambwekar, Animesh Mehta, Richa Arora, Nathan Dass, Chris Purdy, and Mark O. Riedl
Improvisational Storytelling Agents
Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design (2017).
PDF Workshop bibtex

Z. Lin, B. Harrison, A. Keech, and M. O. Riedl
Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds
ArXiv:1709.03969 (2017).
arXiv bibtex

Nicholas Liao, Matthew Guzdial, and Mark O. Riedl
Deep Convolutional Player Modeling on Log and Level Data
Proceedings of the 2017 Conference on the Foundations of Digital Games (2017).
PDF Conference bibtex

Sam Krening, Brent Harrison, Karen Feigh, Charles Isbell, Mark O. Riedl, and Andrea Thomaz
Learning from Explanations using Sentiment and Advice in RL
IEEE Transactions on Cognitive and Developmental Systems (2017).
PDF bibtex

Brent Harrison, Christopher Purdy, and Mark O. Riedl
Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks.
Proceedings of the 2017 AAAI Workshop on Intelligent Narrative Technologies (2017).
PDF Workshop bibtex

Brent Harrison, Upol Ehsan, and Mark O. Riedl
Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanations
Proceedings of the 1st AAAI Conference on AI, Ethics, and Society (2017).
arXiv Conference bibtex

Matthew Guzdial and Mark O. Riedl
Combinatorial Meta Search
Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design (2017).
PDF Workshop bibtex

Matthew Guzdial and Mark O. Riedl
Game Engine Learning from Video
Proceedings of the 2017 International Conference on Artificial Intelligence (2017).
PDF Conference bibtex

Matthew Guzdial, Jonathan Chen, Shao-Yu Chen, and Mark O. Riedl
A General Level Design Editor for Co-creative Level Design
Proceedings of the AAAI 2017 Workshop on Experimental AI in Games (2017).
PDF Workshop bibtex

2016

Kristin Siu and Mark Riedl
Reward Systems in Human Computation Games
Proceedings of the 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (2016).
PDF Conference bibtex

Mark O. Riedl
Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence
Proceedings of the CHI 2016 Workshop on Human Centered Machine Learning (2016).
PDF Workshop bibtex

Mark Riedl and Brent Harrison
Using Stories to Teach Human Values to Artificial Agents
Proceedings of the 2nd International Workshop on AI, Ethics and Society (2016).
PDF Workshop bibtex

Christopher Purdy and Mark O. Riedl
Reading Between the Lines: Using Plot Graphs to Draw Inferences From Stories
Proceedings of the 2016 International Conference on Interactive Digital Storytelling (2016).
PDF Conference bibtex

Laura J. Martin, Brent Harrison, and Mark O. Riedl
Improvisational Computational Storytelling in Open Worlds
Proceedings of the 2016 International Conference on Interactive Digital Storytelling (2016).
PDF Conference bibtex

Laura J. Martin, Brent Harrison, and Mark O. Riedl
Improvisational Computational Storytelling in Open Worlds
Proceedings of the 2016 International Conference on Interactive Digital Storytelling (2016).
PDF Conference bibtex

Brent Harrsion and Mark O Riedl
Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents
Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016).
PDF Conference bibtex

Brent Harrison and Mark Riedl
Towards Learning From Stories: An Approach for Interactive Machine Learning
Proceedings of the AAAI'16 Workshop on Symbiotic Cognitive Systems (2016).
PDF Workshop bibtex

Brent Harrison, Siddhartha Banerjee, and Mark O. Riedl
Learning from Stories: Using Natural Communication to Train Believable Agents
Proceedings of the 2016 IJCAI Workshop on Interactive Machine Learning (2016).
PDF Workshop bibtex

Matthew Guzdial and Mark O. Riedl
Game Level Generation from Gameplay Videos
Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016).
PDF Conference bibtex

Matthew Guzdial and Mark Riedl
Learning to Blend Computer Game Levels
Proceedings of the 2016 International Conference on Computational Creativity (2016).
arXiv Conference bibtex

Sasha Azad, Carl Saldahna, Cheng Hann Gan, and Mark O. Riedl
Mixed Reality and Procedural Content Generation in Video Games
Proceedings of the 3rd AAAI Workshop on Experimental Artificial Intelligence in Games (2016).
PDF Workshop bibtex

Sasha Azad, Carl Saldahna, Cheng Hann Gan, and Mark O. Riedl
Procedural Level Generation for Mixed Reality Games
Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016).
PDF Conference bibtex

2015

Alexander Zook, Brent Harrison, and Mark O. Riedl
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis
Proceedings of the 2015 Conference on the Foundations of Digital Games (2015).
PDF Conference bibtex

Hong Yu and Mark O. Riedl
Automatic Generation of Game-based CAPTCHAs
Proceedings of the 2015 Workshop on Procedural Content Generation (2015).
PDF Workshop bibtex

Hong Yu and Mark O. Riedl
Optimizing Players' Expected Enjoyment in Interactive Stories
Proceedings of the 11th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2015).
PDF Conference bibtex

Mark O. Riedl
The Lovelace 2.0 Test of Artificial Creativity and Intelligence
Proceedings of the AAAI Workshop: Beyond the Turing Test (2015).
arXiv Workshop bibtex

Boyang Li and Mark O. Riedl
Scheherazade: Crowd-Powered Interactive Narrative Generation
Proceedings of the 29th AAAI Conference on Artificial Intelligence (2015).
PDF Conference bibtex

Matthew Guzdial and Mark O. Riedl
Toward Game Level Generation from Gameplay Videos
Proceedings of the 2015 Workshop on Procedural Content Generation (2015).
arXiv Workshop bibtex

Matthew Guzdial, Brent Harrison, Boyang Li, and Mark O. Riedl
Crowdsourcing Open Interactive Narrative
Proceedings of the 2015 Conference on the Foundations of Digital Games (2015).
PDF Conference bibtex

Sauvik Das, Alexander Zook, and Mark. O. Riedl
Examining Game World Topology Personalization
Working Note in the Proceedings of the 2015 ACM SIGCHI Conference on Human-Computer Interaction (2015).
PDF Conference bibtex

2014

Alexander Zook and Mark O. Riedl
Temporal Game Challenge Tailoring
IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games (2014).
PDF bibtex

Alexander Zook and Mark O. Riedl
Generating and Adapting Game Mechanics
Proceedings of the 2014 Foundations of Digital Games workshop on Procedural Content Generation in Games (2014).
PDF Conference bibtex

Alexander Zook and Mark O. Riedl
Automatic Game Design via Mechanic Generation
Proceedings of the 28th AAAI Conference on Artificial Intelligence (2014).
PDF Conference bibtex

Alexander Zook, Eric Fruchter, and Mark O. Riedl
Automatic Playtesting for Game Parameter Tuning via Active Learning
Proceedings of the Ninth International Conference on the Foundations of Digital Games (2014).
PDF Conference bibtex

Hong Yu and Mark O. Riedl
Personalized Interactive Narratives via Sequential Recommendation of Plot Points
IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games 6 (2014).
PDF Journal bibtex

Kristin Siu, Alexander Zook, and Mark O. Riedl
Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose
Proceedings of the Ninth International Conference on the Foundations of Digital Games (2014).
PDF Conference bibtex

M.O. Riedl and R. Michael Young
The Importance of Narrative as an Affective Instructional Strategy
Design Recommendations for Adaptive Intelligent Tutoring Systems: Adaptive Instructional Strategies 2 (2014).
PDF Conference bibtex

Brian C. O'Neill and Mark O. Riedl
Applying Qualitative Research Methods to Narrative Knowledge Engineering
Proceedings of the 2014 Workshop on Computational Models of Narrative (2014).
PDF Workshop bibtex

Brian C. O'Neill and Mark O. Riedl
Dramatis: A Computational Model of Suspense
Proceedings of the 28th AAAI Conference on Artificial Intelligence (2014).
PDF Conference bibtex

Boyang Li, Mohini Thakkar, Yijie Wang, and Mark O. Riedl
Data-Driven Alibi Story Telling for Social Believability
Proceedings of the 2014 Foundations of Digital Games workshop on Social Believability in Games (2014).
PDF Conference bibtex

Boyang Li
Learning Knowledge to Support Domain-Independent Narrative Intelligence
(2014).
PDF bibtex

Rania Hodhod, Marc Huet, and Mark O. Riedl
Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd
Proceedings of the AAAI Workshop on Experimental AI in Games (2014).
PDF Workshop bibtex

Spencer Frazier and Mark O. Riedl
Persistent and Pervasive Real-World Sensing using Games
Proceedings of the 2nd AAAI Conference on Human Computation and Crowdsourcing, Works in Progress Track (2014).
PDF Conference bibtex

Spencer Frazier and Mark O. Riedl
Toward Using Games and Artificial Intelligence to Proactively Sense the Real World
Proceedings of the 2014 AISB Symposium on AI and Games (2014).
PDF Conference bibtex

2013

Alexander Zook and Mark O. Riedl
Game Conceptualization and Development Processes in the Global Game Jam
Proceedings of the FDG'13 Workshop on the Global Game Jam (2013).
PDF Workshop bibtex

Hong Yu and Mark O. Riedl
Toward Personalized Guidance in Interactive Narratives
Proceedings of the 8th International Conference on the Foundations of Digital Games (2013).
PDF Conference bibtex

Hong Yu and Mark O. Riedl
Data-Driven Personalized Drama Management
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2013).
PDF Conference bibtex

Mark O. Riedl and Vadim Bulitko
Interactive Narrative: An Intelligent Systems Approach
AI Magazine 34 (2013).
PDF Journal bibtex

Brian O'Neill
A Computational Model of Suspense for the Augmentation of Intelligent Story Generation
(2013).
PDF bibtex

Boyang Li, Stephen Lee-Urban, and Mark O. Riedl
Crowdsourcing Interactive Fiction Games
Proceedings of the 8th International Conference on the Foundations of Digital Games (2013).
PDF Conference bibtex

Boyang Li, Stephen Lee-Urban, George Johnston, and Mark O. Riedl
Story Generation with Crowdsourced Plot Graphs
Proceedings of the 27th AAAI Conference on Artificial Intelligence (2013).
PDF Conference bibtex

Nick Davis, Alexander Zook, Brian O'Neill, Michael Nitsche, and Mark Riedl
Creativity Support for Novice Digital Filmmaking
Proceedings of the 2013 ACM SIGCHI Conference on Human-Computer Interaction (2013).
PDF Conference bibtex

2012

Alexander Zook, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, and Keith W. Brawner
Automated Scenario Generation: Toward Tailored and Optimized Military Training in Virtual Environments
Proceedings of the 7th International Conference on the Foundations of Digital Games (2012).
PDF Conference bibtex

Alexander Zook and Mark O. Riedl
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment
Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2012).
PDF Conference bibtex

Alexander Zook, Steve Lee-Urban, Michael Drinkwater, and Mark O. Riedl
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach
Proceedings of the Foundations of Digital Games 2012 Workshop On Procedural Content Generation in Games (2012).
PDF Workshop bibtex

Hong Yu and Mark O. Riedl
A Sequential Recommendation Approach for Interactive Personalized Story Generation
Proceedings of the 11th International Conference on Autonomous Agents and Multi Agent Systems (2012).
PDF Conference bibtex

Mark O. Riedl
Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games
Proceedings of the 26th AAAI Conference on Artificial Intelligence (2012).
PDF Conference bibtex

Boyang Li, Alexander Zook, Nicholas Davis, and Mark O. Riedl
Goal-Driven Conceptual Blending: A Computational Approach for Creativity
Proceedings of the 3rd International Conference on Computational Creativity (2012).
PDF Conference bibtex

Boyang Li, Stephen Lee-Urban, and Mark O. Riedl
Toward Autonomous Crowd-Powered Creation of Interactive Narratives
Proceedings of the 5th Workshop on Intelligent Narrative Technologies (2012).
PDF Workshop bibtex

Boyang Li, Steve Lee-Urban, D. Scott Appling, and Mark O. Riedl
Automatically Learning to Tell Stories about Social Situations from the Crowd
Proceedings of the 2012 Workshop on Computational Models of Narrative (2012).
PDF Workshop bibtex

Boyang Li, Stephen Lee-Urban, D. Scott Appling, and Mark O. Riedl
Crowdsourcing Narrative Intelligence
Advances in Cognitive Systems 2 (2012).
PDF Journal bibtex

Boyang Li, D. Scott Appling, Stephen Lee-Urban, and Mark O. Riedl
Learning Sociocultural Knowledge via Crowdsourced Examples
Proceedings of the 4th Workshop on Human Computation (2012).
PDF Workshop bibtex

2011

Alexander Zook, Mark O. Riedl, and Brian Magerko
Understanding Human Creativity for Computational Play
Proceedings of the 2nd International Conference on Computational Creativity (2011).
PDF Conference bibtex

Alexander Zook, Mark O. Riedl, and Brian Magerko
Formally Modeling Pretend Object Play
Proceedings of the 8th ACM Conference on Creativity and Cognition (2011).
PDF Conference bibtex

Mark O. Riedl, Boyang Li, Hua Ai, and Ashwin Ram
Robust and Authorable Multiplayer Interactive Narrative Experiences
Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment (2011).
PDF Conference bibtex

Brian O'Neill and Mark O. Riedl
Simulating the Everyday Creativity of Readers
Proceedings of the 2nd International Conference on Computational Creativity (2011).
PDF Conference bibtex

Brian O'Neill and Mark Riedl
Toward a Computational Framework of Suspense and Dramatic Arc
Proceedings of the 4th International Conference on Affective Computing and Intelligent Interaction (2011).
PDF Conference bibtex

Brian O'Neill
Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation
Proceedings of the 4th Conference on Affective Computing and Intelligent Interaction, Doctoral Consortium (2011).
PDF Conference bibtex

James Niehaus, Boyang Li, and Mark Riedl
Automated Scenario Adaptation in Support of Intelligent Tutoring Systems
Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Special Track on Intelligent Tutoring Systems (2011).
PDF Conference bibtex

Andrew Macvean and Mark O. Riedl
Evaluating Enjoyment Within Alternate Reality Games
Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques (2011).
PDF Conference bibtex

Andrew MacVean and Mark O. Riedl
An Enjoyment Metric for the Evaluation of Alternate Reality Games
Proceedings of the 6th International Conference on the Foundations of Digital Games (2011).
PDF Conference bibtex

Andrew MacVean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, and Mark O. Riedl
WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (2011).
PDF Conference bibtex

Boyang Li and Mark O. Riedl
A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies
Proceedings of the 4th Workshop on Intelligent Narrative Technologies (2011).
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Sanjeet Hajarnis, Christina Leber, Hua Ai, Mark Riedl, and Ashwin Ram
A Case Base Planning Approach for Dialogue Generation in Digital Movie Design
Proceedings of the 19th International Conference on Case Based Reasoning (2011).
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Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, and Mark O. Riedl
Scaling Mobile Alternate Reality Games with Geo-Location Translation
Proceedings of the 4th International Conference on Interactive Digital Storytelling (2011).
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Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, and Mark O. Riedl
Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility
Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society (2011).
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Nicholas Davis, Boyang Li, Brian O'Neill, and Mark O. Riedl
Distributed Creative Cognition in Digital Filmmaking
Proceedings of the 8th ACM Conference on Creativity and Cognition (2011).
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Fatima Boujarwah, Mark O. Riedl, Gregory Abowd, and Rosa Arriaga
REACT: Intelligent Authoring of Social Skills Instructional Modules for Adolescents with High-Functioning Autism
ACM SIGACCESS Newsletter 99 (2011).
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2010

Mark O. Riedl, David Thue, and Vadim Bulitko
Game AI as Storytelling
Applied Research in Artificial Intelligence for Computer Games (2010).
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Mark O. Riedl and Boyang Li
Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum
Workshop on Collaborative Human/AI Control for Interactive Experiences (2010).
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Mark O. Riedl
A Comparison of Interactive Narrative System Approaches Using Human Improvisational Actors
Workshop on Intelligent Narrative Technologies III (2010).
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Mark Riedl
Scalable Personalization of Interactive Experiences through Creative Automation
Computers In Entertainment 8 (2010).
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Boyang Li and Mark O. Riedl
Planning for Individualized Experiences with Quest-Centric Game Adaptation
ICAPS 2010 Workshop on Planning in Games (2010).
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Boyang Li and Mark O. Riedl
An Offline Planning Approach to Game Plotline Adaptation
Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010).
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Chinmay Barve, Sanjeet Hajarnis, Sanjeet Karnik, and Mark O. Riedl
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools
Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010).
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Mark O. Riedl and R. Michael Young
Narrative Planning: Balancing Plot and Character
Journal of Artificial Intelligence Research 39 (2010).
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2009

David L. Roberts, Mark O. Riedl, and Charles Isbell
Beyond Adversarial: The Case for Game AI as Storytelling
Proceedings of the 2009 Conference of the Digital Games Research Association (2009).
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Mark O. Riedl and Carlos Le'on
Generating Story Analogues
Proceedings of the 5th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2009).
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Brian O'Neill, Mark Riedl, and Michael Nitsche
Towards Intelligent Authoring Tools for Machinima Creation
Proceedings of the 27th CHI Conference, Works in Progress Track (2009).
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Brian O'Neill and Mark O. Riedl
Supporting Human Creative Story Authoring with a Synthetic Audience
Proceedings of the 7th Creativity and Cognition Conference (2009).
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James Niehaus and Mark O. Riedl
Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations
Proceedings of the 14th International Conference on Artificial Intelligence in Education Workshop on Intelligent Educational Games (2009).
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James Niehaus and Mark O. Riedl
Toward Scenario Adaptation for Learning
Proceedings of the 14th International Conference on Artificial Intelligence in Education (AIED) (2009).
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Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, and Celia Pearce
An Empirical Study of Cognition and Theatrical Improvisation
Proceedings of the 7th Creativity and Cognition Conference (2009).
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Adam Fitzgerald, Gurlal Kahlon, and Mark O. Riedl
A Computational Model of Emotional Response to Stories
Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling (2009).
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Mark O. Riedl and Brian O'Neill
Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity
Proceedings of the 2009 CHI Workshop on Computational Creativity Support (2009).
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Mark O. Riedl, Jackie Isbell, Rosa Arriaga, Fatima Boujarwah, Hwajung Hong, and L. Juane Heflin
Toward Assisted Authoring of Social Skill Scenarios for Young Adults with High Functioning Autism
Working notes of the International Joint Conference on Artificial Intelligence, Workshop on Intelligent Systems for Assisted Cognition (2009).
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Mark O. Riedl, Rosa Arriaga, Fatima Boujarwah, Hwajung Hong, Jackie Isbell, and L. Juane Heflin
Graphical Social Scenarios: Toward Intervention and Authoring for Adolescents with High Functioning Autism
Proceedings of the of the AAAI Fall Symposium on Virtual Healthcare Interaction (2009).
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Mark O. Riedl
Incorporating Authorial Intent into Generative Narrative Systems
Intelligent Narrative Technologies II: Papers from the 2009 Spring Symposium (Technical Report SS-09-06) (2009).
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2008

Mei Si, Stacy Marsella, and Mark O. Riedl
Integrating Plot-Centric and Character-Centric Processes for Authoring Interactive Drama
Proceedings of the 4th AAAI Conference on AI and Interactive Digital Entertainment (2008).
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Mei Si, Stacy Marsella, and Mark O. Riedl
Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity
Creative Intelligent Systems: Papers from the 2008 Spring Symposium (2008).
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Mark O. Riedl, Andrew Stern, Don M. Dini, and Jason M. Alderman
Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training
International Transactions on System Science and Applications 3 (2008).
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Mark O. Riedl
Intelligent Experience Management for Virtual Worlds
TCS Innovation Labs Workshop on Virtual Reality and its Applications to Enterprises (2008).
Workshop bibtex

Mark O. Riedl
Computationally Creative Search for Stories
Proceedings of the 3rd International Conference on Design Computing and Cognition (DCC) (2008).
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Brian S. Magerko and Mark O. Riedl
What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre
Proceedings of the 5th International Joint Workshop on Computational Creativity (2008).
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Mark O. Riedl and Neha Sugandh
Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck
Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling (2008).
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Mark O. Riedl, Jonathan P. Rowe, and David K. Elson
Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization
Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN) (2008).
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Mark O. Riedl
Vignette-Based Story Planning: Creativity Through Exploration and Retrieval
Proceedings of the 5th International Joint Workshop on Computational Creativity (2008).
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2007

David K. Elson and Mark O. Riedl
A Lightweight Intelligent Virtual Cinematography System for Machinima Production
Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2007).
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2006

Mark O. Riedl and R. Michael Young
Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space
New Generation Computing 24 (2006).
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Mark O. Riedl and Andrew Stern
Failing Believably: Toward Strong Autonomy and Strong Story in Interactive Narratives
Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (2006).
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Mark O. Riedl and Andrew Stern
Believable Agents and Intelligent Story Adaptation for Interactive Storytelling
Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) (2006).
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Mark O. Riedl and Andrew Stern
Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training
Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS) (2006).
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2005

Mark O. Riedl and R. Michael Young
An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems
Proceedings of the 5th International Conference on Intelligent Virtual Agents (IVA) (2005).
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Mark O. Riedl, H. Chad Lane, Randall Hill, and William Swartout
Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture
Proceedings of the 13th International Conference on Artificial Intelligence in Education (AIED) Workshop on Narrative Learning Environments (2005).
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2004

Mark O. Riedl and R. Michael Young
An Intent-Driven Planner for Multi-Agent Story Generation
Proceedings of the 3rd International Conference on Autonomous Agents and Multi-Agent Systems (2004).
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2003

R. Michael Young and Mark O. Riedl
Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds
Proceedings of the 2003 International Conference on Intelligent User Interfaces (2003).
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Mark O. Riedl, C.J. Saretto, and R. Michael Young
Managing Interaction between Users and Agents in a Multi-Agent Storytelling Environment
Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems (2003).
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Mark O. Riedl and Robert St. Amant
Social Navigation: Modeling, Simulation, and Experimentation
Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS) (2003).
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Mark O. Riedl and R. Michael Young
Character-Focused Narrative Planning for Execution in Virtual Worlds
Proceedings of the 2nd International Conference on Virtual Storytelling (ICVS) (2003).
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2002

David B. Christian, Mark O. Riedl, and R. Michael Young
Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games
Artificial Intelligence and Interactive Entertainment: Papers from the 2002 Spring Symposium (Technical Report SS-02-01) (2002).
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Mark O. Riedl and Robert St. Amant
Towards Automated Exploration of Interactive Systems
Proceedings of the 7th International Conference on Intelligent User Interfaces (IUI) (2002).
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2001

Robert St. Amant, Christopher G. Healey, Mark O. Riedl, Sarat Kocherlakota, David A. Pegram, and Mika Torhola
Intelligent Visualization in a Planning Simulation
Proceedings of the 6th International Conference on Intelligent User Interfaces (2001).
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Mark O. Riedl
A Computational Model and Classification Framework for Social Navigation
Proceedings of the 6th International Conference on Intelligent User Interfaces (IUI) (2001).
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1999

David A. Pegram, Robert St. Amant, and Mark O. Riedl
An Approach to Visual Interaction in Mixed-Initiative Planning
Proceedings of the 1999 AAAI Mixed-Initiative Intelligence Workshop (1999).
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