Creativity

2026

Madhuri Singh, Gennie Mansi, and Mark O. Riedl
Creating learning scaffolds for engineering design using Concept Catalyst
Proceedings of the International Society of the Learning Sciences Annual Meeting (2026).
arXiv Conference bibtexEducationCreativity

2024

Zhiyu Lin, Upol Ehsan, Rohan Agarwal, Samihan Dani, Vidushi Vashishth, and Mark Riedl
Beyond Following: Mixing Active Initiative into Computational Creativity
Proceedings of the AAAI Workshop on Experimental AI in Games (2024).
arXiv Workshop bibtexStorytellingReinforcement LearningCreativity

2023

Zhiyu Lin and M. O. Riedl
An Ontology of Co-Creative AI Systems
Proceedings of the 2024 NeurIPS Workshop on Machine Learning for Creativity and Design (2023).
arXiv Workshop bibtexCreativity

Zhiyu Lin, Upol Ehsan, Rohan Agarwal, Samihan Dani, Vidushi Vashishth, and Mark O. Riedl
Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems
Proceedings of the 2023 International Conference on Computational Creativity (2023).
arXiv Conference bibtexCreativity

Rohan Agarwal, Zhiyu Lin, and Mark O. Riedl
A Controllable Co-Creative Agent for Game System Design
ArXiv preprint arXiv:2308.02317 (2023).
arXiv bibtexCreativityGame Generation

2022

Zhiyu Lin, Rohan Agarwal, and Mark Riedl
Creative Wand: A System to Study Effects of Communications in Co-Creative Settings
Proceedings of the 2022 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2022).
arXiv Conference bibtexStorytellingCreativity

2020

Matthew J. Guzdial and Mark O. Riedl
Conceptual Game Expansion
ArXiv:2002.09636 (2020).
arXiv bibtexCreativityGame Generation

2019

Andrew Hoyt, Matthew J. Guzdial, Yalini Kumar, Gillian Smith, and Mark O. Riedl
Integrating Automated Play in Level Co-Creation
Proceedings of the AAAI Workshop on Experimental AI in Games (2019).
arXiv Workshop bibtexCreativityGame Generation

Matthew Guzdial and Mark O. Riedl
Combinets: Creativity via Recombination of Neural Networks
Proceedings of the 2019 International Conference on Computational Creativity (2019).
arXiv Conference bibtexCreativity

Matthew Guzdial, Nicholas Liao, Jonathan Chen, Chen Shao-Yu, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, and Mark O. Riedl
Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators
Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors (2019).
arXiv Conference bibtexCreativityGame Generation

2018

Zhiyu Lin, Kyle Xiao, and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games (2018).
Workshop bibtexCreativityGame Generation

Matthew Guzdial and Mark O. Riedl
Automated Game Design via Conceptual Expansion
Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018).
arXiv Conference bibtexCreativityGame Generation

Matthew Guzdial and Mark O. Riedl
Combinatorial Creativity for Procedural Content Generation via Machine Learning
Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games (2018).
PDF Workshop bibtexCreativityGame Generation

Matthew Guzdial, Josh Reno, Jonathan Chen, Gillian Smith, and Mark O. Riedl
Explainable PCGML via Design Patterns
Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018).
Workshop bibtexExplainable AICreativityGame Generation

Matthew Guzdial, Nicholas Liao, Vishwa Shah, and Mark O. Riedl
Creative Invention Benchmark
Proceedings of the 2018 International Conference on Computational Creativity (2018).
arXiv Conference bibtexCreativity

Matthew Guzdial, Nicholas Liao, and Mark Riedl
Co-Creative Level Design via Machine Learning
Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018).
arXiv Workshop bibtexCreativityGame Generation

2017

Matthew Guzdial and Mark O. Riedl
Combinatorial Meta Search
Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design (2017).
PDF Workshop bibtexCreativity

Matthew Guzdial, Jonathan Chen, Shao-Yu Chen, and Mark O. Riedl
A General Level Design Editor for Co-creative Level Design
Proceedings of the AAAI 2017 Workshop on Experimental AI in Games (2017).
PDF Workshop bibtexCreativityGame Generation

2015

Mark O. Riedl
The Lovelace 2.0 Test of Artificial Creativity and Intelligence
Proceedings of the AAAI Workshop: Beyond the Turing Test (2015).
arXiv Workshop bibtexCreativity

Matthew Guzdial and Mark O. Riedl
Toward Game Level Generation from Gameplay Videos
Proceedings of the 2015 Workshop on Procedural Content Generation (2015).
arXiv Workshop bibtexCreativityGame Generation

Matthew Guzdial and Mark O. Riedl
Intelligent Level Design Editor
(2015).
bibtexCreativityGame Generation

2013

Alexander Zook and Mark O. Riedl
Game Conceptualization and Development Processes in the Global Game Jam
Proceedings of the FDG'13 Workshop on the Global Game Jam (2013).
PDF Workshop bibtexCreativityGame Generation

Mark O. Riedl
Intelligent Narrative Generation: Creativity, Engagement, and Cognition
International Workshop on Perspectives of Information Technology (2013).
Workshop bibtexStorytellingCreativity

Nick Davis, Alexander Zook, Brian O'Neill, Michael Nitsche, and Mark Riedl
Creativity Support for Novice Digital Filmmaking
Proceedings of the 2013 ACM SIGCHI Conference on Human-Computer Interaction (2013).
PDF Conference bibtexCreativity

Nicholas Davis, Alexander Zook, Friedrich Kirschner, Mark O. Riedl, and Michael Nitsche
Techniques for Evaluating Novice-Oriented Creativity Support Tools
Proceedings of the CHI 2013 Workshop on Evaluation Methods for Creativity Support Environments (2013).
Workshop bibtexCreativity

2012

Boyang Li, Alexander Zook, Nicholas Davis, and Mark O. Riedl
Goal-Driven Conceptual Blending: A Computational Approach for Creativity
Proceedings of the 3rd International Conference on Computational Creativity (2012).
PDF Conference bibtexCreativity

2011

Alexander Zook, Mark O. Riedl, and Brian Magerko
Understanding Human Creativity for Computational Play
Proceedings of the 2nd International Conference on Computational Creativity (2011).
PDF Conference bibtexCreativity

Alexander Zook, Mark O. Riedl, and Brian Magerko
Formally Modeling Pretend Object Play
Proceedings of the 8th ACM Conference on Creativity and Cognition (2011).
PDF Conference bibtexCreativity

Mark O. Riedl and Andrew Macvean
Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring
Proceedings of the ACE 2011 Workshop on New Narrative Frontiers: Alternate Reality Games (2011).
Workshop bibtexCreativityGame Generation

Mark O. Riedl, Boyang Li, Hua Ai, and Ashwin Ram
Robust and Authorable Multiplayer Interactive Narrative Experiences
Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment (2011).
PDF Conference bibtexInteractive StoriesCreativity

Brian O'Neill, Andrea Piplica, Daniel Fuller, and Brian Magerko
A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions
Proceedings of the 4th International Conference on Interactive Digital Storytelling (2011).
Conference bibtexStorytellingCreativity

Michael Nitsche, Mark Riedl, and Nicholas Davis
Creativity, Cognition, and Machinima
Animation Journal 19 (2011).
Journal bibtexCreativityCinematography

Andrew MacVean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, and Mark O. Riedl
WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (2011).
PDF Conference bibtexCreativityGame Generation

Boyang Li and Mark O. Riedl
Creative Gadget Design in Fictions: Generating Novel Object Types in Analogical Spaces
Proceedings of the 8th ACM Conference on Creativity and Cognition (2011).
Conference bibtexStorytellingCreativity

Boyang Li and Mark O. Riedl
A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies
Proceedings of the 4th Workshop on Intelligent Narrative Technologies (2011).
PDF Workshop bibtexStorytellingCreativity

Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, and Mark O. Riedl
Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility
Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society (2011).
PDF Conference bibtexCreativityGame Generation

Nicholas Davis, Boyang Li, Brian O'Neill, and Mark O. Riedl
Distributed Creative Cognition in Digital Filmmaking
Proceedings of the 8th ACM Conference on Creativity and Cognition (2011).
PDF Conference bibtexCreativityCinematography

2010

Mark O. Riedl and Boyang Li
Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum
Workshop on Collaborative Human/AI Control for Interactive Experiences (2010).
PDF Workshop bibtexInteractive StoriesCreativityGame Generation

Mark O. Riedl
Case-Based Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation
Minds and Machines 20 (2010).
Journal bibtexStorytellingCreativity

Mark Riedl
Scalable Personalization of Interactive Experiences through Creative Automation
Computers In Entertainment 8 (2010).
PDF Journal bibtexInteractive StoriesCreativity

Boyang Li and Mark O. Riedl
Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach
Agents for Games and Simulations (2010).
Conference bibtexStorytellingInteractive StoriesCreativityGame Generation

Chinmay Barve, Sanjeet Hajarnis, Sanjeet Karnik, and Mark O. Riedl
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools
Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010).
PDF Conference bibtexCreativityGame Generation

2009

Mark O. Riedl and Carlos Le'on
Generating Story Analogues
Proceedings of the 5th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2009).
PDF Conference bibtexStorytellingCreativity

Brian O'Neill, Mark Riedl, and Michael Nitsche
Towards Intelligent Authoring Tools for Machinima Creation
Proceedings of the 27th CHI Conference, Works in Progress Track (2009).
PDF Conference bibtexCreativityCinematography

Brian O'Neill and Mark O. Riedl
Supporting Human Creative Story Authoring with a Synthetic Audience
Proceedings of the 7th Creativity and Cognition Conference (2009).
PDF Conference bibtexStorytellingCreativity

Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, and Celia Pearce
An Empirical Study of Cognition and Theatrical Improvisation
Proceedings of the 7th Creativity and Cognition Conference (2009).
PDF Conference bibtexCreativity

Mark O. Riedl and Brian O'Neill
Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity
Proceedings of the 2009 CHI Workshop on Computational Creativity Support (2009).
PDF Workshop bibtexCreativity

2008

Mark O. Riedl
Computationally Creative Search for Stories
Proceedings of the 3rd International Conference on Design Computing and Cognition (DCC) (2008).
PDF Conference bibtexStorytellingCreativity

Brian S. Magerko and Mark O. Riedl
What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre
Proceedings of the 5th International Joint Workshop on Computational Creativity (2008).
PDF Workshop bibtexCreativity

Mark O. Riedl, Jonathan P. Rowe, and David K. Elson
Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization
Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN) (2008).
PDF Conference bibtexStorytellingCreativityCinematography

Mark O. Riedl
Intelligent Narrative Computing: Creativity, Sense-Making, and Engagement
3rd International Colloquium in Creativity, Cognition, and Computers (2008).
Conference bibtexStorytellingCreativity

Mark O. Riedl
Vignette-Based Story Planning: Creativity Through Exploration and Retrieval
Proceedings of the 5th International Joint Workshop on Computational Creativity (2008).
PDF Workshop bibtexStorytellingCreativity

2007

David K. Elson and Mark O. Riedl
A Lightweight Intelligent Virtual Cinematography System for Machinima Production
Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2007).
PDF Conference bibtexCreativityCinematography

2006

Mark O. Riedl and R. Michael Young
Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space
New Generation Computing 24 (2006).
PDF Journal bibtexStorytellingCreativity

2005

Mark O. Riedl and R. Michael Young
Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space
Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Computational Creativity (2005).
Workshop bibtexStorytellingCreativity