Madhuri Singh, Gennie Mansi, and Mark O. Riedl Creating learning scaffolds for engineering design using Concept Catalyst Proceedings of the International Society of the Learning Sciences Annual Meeting (2026). arXivConferencebibtexEducationCreativity
@InProceedings{Singh2026ConceptCatalyst,
author = {Singh, Madhuri and Mansi, Gennie and Riedl, Mark O.},
booktitle = {Proceedings of the International Society of the Learning Sciences Annual Meeting},
title = {Creating learning scaffolds for engineering design using Concept Catalyst},
year = {2026},
owner = {riedl},
url = {https://arxiv.org/abs/2605.20511},
keywords = {edu, create},
}
2024
Zhiyu Lin, Upol Ehsan, Rohan Agarwal, Samihan Dani, Vidushi Vashishth, and Mark Riedl Beyond Following: Mixing Active Initiative into Computational Creativity Proceedings of the AAAI Workshop on Experimental AI in Games (2024). arXivWorkshopbibtexStorytellingReinforcement LearningCreativity
@InProceedings{Lin2024BeyondFollowing,
author = {Zhiyu Lin and Upol Ehsan and Rohan Agarwal and Samihan Dani and Vidushi Vashishth and Mark Riedl},
booktitle = {Proceedings of the AAAI Workshop on Experimental {AI} in Games},
title = {Beyond Following: Mixing Active Initiative into Computational Creativity},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2409.16291},
keywords = {story, rl, create},
}
2023
Zhiyu Lin and M. O. Riedl An Ontology of Co-Creative AI Systems Proceedings of the 2024 NeurIPS Workshop on Machine Learning for Creativity and Design (2023). arXivWorkshopbibtexCreativity
@InProceedings{Lin2023Ontology,
author = {Lin, Zhiyu and Riedl, M. O.},
booktitle = {Proceedings of the 2024 NeurIPS Workshop on Machine Learning for Creativity and Design},
title = {An Ontology of Co-Creative AI Systems},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2310.07472},
keywords = {create},
}
Zhiyu Lin, Upol Ehsan, Rohan Agarwal, Samihan Dani, Vidushi Vashishth, and Mark O. Riedl Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems Proceedings of the 2023 International Conference on Computational Creativity (2023). arXivConferencebibtexCreativity
@InProceedings{Lin2023Beyond,
author = {Zhiyu Lin and Upol Ehsan and Rohan Agarwal and Samihan Dani and Vidushi Vashishth and Riedl, Mark O.},
booktitle = {Proceedings of the 2023 International Conference on Computational Creativity},
title = {Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2305.07465},
keywords = {create},
}
Rohan Agarwal, Zhiyu Lin, and Mark O. Riedl A Controllable Co-Creative Agent for Game System Design ArXiv preprint arXiv:2308.02317 (2023). arXivbibtexCreativityGame Generation
@Article{Agarwal2023Controllable,
author = {Rohan Agarwal and Zhiyu Lin and Riedl, Mark O.},
journal = {ArXiv preprint arXiv:2308.02317},
title = {A Controllable Co-Creative Agent for Game System Design},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2308.02317},
keywords = {create, game},
}
2022
Zhiyu Lin, Rohan Agarwal, and Mark Riedl Creative Wand: A System to Study Effects of Communications in Co-Creative Settings Proceedings of the 2022 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2022). arXivConferencebibtexStorytellingCreativity
@InProceedings{Lin2022CreativeWand,
author = {Zhiyu Lin and Rohan Agarwal and Riedl, Mark},
booktitle = {Proceedings of the 2022 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
title = {Creative Wand: A System to Study Effects of Communications in Co-Creative Settings},
year = {2022},
owner = {riedl},
url = {https://arxiv.org/abs/2208.02886},
keywords = {story, create},
}
@Article{Guzdial2020ConceptualGE,
author = {Matthew J. Guzdial and Mark O. Riedl},
title = {Conceptual Game Expansion},
journal = {ArXiv:2002.09636},
year = {2020},
url = {https://arxiv.org/abs/2002.09636},
keywords = {create, game},
}
2019
Andrew Hoyt, Matthew J. Guzdial, Yalini Kumar, Gillian Smith, and Mark O. Riedl Integrating Automated Play in Level Co-Creation Proceedings of the AAAI Workshop on Experimental AI in Games (2019). arXivWorkshopbibtexCreativityGame Generation
@InProceedings{Hoyt2019IntegratingAP,
author = {Andrew Hoyt and Matthew J. Guzdial and Yalini Kumar and Gillian Smith and Mark O. Riedl},
title = {Integrating Automated Play in Level Co-Creation},
booktitle = {Proceedings of the AAAI Workshop on Experimental AI in Games},
year = {2019},
url = {https://arxiv.org/abs/1911.09219},
keywords = {create, game},
}
Matthew Guzdial and Mark O. Riedl Combinets: Creativity via Recombination of Neural Networks Proceedings of the 2019 International Conference on Computational Creativity (2019). arXivConferencebibtexCreativity
@InProceedings{guzdial:iccc2019,
author = {Matthew Guzdial and Riedl, Mark O.},
title = {Combinets: Creativity via Recombination of Neural Networks},
booktitle = {Proceedings of the 2019 International Conference on Computational Creativity},
year = {2019},
cvnote = {Best Paper Award},
owner = {riedl},
timestamp = {2019.07.16},
url = {https://arxiv.org/abs/1802.03605},
keywords = {create},
}
Matthew Guzdial, Nicholas Liao, Jonathan Chen, Chen Shao-Yu, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, and Mark O. Riedl Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors (2019). arXivConferencebibtexCreativityGame Generation
@InProceedings{guzdial:chi2019,
author = {Guzdial, Matthew and Liao, Nicholas and Chen, Jonathan and Chen Shao-Yu and Shah, Shukan and Shah, Vishwa and Reno, Joshua and Smith, Gillian and Riedl, Mark O.},
title = {Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators},
booktitle = {Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors},
year = {2019},
owner = {riedl},
timestamp = {2019.01.11},
url = {https://arxiv.org/abs/1901.06417},
keywords = {create, game},
}
2018
Zhiyu Lin, Kyle Xiao, and Mark O. Riedl GenerationMania: Learning to Semantically Choreograph Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games (2018). WorkshopbibtexCreativityGame Generation
@InProceedings{lin:aaai-keg2019,
author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
title = {GenerationMania: Learning to Semantically Choreograph},
booktitle = {Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.07.19},
keywords = {create, game},
}
Matthew Guzdial and Mark O. Riedl Automated Game Design via Conceptual Expansion Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018). arXivConferencebibtexCreativityGame Generation
@InProceedings{Guzdial2018AutomatedGD,
author = {Guzdial, Matthew and Riedl, Mark O.},
booktitle = {Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment},
title = {Automated Game Design via Conceptual Expansion},
year = {2018},
owner = {riedl},
timestamp = {2018.07.19},
url = {https://arxiv.org/abs/1809.02232},
keywords = {create, game},
}
Matthew Guzdial and Mark O. Riedl Combinatorial Creativity for Procedural Content Generation via Machine Learning Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games (2018). PDFWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:aaai-keg2018,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Combinatorial Creativity for Procedural Content Generation via Machine Learning},
booktitle = {Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games},
year = {2018},
owner = {riedl},
timestamp = {2017.11.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-keg17.pdf},
keywords = {create, game},
}
Matthew Guzdial, Josh Reno, Jonathan Chen, Gillian Smith, and Mark O. Riedl Explainable PCGML via Design Patterns Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018). WorkshopbibtexExplainable AICreativityGame Generation
@InProceedings{guzdial:smith:exag2018,
Title = {Explainable {PCGML} via Design Patterns},
Author = {Guzdial, Matthew and Josh Reno and Jonathan Chen and Smith, Gillian and Riedl, Mark O.},
Booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
Year = {2018},
Owner = {riedl},
Timestamp = {2018.07.19},
keywords = {xai, create, game},
}
Matthew Guzdial, Nicholas Liao, Vishwa Shah, and Mark O. Riedl Creative Invention Benchmark Proceedings of the 2018 International Conference on Computational Creativity (2018). arXivConferencebibtexCreativity
@InProceedings{guzdial:iccc2018,
author = {Guzdial, Matthew and Nicholas Liao and Vishwa Shah and Riedl, Mark O.},
title = {Creative Invention Benchmark},
booktitle = {Proceedings of the 2018 International Conference on Computational Creativity},
year = {2018},
owner = {riedl},
timestamp = {2018.05.17},
url = {https://arxiv.org/abs/1805.03720},
keywords = {create},
}
Matthew Guzdial, Nicholas Liao, and Mark Riedl Co-Creative Level Design via Machine Learning Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018). arXivWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:liao:exag2018,
author = {Matthew Guzdial and Nicholas Liao and Mark Riedl},
title = {Co-Creative Level Design via Machine Learning},
booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.11.12},
url = {https://arxiv.org/abs/1809.09420},
keywords = {create, game},
}
2017
Matthew Guzdial and Mark O. Riedl Combinatorial Meta Search Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design (2017). PDFWorkshopbibtexCreativity
@InProceedings{guzdial:nips-mlcd2017,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Combinatorial Meta Search},
booktitle = {Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design},
year = {2017},
owner = {riedl},
timestamp = {2017.11.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/guzdial-nips-mlcd17.pdf},
keywords = {create},
}
Matthew Guzdial, Jonathan Chen, Shao-Yu Chen, and Mark O. Riedl A General Level Design Editor for Co-creative Level Design Proceedings of the AAAI 2017 Workshop on Experimental AI in Games (2017). PDFWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:exag2017,
author = {Matthew Guzdial and Jonathan Chen and Shao-Yu Chen and Riedl, Mark O.},
title = {A General Level Design Editor for Co-creative Level Design},
booktitle = {Proceedings of the AAAI 2017 Workshop on Experimental AI in Games},
year = {2017},
owner = {riedl},
timestamp = {2017.07.13},
url = {http://www.cc.gatech.edu/~riedl/pubs/exag17.pdf},
keywords = {create, game},
}
2015
Mark O. Riedl The Lovelace 2.0 Test of Artificial Creativity and Intelligence Proceedings of the AAAI Workshop: Beyond the Turing Test (2015). arXivWorkshopbibtexCreativity
@InProceedings{riedl:aaai-turing2015,
author = {Riedl, Mark O.},
title = {The {Lovelace 2.0 Test} of Artificial Creativity and Intelligence},
booktitle = {Proceedings of the AAAI Workshop: Beyond the Turing Test},
year = {2015},
owner = {riedl},
timestamp = {2014.10.22},
url = {https://arxiv.org/abs/1410.6142v3},
keywords = {create},
}
Matthew Guzdial and Mark O. Riedl Toward Game Level Generation from Gameplay Videos Proceedings of the 2015 Workshop on Procedural Content Generation (2015). arXivWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:fdg-pcg2015,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Toward Game Level Generation from Gameplay Videos},
booktitle = {Proceedings of the 2015 Workshop on Procedural Content Generation},
year = {2015},
owner = {riedl},
timestamp = {2015.04.27},
url = {https://arxiv.org/abs/1602.07721},
keywords = {create, game},
}
@Misc{guzdial:aiide-exag2015,
Title = {Intelligent Level Design Editor},
Author = {Matthew Guzdial and Riedl, Mark O.},
HowPublished = {Demo at the 2nd Workshop on Experimental {AI} in Games},
Month = {November},
Note = {http://guzdial.com/exag2015.html},
Year = {2015},
Owner = {riedl},
Timestamp = {2015.09.15},
keywords = {create, game},
}
2013
Alexander Zook and Mark O. Riedl Game Conceptualization and Development Processes in the Global Game Jam Proceedings of the FDG'13 Workshop on the Global Game Jam (2013). PDFWorkshopbibtexCreativityGame Generation
@InProceedings{zook:fdg-ggj2013,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Game Conceptualization and Development Processes in the Global Game Jam},
booktitle = {Proceedings of the FDG'13 Workshop on the {Global Game Jam}},
year = {2013},
address = {Chaina, Crete, Greece},
month = {May},
owner = {riedl},
timestamp = {2013.03.25},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-ggj13.pdf},
keywords = {create, game},
}
Mark O. Riedl Intelligent Narrative Generation: Creativity, Engagement, and Cognition International Workshop on Perspectives of Information Technology (2013). WorkshopbibtexStorytellingCreativity
@InProceedings{riedl:pit2013,
Title = {Intelligent Narrative Generation: Creativity, Engagement, and Cognition},
Author = {Riedl, Mark O.},
Booktitle = {International Workshop on Perspectives of Information Technology},
Year = {2013},
Owner = {riedl},
Timestamp = {2013.04.21},
keywords = {story, create},
}
Nick Davis, Alexander Zook, Brian O'Neill, Michael Nitsche, and Mark Riedl Creativity Support for Novice Digital Filmmaking Proceedings of the 2013 ACM SIGCHI Conference on Human-Computer Interaction (2013). PDFConferencebibtexCreativity
@InProceedings{davis:chi2013,
author = {Davis, Nick and Zook, Alexander and O'Neill, Brian and Nitsche, Michael and Riedl, Mark},
title = {Creativity Support for Novice Digital Filmmaking},
booktitle = {Proceedings of the 2013 ACM SIGCHI Conference on Human-Computer Interaction},
year = {2013},
pages = {651-660},
address = {Paris, France},
month = {April},
cvsidenote = {20\%},
owner = {riedl},
timestamp = {2012.10.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi13.pdf},
keywords = {create},
}
Nicholas Davis, Alexander Zook, Friedrich Kirschner, Mark O. Riedl, and Michael Nitsche Techniques for Evaluating Novice-Oriented Creativity Support Tools Proceedings of the CHI 2013 Workshop on Evaluation Methods for Creativity Support Environments (2013). WorkshopbibtexCreativity
@InProceedings{davis:chi-ecse2013,
Title = {Techniques for Evaluating Novice-Oriented Creativity Support Tools},
Author = {Davis, Nicholas and Zook, Alexander and Kirschner, Friedrich and Riedl, Mark O. and Nitsche, Michael},
Booktitle = {Proceedings of the CHI 2013 Workshop on Evaluation Methods for Creativity Support Environments},
Year = {2013},
Address = {Paris, France},
Month = {April},
Owner = {riedl},
Timestamp = {2013.03.15},
keywords = {create},
}
2012
Boyang Li, Alexander Zook, Nicholas Davis, and Mark O. Riedl Goal-Driven Conceptual Blending: A Computational Approach for Creativity Proceedings of the 3rd International Conference on Computational Creativity (2012). PDFConferencebibtexCreativity
@InProceedings{li:iccc2012,
author = {Li, Boyang and Zook, Alexander and Davis, Nicholas and Riedl, Mark O.},
title = {Goal-Driven Conceptual Blending: A Computational Approach for Creativity},
booktitle = {Proceedings of the 3rd International Conference on Computational Creativity},
year = {2012},
pages = {9-16},
address = {Dublin, Ireland},
month = {May},
cvsidenote = {50\%},
owner = {riedl},
timestamp = {2012.02.24},
url = {http://www.cc.gatech.edu/~riedl/pubs/iccc12.pdf},
keywords = {create},
}
2011
Alexander Zook, Mark O. Riedl, and Brian Magerko Understanding Human Creativity for Computational Play Proceedings of the 2nd International Conference on Computational Creativity (2011). PDFConferencebibtexCreativity
@InProceedings{zook:iccc2011,
author = {Zook, Alexander and Riedl, Mark O. and Magerko, Brian},
title = {Understanding Human Creativity for Computational Play},
booktitle = {Proceedings of the 2nd International Conference on Computational Creativity},
year = {2011},
pages = {42-47},
address = {Mexico City, Mexico},
month = {April},
cvsidenote = {67\%},
owner = {riedl},
timestamp = {2011.01.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-iccc11.pdf},
keywords = {create},
}
Alexander Zook, Mark O. Riedl, and Brian Magerko Formally Modeling Pretend Object Play Proceedings of the 8th ACM Conference on Creativity and Cognition (2011). PDFConferencebibtexCreativity
@InProceedings{zook:cc2011,
author = {Alexander Zook and Mark O. Riedl and Brian Magerko},
title = {Formally Modeling Pretend Object Play},
booktitle = {Proceedings of the 8th ACM Conference on Creativity and Cognition},
year = {2011},
pages = {147-156},
address = {Atlanta, Georga},
month = {November},
cvnote = {Nominated for Best Paper},
cvsidenote = {23\%},
owner = {riedl},
timestamp = {2011.04.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-cc11.pdf},
keywords = {create},
}
Mark O. Riedl and Andrew Macvean Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring Proceedings of the ACE 2011 Workshop on New Narrative Frontiers: Alternate Reality Games (2011). WorkshopbibtexCreativityGame Generation
@InProceedings{riedl:ace-nnf2011,
Title = {Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring},
Author = {Mark O. Riedl and Andrew Macvean},
Booktitle = {Proceedings of the ACE 2011 Workshop on New Narrative Frontiers: Alternate Reality Games},
Year = {2011},
Address = {Lisbon, Portugal},
Month = {June},
Owner = {riedl},
Timestamp = {2011.09.20},
keywords = {create, game},
}
Mark O. Riedl, Boyang Li, Hua Ai, and Ashwin Ram Robust and Authorable Multiplayer Interactive Narrative Experiences Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment (2011). PDFConferencebibtexInteractive StoriesCreativity
@InProceedings{riedl:aiide2011,
author = {Riedl, Mark O. and Li, Boyang and Ai, Hua and Ram, Ashwin},
title = {Robust and Authorable Multiplayer Interactive Narrative Experiences},
booktitle = {Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment},
year = {2011},
address = {Palo Alto, California},
month = {October},
owner = {riedl},
timestamp = {2011.05.17},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide11.pdf},
keywords = {int, create},
}
Brian O'Neill, Andrea Piplica, Daniel Fuller, and Brian Magerko A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions Proceedings of the 4th International Conference on Interactive Digital Storytelling (2011). ConferencebibtexStorytellingCreativity
@InProceedings{oneill:icids2011,
Title = {A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions},
Author = {O'Neill, Brian and Piplica, Andrea and Fuller, Daniel and Magerko, Brian},
Booktitle = {Proceedings of the 4th International Conference on Interactive Digital Storytelling},
Year = {2011},
Address = {Vancouver, Canada},
Month = {November},
Owner = {riedl},
Timestamp = {2012.07.12},
keywords = {story, create},
}
Michael Nitsche, Mark Riedl, and Nicholas Davis Creativity, Cognition, and Machinima Animation Journal 19 (2011). JournalbibtexCreativityCinematography
@Article{nitsche:animation2012,
Title = {Creativity, Cognition, and Machinima},
Author = {Michael Nitsche and Mark Riedl and Nicholas Davis},
Journal = {Animation Journal},
Year = {2011},
Pages = {50--66},
Volume = {19},
Owner = {riedl},
Timestamp = {2011.10.21},
keywords = {create, cinema},
}
Andrew MacVean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, and Mark O. Riedl WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (2011). PDFConferencebibtexCreativityGame Generation
@InProceedings{macvean:ace2011,
author = {MacVean, Andrew and Hajarnis, Sanjeet and Headrick, Brandon and Ferguson, Aziel and Barve, Chinmay and Karnik, Devika and Riedl, Mark O.},
title = {{WeQuest}: Scalable Alternate Reality Games Through End-User Content Authoring},
booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology},
year = {2011},
address = {Lisbon, Portugal},
month = {June},
cvsidenote = {51\%},
owner = {riedl},
timestamp = {2011.06.11},
url = {http://www.cc.gatech.edu/~riedl/pubs/ace11.pdf},
keywords = {create, game},
}
Boyang Li and Mark O. Riedl Creative Gadget Design in Fictions: Generating Novel Object Types in Analogical Spaces Proceedings of the 8th ACM Conference on Creativity and Cognition (2011). ConferencebibtexStorytellingCreativity
@InProceedings{li:cc2011,
Title = {Creative Gadget Design in Fictions: Generating Novel Object Types in Analogical Spaces},
Author = {Li, Boyang and Mark O. Riedl},
Booktitle = {Proceedings of the 8th ACM Conference on Creativity and Cognition},
Year = {2011},
Address = {Atlanta, Georgia},
Month = {November},
Pages = {41-50},
Cvsidenote = {23\%},
Owner = {riedl},
Timestamp = {2011.04.29},
keywords = {story, create},
}
Boyang Li and Mark O. Riedl A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies Proceedings of the 4th Workshop on Intelligent Narrative Technologies (2011). PDFWorkshopbibtexStorytellingCreativity
@InProceedings{li:aiide-int2011,
author = {Li, Boyang and Riedl, Mark O.},
title = {A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies},
booktitle = {Proceedings of the 4th Workshop on Intelligent Narrative Technologies},
year = {2011},
pages = {41-48},
address = {Palo Alto, California},
month = {October},
owner = {riedl},
timestamp = {2011.08.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-int11.pdf},
keywords = {story, create},
}
Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, and Mark O. Riedl Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society (2011). PDFConferencebibtexCreativityGame Generation
@InProceedings{hajarnis:flairs2011,
author = {Hajarnis, Sanjeet and Barve, Chinmay and Karnik, Devika and Riedl, Mark O.},
title = {Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility},
booktitle = {Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society},
year = {2011},
address = {Palm Beach, Florida},
month = {May},
owner = {riedl},
timestamp = {2010.11.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/hajarnis-flairs11.pdf},
keywords = {create, game},
}
Nicholas Davis, Boyang Li, Brian O'Neill, and Mark O. Riedl Distributed Creative Cognition in Digital Filmmaking Proceedings of the 8th ACM Conference on Creativity and Cognition (2011). PDFConferencebibtexCreativityCinematography
@InProceedings{davis:cc2011,
author = {Davis, Nicholas and Li, Boyang and O'Neill, Brian and Riedl, Mark O.},
title = {Distributed Creative Cognition in Digital Filmmaking},
booktitle = {Proceedings of the 8th ACM Conference on Creativity and Cognition},
year = {2011},
pages = {207-216},
address = {Atlanta, Georgia},
month = {November},
cvnote = {Awarded Best Student Paper.},
cvsidenote = {23\%},
owner = {riedl},
timestamp = {2011.04.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/davis-cc11.pdf},
keywords = {create, cinema},
}
2010
Mark O. Riedl and Boyang Li Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum Workshop on Collaborative Human/AI Control for Interactive Experiences (2010). PDFWorkshopbibtexInteractive StoriesCreativityGame Generation
@InProceedings{riedl:aamas-chacie2010,
author = {Mark O. Riedl and Boyang Li},
title = {Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum},
booktitle = {Workshop on Collaborative Human/AI Control for Interactive Experiences},
year = {2010},
address = {Toronto, Canada},
month = {May},
owner = {riedl},
timestamp = {2010.02.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/aamas-chacie10.pdf},
keywords = {int, create, game},
}
Mark O. Riedl Case-Based Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation Minds and Machines 20 (2010). JournalbibtexStorytellingCreativity
@Article{riedl:mm2010,
Title = {Case-Based Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation},
Author = {Mark O. Riedl},
Journal = {Minds and Machines},
Year = {2010},
Number = {4},
Volume = {20},
keywords = {story, create},
}
Mark Riedl Scalable Personalization of Interactive Experiences through Creative Automation Computers In Entertainment 8 (2010). PDFJournalbibtexInteractive StoriesCreativity
@Article{riedl:cie2010,
author = {Riedl, Mark},
title = {Scalable Personalization of Interactive Experiences through Creative Automation},
journal = {Computers In Entertainment},
year = {2010},
volume = {8},
number = {4},
owner = {riedl},
timestamp = {2010.09.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/cie.pdf},
keywords = {int, create},
}
@InCollection{li:ags2010,
Title = {Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach},
Author = {Li, Boyang and Riedl, Mark O.},
Booktitle = {Agents for Games and Simulations},
Publisher = {Springer},
Year = {2010},
Editor = {Frank Dignum},
Owner = {riedl},
Timestamp = {2010.09.30},
keywords = {story, int, create, game},
}
Chinmay Barve, Sanjeet Hajarnis, Sanjeet Karnik, and Mark O. Riedl WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010). PDFConferencebibtexCreativityGame Generation
@InProceedings{barve:aiide2010,
author = {Barve, Chinmay and Hajarnis, Sanjeet and Karnik, Sanjeet and Riedl, Mark~O.},
title = {{WeQuest}: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools},
booktitle = {Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2010},
address = {Palo Alto, California},
month = {October},
cvnote = {Submitted and accepted as a demonstration paper (100\% acceptance rate)},
owner = {riedl},
timestamp = {2010.06.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/barve-aiide10.pdf},
keywords = {create, game},
}
2009
Mark O. Riedl and Carlos Le'on Generating Story Analogues Proceedings of the 5th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2009). PDFConferencebibtexStorytellingCreativity
@InProceedings{riedl:aiide2009,
author = {Riedl, Mark O. and Carlos Le\'on},
title = {Generating Story Analogues},
booktitle = {Proceedings of the 5th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2009},
address = {Palo Alto, California},
month = {October},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide09.pdf},
keywords = {story, create},
}
Brian O'Neill, Mark Riedl, and Michael Nitsche Towards Intelligent Authoring Tools for Machinima Creation Proceedings of the 27th CHI Conference, Works in Progress Track (2009). PDFConferencebibtexCreativityCinematography
@InProceedings{oneill:chi-wip2009,
author = {Brian O'Neill and Mark Riedl and Michael Nitsche},
title = {Towards Intelligent Authoring Tools for Machinima Creation},
booktitle = {Proceedings of the 27th CHI Conference, Works in Progress Track},
year = {2009},
address = {Boston, Massachusetts},
month = {April},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi-wip09.pdf},
keywords = {create, cinema},
}
Brian O'Neill and Mark O. Riedl Supporting Human Creative Story Authoring with a Synthetic Audience Proceedings of the 7th Creativity and Cognition Conference (2009). PDFConferencebibtexStorytellingCreativity
@InProceedings{oneill:cc2009,
author = {Brian O'Neill and Riedl, Mark O.},
title = {Supporting Human Creative Story Authoring with a Synthetic Audience},
booktitle = {Proceedings of the 7th Creativity and Cognition Conference},
year = {2009},
address = {Berkeley, California},
month = {October},
url = {http://www.cc.gatech.edu/~riedl/pubs/oneill-cc09.pdf},
keywords = {story, create},
}
Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, and Celia Pearce An Empirical Study of Cognition and Theatrical Improvisation Proceedings of the 7th Creativity and Cognition Conference (2009). PDFConferencebibtexCreativity
@InProceedings{magerko:cc2009,
author = {Brian Magerko and Waleed Manzoul and Mark Riedl and Allan Baumer and Daniel Fuller and Kurt Luther and Celia Pearce},
title = {An Empirical Study of Cognition and Theatrical Improvisation},
booktitle = {Proceedings of the 7th Creativity and Cognition Conference},
year = {2009},
pages = {117-126},
address = {Berkeley, California},
month = {October},
cvsidenote = {25\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/magerko-cc09.pdf},
keywords = {create},
}
Mark O. Riedl and Brian O'Neill Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity Proceedings of the 2009 CHI Workshop on Computational Creativity Support (2009). PDFWorkshopbibtexCreativity
@InProceedings{riedl:chi-ccs2009,
author = {Riedl, Mark O. and Brian O'Neill},
title = {Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity},
booktitle = {Proceedings of the 2009 CHI Workshop on Computational Creativity Support},
year = {2009},
address = {Boston, Massachusetts},
month = {April},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi-ccs09.pdf},
keywords = {create},
}
2008
Mark O. Riedl Computationally Creative Search for Stories Proceedings of the 3rd International Conference on Design Computing and Cognition (DCC) (2008). PDFConferencebibtexStorytellingCreativity
@InProceedings{riedl:dcc2008,
author = {Riedl, Mark O.},
title = {Computationally Creative Search for Stories},
booktitle = {Proceedings of the 3rd International Conference on Design Computing and Cognition (DCC)},
year = {2008},
address = {Atlanta, Georgia},
month = {June},
url = {http://www.cc.gatech.edu/~riedl/pubs/dcc08.pdf},
venue = {DCC},
keywords = {story, create},
}
Brian S. Magerko and Mark O. Riedl What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre Proceedings of the 5th International Joint Workshop on Computational Creativity (2008). PDFWorkshopbibtexCreativity
@InProceedings{magerko:cc2008,
author = {Brian~S. Magerko and Riedl, Mark O.},
title = {What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre},
booktitle = {Proceedings of the 5th International Joint Workshop on Computational Creativity},
year = {2008},
address = {Madrid, Spain},
month = {September},
url = {http://www.cc.gatech.edu/~riedl/pubs/magerko-ijwcc08.pdf},
venue = {CC},
keywords = {create},
}
Mark O. Riedl, Jonathan P. Rowe, and David K. Elson Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN) (2008). PDFConferencebibtexStorytellingCreativityCinematography
@InProceedings{riedl:intetain2008,
author = {Riedl, Mark O. and Jonathan~P. Rowe and David~K. Elson},
title = {Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization},
booktitle = {Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN)},
year = {2008},
address = {Playa del Carmen, Mexico},
month = {January},
cvnote = {Awarded best paper.},
cvsidenote = {24\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/intetain08.pdf},
keywords = {story, create, cinema},
}
Mark O. Riedl Intelligent Narrative Computing: Creativity, Sense-Making, and Engagement 3rd International Colloquium in Creativity, Cognition, and Computers (2008). ConferencebibtexStorytellingCreativity
@InProceedings{riedl:icccc2008,
Title = {Intelligent Narrative Computing: Creativity, Sense-Making, and Engagement},
Author = {Riedl, Mark O.},
Booktitle = {3rd International Colloquium in Creativity, Cognition, and Computers},
Year = {2008},
Address = {M\'exico City, M\'exico},
Publisher = {Universidad Aut\'onoma Metropolitana, Cuajimalpa, M\'exico City},
keywords = {story, create},
}
Mark O. Riedl Vignette-Based Story Planning: Creativity Through Exploration and Retrieval Proceedings of the 5th International Joint Workshop on Computational Creativity (2008). PDFWorkshopbibtexStorytellingCreativity
@InProceedings{riedl:cc2008,
author = {Riedl, Mark O.},
title = {Vignette-Based Story Planning: Creativity Through Exploration and Retrieval},
booktitle = {Proceedings of the 5th International Joint Workshop on Computational Creativity},
year = {2008},
address = {Madrid, Spain},
month = {September},
cvnote = {Invited for submission to Minds and Machines journal.},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-ijwcc08.pdf},
venue = {CC},
keywords = {story, create},
}
2007
David K. Elson and Mark O. Riedl A Lightweight Intelligent Virtual Cinematography System for Machinima Production Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2007). PDFConferencebibtexCreativityCinematography
@InProceedings{elson:aiide2007,
author = {Elson, David K. and Riedl, Mark O.},
title = {A Lightweight Intelligent Virtual Cinematography System for Machinima Production},
booktitle = {Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2007},
pages = {8-13},
address = {Palo Alto, California},
month = {October},
cvsidenote = {38\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide07.pdf},
keywords = {create, cinema},
}
2006
Mark O. Riedl and R. Michael Young Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space New Generation Computing 24 (2006). PDFJournalbibtexStorytellingCreativity
@Article{riedl:ngc2006,
author = {Riedl, Mark O. and R.~Michael Young},
title = {Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space},
journal = {New Generation Computing},
year = {2006},
volume = {24},
number = {3},
pages = {303--323},
cvnote = {A shorter version was presented at the Workshop on Computational Creativity 2005},
url = {http://www.cc.gatech.edu/~riedl/pubs/cc05.pdf},
venue = {NGC},
keywords = {story, create},
}
2005
Mark O. Riedl and R. Michael Young Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Computational Creativity (2005). WorkshopbibtexStorytellingCreativity
@InProceedings{riedl:cc2005,
Title = {Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space},
Author = {Riedl, Mark O. and R.~Michael Young},
Booktitle = {Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Computational Creativity},
Year = {2005},
Address = {Edinburgh, Scotland},
Month = {July},
Cvnote = {Invited for submission to New Generation Computing journal special issue.},
keywords = {story, create},
}