Eric Zhou, Shreyas Basavatia, Moontashir Siam, Zexin Chen, and Mark O. Riedl STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game arXiv:2505.03547 (2025). arXivbibtexStorytellingInteractive StoriesGame Generation
@Article{Zhou2025GeneratingAlmostEverything,
author = {Eric Zhou and Shreyas Basavatia and Moontashir Siam and Zexin Chen and Riedl, Mark O.},
journal = {arXiv:2505.03547},
title = {STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2505.03547},
keywords = {story, int, game},
}
@Article{Cui2024MixtureOfExperts,
author = {Cui, Christopher Z. and Xiangyu Peng and Mark O. Riedl},
journal = {arXiv:2405.06059},
title = {A Mixture-of-Experts Approach to Few-Shot Task Transfer in Open-Ended Text Worlds},
year = {2024},
owner = {riedl},
url = {https://arxiv.org/abs/2405.06059},
keywords = {int, agents, rl},
}
2023
Xiangyu Peng, Christopher Cui, Wei Zhou, Renee Jia, and Mark O. Riedl Story Shaping: Teaching Agents Human-like Behavior with Stories Proceedings of the 2023 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023). arXivConferencebibtexStorytellingInteractive StoriesAgentsReinforcement LearningValue Alignment
@InProceedings{Peng2023Shaping,
author = {Xiangyu Peng and Christopher Cui and Wei Zhou and Renee Jia and Riedl, Mark O.},
booktitle = {{Proceedings of the 2023 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment}},
title = {Story Shaping: Teaching Agents Human-like Behavior with Stories},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2301.10107},
keywords = {story, int, agents, rl, align},
}
Wei Zhou, Xiangyu Peng, and Mark O. Riedl Dialogue Shaping: Empowering Agents through NPC Interaction Proceedings of the 2023 AAAI Workshop on Experimental AI in Games (2023). arXivWorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{Zhou2023Dialogue,
author = {Wei Zhou and Xiangyu Peng and Riedl, Mark O.},
booktitle = {{Proceedings of the 2023 AAAI Workshop on Experimental AI in Games}},
title = {Dialogue Shaping: Empowering Agents through NPC Interaction},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2307.15833},
keywords = {int, agents, rl},
}
Zexin Chen, Eric Zhou, Kenneth Eaton, Xiangyu Peng, and Mark O. Riedl Ambient Adventures: Teaching ChatGPT on Developing Complex Stories arXiv preprint arXiv:2308.01734 (2023). arXivbibtexInteractive StoriesAgents
@Article{Chen2023Ambient,
author = {Zexin Chen and Eric Zhou and Kenneth Eaton and Xiangyu Peng and Riedl, Mark O.},
journal = {arXiv preprint arXiv:2308.01734},
title = {Ambient Adventures: Teaching ChatGPT on Developing Complex Stories},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2308.01734},
keywords = {int, agents},
}
Christopher Cui, Xiangyu Peng, and Mark O. Riedl Thespian: Multi-Character Text Role-Playing Game Agents Proceedings of the 2023 AAAI Workshop on Experimental AI in Games (2023). arXivWorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{Cui2023Thespian,
author = {Christopher Cui and Xiangyu Peng and Riedl, Mark O.},
booktitle = {{Proceedings of the 2023 AAAI Workshop on Experimental AI in Games}},
title = {Thespian: Multi-Character Text Role-Playing Game Agents},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2308.01872},
keywords = {int, agents, rl},
}
@InProceedings{Peng2022Inherently,
author = {Xiangyu Peng and Riedl, Mark O. and Prithviraj Ammanabrolu},
title = {Inherently Explainable Reinforcement Learning in Natural Language},
booktitle = {Proceedings of the 2022 Multi-disciplinary Conference on Reinforcement Learning and Decision Making},
year = {2022},
owner = {riedl},
timestamp = {2022.07.20},
url = {https://arxiv.org/abs/2112.08907},
keywords = {int, agents, xai, interp, rl},
}
@InProceedings{Ammanabrolu2022Situated,
author = {Prithviraj Ammanabrolu and Renee Jia and Riedl, Mark O.},
title = {Situated Dialogue Learning through Procedural Environment Generation},
booktitle = {Proceedings of ACL 2022},
year = {2022},
owner = {riedl},
timestamp = {2022.02.24},
url = {https://arxiv.org/abs/2110.03262},
keywords = {int, agents, rl, game},
}
2021
Prithviraj Ammanabrolu and Mark Riedl Learning Knowledge Graph-based World Models of Textual Environments Thirty-fifth Conference on Neural Information Processing Systems (2021). arXivConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu2021learning,
author = {Prithviraj Ammanabrolu and Mark Riedl},
title = {Learning Knowledge Graph-based World Models of Textual Environments},
booktitle = {Thirty-fifth Conference on Neural Information Processing Systems},
year = {2021},
url = {https://arxiv.org/abs/2106.09608},
keywords = {int, agents, rl},
}
@InProceedings{Ammanabrolu2021Modeling,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
title = {Modeling Worlds in Text},
booktitle = {Proceedings of the 2021 Conference on Neural Information Processing Systems, Benchmarks Track},
year = {2021},
owner = {riedl},
timestamp = {2021.06.15},
url = {https://arxiv.org/abs/2106.09578},
keywords = {int, worlds, agents, rl},
}
Prithviraj Ammanabrolu and Mark O. Riedl Telling Stories through Multi-User Dialogue by Modeling Character Relations Proceedings of the 3rd Workshop on Narrative Understanding (2021). WorkshopbibtexStorytellingInteractive StoriesLarge Language Models
@InProceedings{Ammanabrolu2021Dialogue,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
title = {Telling Stories through Multi-User Dialogue by Modeling Character Relations},
booktitle = {Proceedings of the 3rd Workshop on Narrative Understanding},
year = {2021},
owner = {riedl},
timestamp = {2021.05.21},
keywords = {story, int, llms},
}
@Article{ammanabrolu2020situated,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O},
title = {Situated Language Learning via Interactive Narratives},
journal = {arXiv preprint arXiv:2103.09977},
year = {2021},
url = {https://arxiv.org/abs/2103.09977},
keywords = {int, agents, rl},
}
2020
Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo, and Mark O Riedl Exploration Strategies for Text-Adventure Agents Proceedings of the IJCAI Knowledge-based Reinforcement Learning Workshop (2020). WorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu2020exploration,
author = {Ammanabrolu, Prithviraj and Tien, Ethan and Luo, Zhaochen and Riedl, Mark O},
title = {Exploration Strategies for Text-Adventure Agents},
booktitle = {Proceedings of the IJCAI Knowledge-based Reinforcement Learning Workshop},
year = {2020},
keywords = {int, agents, rl},
}
Matthew Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Cot'e, and Xingdi Yuan Interactive Fiction Games: A Colossal Adventure Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI) (2020). arXivConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{hausknecht19,
author = {Matthew Hausknecht and Prithviraj Ammanabrolu and Marc-Alexandre C{\^{o}}t{\'{e}} and Xingdi Yuan},
title = {Interactive Fiction Games: A Colossal Adventure},
booktitle = {Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI)},
year = {2020},
url = {https://arxiv.org/abs/1909.05398},
keywords = {int, agents, rl},
}
Prithviraj Ammanabrolu and Matthew Hausknecht Graph Constrained Reinforcement Learning for Natural Language Action Spaces International Conference on Learning Representations (2020). OpenReviewConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu2020Graph,
author = {Prithviraj Ammanabrolu and Matthew Hausknecht},
title = {Graph Constrained Reinforcement Learning for Natural Language Action Spaces},
booktitle = {International Conference on Learning Representations},
year = {2020},
url = {https://openreview.net/forum?id=B1x6w0EtwH},
keywords = {int, agents, rl},
}
Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, and Mark O Riedl Bringing stories alive: Generating interactive fiction worlds Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20) (2020). arXivConferencebibtexStorytellingInteractive StoriesGame Generation
@InProceedings{ammanabrolu2020bringing,
author = {Ammanabrolu, Prithviraj and Cheung, Wesley and Tu, Dan and Broniec, William and Riedl, Mark O},
title = {Bringing stories alive: Generating interactive fiction worlds},
booktitle = {Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20)},
year = {2020},
url = {https://arxiv.org/abs/2001.10161},
keywords = {story, int, game},
}
Prithviraj Ammanabrolu, Ethan Tien, Matthew Hausknecht, and Mark O Riedl How to avoid being eaten by a grue: Structured exploration strategies for textual worlds arXiv preprint arXiv:2006.07409 (2020). arXivbibtexInteractive StoriesAgentsReinforcement Learning
@Article{ammanabrolu2020avoid,
author = {Ammanabrolu, Prithviraj and Tien, Ethan and Hausknecht, Matthew and Riedl, Mark O},
title = {How to avoid being eaten by a grue: Structured exploration strategies for textual worlds},
journal = {arXiv preprint arXiv:2006.07409},
year = {2020},
url = {https://arxiv.org/abs/2006.07409},
keywords = {int, agents, rl},
}
Sahith Dambekodi, Spencer Frazier, Prithviraj Ammanabrolu, and Mark O Riedl Playing Text-Based Games with Common Sense Proceedings of the NeurIPS Wordplay workshop (2020). arXivConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{dambekodi20commonsense,
author = {Dambekodi, Sahith and Frazier, Spencer and Ammanabrolu, Prithviraj and Riedl, Mark O},
title = {Playing Text-Based Games with Common Sense},
booktitle = {Proceedings of the NeurIPS Wordplay workshop},
year = {2020},
url = {https://arxiv.org/abs/2012.02757},
keywords = {int, agents, rl},
}
2019
Prithviraj Ammanabrolu, William Broniec, Alex Mueller, and Mark O. Jeremy Paul Toward Automated Quest Generation in Text-Adventure Games Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation (2019). arXivWorkshopbibtexInteractive StoriesGame Generation
@InProceedings{ammanabrolu:inlg-cc2019,
author = {Prithviraj Ammanabrolu and William Broniec and Alex Mueller and Jeremy Paul, Riedl, Mark O.},
title = {Toward Automated Quest Generation in Text-Adventure Games},
booktitle = {Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation},
year = {2019},
owner = {riedl},
timestamp = {2019.11.17},
url = {https://arxiv.org/abs/1909.06283},
keywords = {int, game},
}
Prithviraj Ammanabrolu and Mark O. Riedl Transfer in Deep Reinforcement Learning using Knowledge Graphs Proceedings of the EMNLP Workshop on TextGraphs: Graph-based Methods for Natural Language Processing (2019). arXivWorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu:emnlp-textgraphs2019,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
title = {Transfer in Deep Reinforcement Learning using Knowledge Graphs},
booktitle = {Proceedings of the EMNLP Workshop on TextGraphs: Graph-based Methods for Natural Language Processing},
year = {2019},
owner = {riedl},
timestamp = {2019.07.16},
url = {https://arxiv.org/abs/1908.06556},
keywords = {int, agents, rl},
}
Prithviraj Ammanabrolu and Mark O. Riedl Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning Proceedings of the 2019 NeurIPS Workshop on Word Play: Reinforcement and Language Learning in Text-based Games (2019). WorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{ammanabrolu:neurips-wordplay2019,
Title = {Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning},
Author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
Booktitle = {Proceedings of the 2019 NeurIPS Workshop on Word Play: Reinforcement and Language Learning in Text-based Games},
Year = {2019},
Owner = {riedl},
Timestamp = {2019.01.16},
keywords = {int, agents, rl},
}
Prithviraj Ammanabrolu and Mark O. Riedl Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning Proceedings of the 2019 Conference of the North American Association for Computational Linguistics (2019). arXivConferencebibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{Ammanabrolu2019,
author = {Ammanabrolu, Prithviraj and Riedl, Mark O.},
title = {Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning},
booktitle = {Proceedings of the 2019 Conference of the North American Association for Computational Linguistics},
year = {2019},
owner = {riedl},
timestamp = {2019.03.01},
url = {https://arxiv.org/abs/1812.01628},
keywords = {int, agents, rl},
}
2018
Lara Martin, Srijan Sood, and Mark Riedl Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games Proceedings of the 2018 Joint Workshop on Workshop on Intelligent Cinematography and Editing and Intelligent Narrative Technologies (2018). PDFWorkshopbibtexInteractive StoriesAgentsReinforcement Learning
@InProceedings{martin:int2018,
author = {Lara Martin and Srijan Sood and Mark Riedl},
title = {Dungeons and {DQNs}: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games},
booktitle = {Proceedings of the 2018 Joint Workshop on Workshop on Intelligent Cinematography and Editing and Intelligent Narrative Technologies},
year = {2018},
owner = {riedl},
timestamp = {2018.11.12},
url = {http://www.cc.gatech.edu/~riedl/pubs/int18.pdf},
keywords = {int, agents, rl},
}
2017
Lara J. Martin, Prithviraj Ammanabrolu, Xinyu Wang, Shruti Singh, Brent Harrison, Murtaza Dhuliawala, Pradyumna Tambwekar, Animesh Mehta, Richa Arora, Nathan Dass, Chris Purdy, and Mark O. Riedl Improvisational Storytelling Agents Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design (2017). PDFWorkshopbibtexStorytellingInteractive Stories
@InProceedings{martin:nips-mlcd2017,
author = {Martin, Lara J. and Prithviraj Ammanabrolu and Xinyu Wang and Shruti Singh and Brent Harrison and Murtaza Dhuliawala and Pradyumna Tambwekar and Animesh Mehta and Richa Arora and Nathan Dass and Chris Purdy and Riedl, Mark O.},
title = {Improvisational Storytelling Agents},
booktitle = {Proceedings of the NIPS 2017 Workshop on Machine Learning for Creativity and Design},
year = {2017},
owner = {riedl},
timestamp = {2017.11.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/martin-nips-mlcd17.pdf},
keywords = {story, int},
}
2016
Laura J. Martin, Brent Harrison, and Mark O. Riedl Improvisational Computational Storytelling in Open Worlds Proceedings of the 2016 International Conference on Interactive Digital Storytelling (2016). PDFConferencebibtexInteractive Stories
@InProceedings{Martin2016,
author = {Martin, Laura J. and Harrison, Brent and Riedl, Mark O.},
title = {Improvisational Computational Storytelling in Open Worlds},
booktitle = {Proceedings of the 2016 International Conference on Interactive Digital Storytelling},
year = {2016},
owner = {riedl},
timestamp = {2016.06.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/martin-icids16.pdf},
keywords = {int},
}
Laura J. Martin, Brent Harrison, and Mark O. Riedl Improvisational Computational Storytelling in Open Worlds Proceedings of the 2016 International Conference on Interactive Digital Storytelling (2016). PDFConferencebibtexInteractive Stories
@InProceedings{martin:icids2016,
author = {Martin, Laura J. and Harrison, Brent and Riedl, Mark O.},
title = {Improvisational Computational Storytelling in Open Worlds},
booktitle = {Proceedings of the 2016 International Conference on Interactive Digital Storytelling},
year = {2016},
owner = {riedl},
timestamp = {2016.06.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/martin-icids16.pdf},
keywords = {int},
}
2015
Hong Yu and Mark O. Riedl Optimizing Players' Expected Enjoyment in Interactive Stories Proceedings of the 11th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2015). PDFConferencebibtexInteractive Stories
@InProceedings{yu:aiide2015,
author = {Yu, Hong and Riedl, Mark O.},
title = {Optimizing Players' Expected Enjoyment in Interactive Stories},
booktitle = {Proceedings of the 11th Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2015},
cvsidenote = {28\%},
owner = {riedl},
timestamp = {2015.07.01},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide15.pdf},
keywords = {int},
}
Boyang Li and Mark O. Riedl Scheherazade: Crowd-Powered Interactive Narrative Generation Proceedings of the 29th AAAI Conference on Artificial Intelligence (2015). PDFConferencebibtexInteractive StoriesHuman Computation
@InProceedings{li:aaai2015,
author = {Li, Boyang and Riedl, Mark O.},
title = {Scheherazade: Crowd-Powered Interactive Narrative Generation},
booktitle = {Proceedings of the 29th AAAI Conference on Artificial Intelligence},
year = {2015},
owner = {riedl},
timestamp = {2014.11.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai15.pdf},
keywords = {int, hcomp},
}
Matthew Guzdial, Brent Harrison, Boyang Li, and Mark O. Riedl Crowdsourcing Open Interactive Narrative Proceedings of the 2015 Conference on the Foundations of Digital Games (2015). PDFConferencebibtexInteractive StoriesHuman Computation
@InProceedings{guzdial:fdg2015,
author = {Guzdial, Matthew and Harrison, Brent and Li, Boyang and Riedl, Mark O.},
title = {Crowdsourcing Open Interactive Narrative},
booktitle = {Proceedings of the 2015 Conference on the Foundations of Digital Games},
year = {2015},
cvsidenote = {53\%},
owner = {riedl},
timestamp = {2015.02.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/guzdial-fdg15.pdf},
keywords = {int, hcomp},
}
2014
Hong Yu and Mark O. Riedl Personalized Interactive Narratives via Sequential Recommendation of Plot Points IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games 6 (2014). PDFJournalbibtexInteractive Stories
@Article{yu:tciaig2014,
author = {Yu, Hong and Riedl, Mark O.},
title = {Personalized Interactive Narratives via Sequential Recommendation of Plot Points},
journal = {IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games},
year = {2014},
volume = {6},
number = {2},
owner = {riedl},
timestamp = {2012.10.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/tciaig14-yu.pdf},
keywords = {int},
}
2013
Hong Yu and Mark O. Riedl Toward Personalized Guidance in Interactive Narratives Proceedings of the 8th International Conference on the Foundations of Digital Games (2013). PDFConferencebibtexInteractive Stories
@InProceedings{yu:fdg2013,
author = {Yu, Hong and Riedl, Mark O.},
title = {Toward Personalized Guidance in Interactive Narratives},
booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games},
year = {2013},
address = {Chaina, Crete, Greece},
month = {May},
owner = {riedl},
timestamp = {2013.03.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/yu-fdg13.pdf},
keywords = {int},
}
Hong Yu and Mark O. Riedl Data-Driven Personalized Drama Management Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2013). PDFConferencebibtexInteractive Stories
@InProceedings{yu:aiide2013,
author = {Yu, Hong and Riedl, Mark O.},
title = {Data-Driven Personalized Drama Management},
booktitle = {Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2013},
month = {October},
cvsidenote = {56\%},
owner = {riedl},
timestamp = {2013.05.09},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide13.pdf},
keywords = {int},
}
Mark O. Riedl and Vadim Bulitko Interactive Narrative: An Intelligent Systems Approach AI Magazine 34 (2013). PDFJournalbibtexInteractive Stories
@Article{riedl:aimag2013,
author = {Riedl, Mark O. and Bulitko, Vadim},
title = {Interactive Narrative: An Intelligent Systems Approach},
journal = {AI Magazine},
year = {2013},
volume = {34},
number = {1},
pages = {67-77},
month = {Spring},
owner = {riedl},
timestamp = {2012.10.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/aimag.pdf},
keywords = {int},
}
Boyang Li, Stephen Lee-Urban, and Mark O. Riedl Crowdsourcing Interactive Fiction Games Proceedings of the 8th International Conference on the Foundations of Digital Games (2013). PDFConferencebibtexStorytellingInteractive StoriesHuman Computation
@InProceedings{li:fdg2013,
author = {Li, Boyang and Lee-Urban, Stephen and Riedl, Mark O.},
title = {Crowdsourcing Interactive Fiction Games},
booktitle = {Proceedings of the 8th International Conference on the Foundations of Digital Games},
year = {2013},
address = {Chania, Crete, Greece},
month = {May},
owner = {riedl},
timestamp = {2013.03.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/li-fdg13.pdf},
keywords = {story, int, hcomp},
}
2012
Hong Yu and Mark O. Riedl A Sequential Recommendation Approach for Interactive Personalized Story Generation Proceedings of the 11th International Conference on Autonomous Agents and Multi Agent Systems (2012). PDFConferencebibtexInteractive Stories
@InProceedings{yu:aamas2012,
author = {Yu, Hong and Riedl, Mark O.},
title = {A Sequential Recommendation Approach for Interactive Personalized Story Generation},
booktitle = {Proceedings of the 11th International Conference on Autonomous Agents and Multi Agent Systems},
year = {2012},
pages = {71-78},
address = {Valencia, Spain},
month = {June},
cvnote = {The Virtual Human track acceptance rate is 11\%},
cvsidenote = {20\%},
owner = {riedl},
timestamp = {2011.10.21},
url = {http://www.cc.gatech.edu/~riedl/pubs/aamas12.pdf},
keywords = {int},
}
Mark O. Riedl Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games Proceedings of the 26th AAAI Conference on Artificial Intelligence (2012). PDFConferencebibtexInteractive Stories
@InProceedings{riedl:aaai2012,
author = {Riedl, Mark O.},
title = {Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games},
booktitle = {Proceedings of the 26th AAAI Conference on Artificial Intelligence},
year = {2012},
address = {Toronto, Canada},
month = {July},
note = {(Invited paper)},
owner = {riedl},
timestamp = {2012.04.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai12.pdf},
keywords = {int},
}
Boyang Li, Stephen Lee-Urban, and Mark O. Riedl Toward Autonomous Crowd-Powered Creation of Interactive Narratives Proceedings of the 5th Workshop on Intelligent Narrative Technologies (2012). PDFWorkshopbibtexInteractive StoriesHuman Computation
@InProceedings{li:int2012,
author = {Li, Boyang and Lee-Urban, Stephen and Riedl, Mark O.},
title = {Toward Autonomous Crowd-Powered Creation of Interactive Narratives},
booktitle = {Proceedings of the 5th Workshop on Intelligent Narrative Technologies},
year = {2012},
pages = {20-25},
address = {Palo Alto, California},
month = {October},
owner = {riedl},
timestamp = {2012.07.11},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-int12.pdf},
keywords = {int, hcomp},
}
2011
Mark O. Riedl, Boyang Li, Hua Ai, and Ashwin Ram Robust and Authorable Multiplayer Interactive Narrative Experiences Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment (2011). PDFConferencebibtexInteractive StoriesCreativity
@InProceedings{riedl:aiide2011,
author = {Riedl, Mark O. and Li, Boyang and Ai, Hua and Ram, Ashwin},
title = {Robust and Authorable Multiplayer Interactive Narrative Experiences},
booktitle = {Proceedings of the 7th Conference on Artificial Intelligence for Interactive Digital Entertainment},
year = {2011},
address = {Palo Alto, California},
month = {October},
owner = {riedl},
timestamp = {2011.05.17},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide11.pdf},
keywords = {int, create},
}
Mark O. Riedl Interactive Social Stories for Young Adults with High-Functioning Autism Spectrum Disorders Conference on the State of the Science on Work Accommodations (2011). ConferencebibtexInteractive StoriesHealthcare
@InProceedings{riedl:catea2011,
Title = {Interactive Social Stories for Young Adults with High-Functioning Autism Spectrum Disorders},
Author = {Riedl, Mark O.},
Booktitle = {Conference on the State of the Science on Work Accommodations},
Year = {2011},
Owner = {riedl},
Timestamp = {2013.04.21},
keywords = {int, health},
}
James Niehaus, Boyang Li, and Mark Riedl Automated Scenario Adaptation in Support of Intelligent Tutoring Systems Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Special Track on Intelligent Tutoring Systems (2011). PDFConferencebibtexInteractive StoriesEducation
@InProceedings{niehaus:flairs2011,
author = {Niehaus, James and Li, Boyang and Riedl, Mark},
title = {Automated Scenario Adaptation in Support of Intelligent Tutoring Systems},
booktitle = {Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Special Track on Intelligent Tutoring Systems},
year = {2011},
pages = {531-536},
address = {Palm Beach, Florida},
month = {May},
cvsidenote = {50\%},
owner = {riedl},
timestamp = {2010.11.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/niehaus-flairs11.pdf},
keywords = {int, edu},
}
2010
Mark O. Riedl, David Thue, and Vadim Bulitko Game AI as Storytelling Applied Research in Artificial Intelligence for Computer Games (2010). PDFConferencebibtexStorytellingInteractive Stories
@InCollection{riedl:ai4games2010,
author = {Riedl, Mark O. and Thue, David and Bulitko, Vadim},
title = {Game {AI} as Storytelling},
booktitle = {Applied Research in Artificial Intelligence for Computer Games},
publisher = {Springer},
year = {2010},
editor = {Pedro Gonz\'alez-Calero},
owner = {riedl},
timestamp = {2010.03.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-ai4games.pdf},
keywords = {story, int},
}
Mark O. Riedl and Boyang Li Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum Workshop on Collaborative Human/AI Control for Interactive Experiences (2010). PDFWorkshopbibtexInteractive StoriesCreativityGame Generation
@InProceedings{riedl:aamas-chacie2010,
author = {Mark O. Riedl and Boyang Li},
title = {Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum},
booktitle = {Workshop on Collaborative Human/AI Control for Interactive Experiences},
year = {2010},
address = {Toronto, Canada},
month = {May},
owner = {riedl},
timestamp = {2010.02.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/aamas-chacie10.pdf},
keywords = {int, create, game},
}
Mark O. Riedl A Comparison of Interactive Narrative System Approaches Using Human Improvisational Actors Workshop on Intelligent Narrative Technologies III (2010). PDFWorkshopbibtexInteractive Stories
@InProceedings{riedl:fdg-int2010,
author = {Mark O. Riedl},
title = {A Comparison of Interactive Narrative System Approaches Using Human Improvisational Actors},
booktitle = {Workshop on Intelligent Narrative Technologies III},
year = {2010},
address = {Monterey, California},
month = {June},
owner = {riedl},
timestamp = {2010.02.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-int10.pdf},
keywords = {int},
}
Mark Riedl Scalable Personalization of Interactive Experiences through Creative Automation Computers In Entertainment 8 (2010). PDFJournalbibtexInteractive StoriesCreativity
@Article{riedl:cie2010,
author = {Riedl, Mark},
title = {Scalable Personalization of Interactive Experiences through Creative Automation},
journal = {Computers In Entertainment},
year = {2010},
volume = {8},
number = {4},
owner = {riedl},
timestamp = {2010.09.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/cie.pdf},
keywords = {int, create},
}
@InProceedings{li:icaps-pg2010,
author = {Boyang Li and Mark O. Riedl},
title = {Planning for Individualized Experiences with Quest-Centric Game Adaptation},
booktitle = {ICAPS 2010 Workshop on Planning in Games},
year = {2010},
address = {Toronto, Canada},
month = {May},
owner = {riedl},
timestamp = {2010.02.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/icaps-pg10.pdf},
keywords = {story, int, game},
}
Boyang Li and Mark O. Riedl An Offline Planning Approach to Game Plotline Adaptation Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010). PDFConferencebibtexStorytellingInteractive StoriesGame Generation
@InProceedings{li:aiide2010,
author = {Li, Boyang and Riedl, Mark O.},
title = {An Offline Planning Approach to Game Plotline Adaptation},
booktitle = {Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2010},
pages = {45-50},
address = {Palo Alto, California},
month = {October},
cvsidenote = {29\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/li-aiide10.pdf},
keywords = {story, int, game},
}
@InCollection{li:ags2010,
Title = {Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach},
Author = {Li, Boyang and Riedl, Mark O.},
Booktitle = {Agents for Games and Simulations},
Publisher = {Springer},
Year = {2010},
Editor = {Frank Dignum},
Owner = {riedl},
Timestamp = {2010.09.30},
keywords = {story, int, create, game},
}
2009
David L. Roberts, Mark O. Riedl, and Charles Isbell Beyond Adversarial: The Case for Game AI as Storytelling Proceedings of the 2009 Conference of the Digital Games Research Association (2009). PDFConferencebibtexStorytellingInteractive Stories
@InProceedings{roberts:digra2009,
author = {David L. Roberts and Mark O. Riedl and Charles Isbell},
title = {Beyond Adversarial: The Case for Game {AI} as Storytelling},
booktitle = {Proceedings of the 2009 Conference of the Digital Games Research Association},
year = {2009},
address = {London, England},
month = {September},
url = {http://www.cc.gatech.edu/~riedl/pubs/digra09.pdf},
keywords = {story, int},
}
James Niehaus and Mark O. Riedl Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations Proceedings of the 14th International Conference on Artificial Intelligence in Education Workshop on Intelligent Educational Games (2009). PDFWorkshopbibtexStorytellingInteractive StoriesEducation
@InProceedings{niehaus:aied-ieg2009,
author = {James Niehaus and Riedl, Mark O.},
title = {Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations},
booktitle = {Proceedings of the 14th International Conference on Artificial Intelligence in Education Workshop on Intelligent Educational Games},
year = {2009},
address = {Brighton, England},
month = {July},
url = {http://www.cc.gatech.edu/~riedl/pubs/aied-ieg09.pdf},
keywords = {story, int, edu},
}
James Niehaus and Mark O. Riedl Toward Scenario Adaptation for Learning Proceedings of the 14th International Conference on Artificial Intelligence in Education (AIED) (2009). PDFConferencebibtexStorytellingInteractive StoriesEducation
@InProceedings{niehaus:aied2009,
author = {James Niehaus and Riedl, Mark O.},
title = {Toward Scenario Adaptation for Learning},
booktitle = {Proceedings of the 14th International Conference on Artificial Intelligence in Education (AIED)},
year = {2009},
address = {Brighton, England},
month = {July},
cvsidenote = {30\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/aied09.pdf},
keywords = {story, int, edu},
}
2008
Mei Si, Stacy Marsella, and Mark O. Riedl Integrating Plot-Centric and Character-Centric Processes for Authoring Interactive Drama Proceedings of the 4th AAAI Conference on AI and Interactive Digital Entertainment (2008). PDFConferencebibtexInteractive Stories
@InProceedings{si:aiide2008,
author = {Mei Si and Stacy Marsella and Riedl, Mark O.},
title = {Integrating Plot-Centric and Character-Centric Processes for Authoring Interactive Drama},
booktitle = {Proceedings of the 4th AAAI Conference on AI and Interactive Digital Entertainment},
year = {2008},
pages = {203-208},
address = {Palo Alto, California},
month = {October},
cvsidenote = {53\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide08.pdf},
venue = {AIIDE},
keywords = {int},
}
Mei Si, Stacy Marsella, and Mark O. Riedl Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity Creative Intelligent Systems: Papers from the 2008 Spring Symposium (2008). PDFConferencebibtexInteractive Stories
@InProceedings{si:aaai-ss2008,
author = {Mei Si and Stacy Marsella and Riedl, Mark O.},
title = {Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity},
booktitle = {Creative Intelligent Systems: Papers from the 2008 Spring Symposium},
year = {2008},
editor = {Dan Ventura and Mary Lou Maher and Simon Colton},
pages = {75-81},
address = {Palo Alto, California},
month = {March},
publisher = {AAAI Press},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-ss08.pdf},
keywords = {int},
}
David Roberts, Charles Isbell, Mark O. Riedl, and Merrick Furst On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling (2008). ConferencebibtexInteractive Stories
@InProceedings{roberts:is2008,
Title = {On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences},
Author = {David Roberts and Charles Isbell and Riedl, Mark O. and Merrick Furst},
Booktitle = {Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling},
Year = {2008},
Address = {Erfurt, Germany},
Month = {November},
Pages = {268-272},
Cvsidenote = {30\%},
Venue = {IS},
keywords = {int},
}
Mark O. Riedl, Andrew Stern, Don M. Dini, and Jason M. Alderman Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training International Transactions on System Science and Applications 3 (2008). PDFJournalbibtexInteractive StoriesEducation
@Article{riedl:itssa2008,
author = {Riedl, Mark O. and Andrew Stern and Don~M. Dini and Jason~M. Alderman},
title = {Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training},
journal = {International Transactions on System Science and Applications},
year = {2008},
volume = {3},
number = {1},
pages = {23-42},
cvnote = {Featured article on journal website for issue. A shorter version was presented at AIIDE'05},
url = {http://www.cc.gatech.edu/~riedl/pubs/itssa.pdf},
venue = {ITSSA},
keywords = {int, edu},
}
Mark O. Riedl Intelligent Experience Management for Virtual Worlds TCS Innovation Labs Workshop on Virtual Reality and its Applications to Enterprises (2008). WorkshopbibtexInteractive Stories
@InProceedings{riedl:tcs2008,
author = {Riedl, Mark O.},
title = {Intelligent Experience Management for Virtual Worlds},
booktitle = {TCS Innovation Labs Workshop on Virtual Reality and its Applications to Enterprises},
year = {2008},
owner = {riedl},
timestamp = {2013.04.21},
keywords = {int},
}
Mark O. Riedl and Neha Sugandh Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling (2008). PDFConferencebibtexStorytellingInteractive Stories
@InProceedings{riedl:is2008,
author = {Riedl, Mark O. and Neha Sugandh},
title = {Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck},
booktitle = {Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling},
year = {2008},
pages = {168-179},
address = {Erfurt, Germany},
month = {November},
cvsidenote = {30\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-icids08.pdf},
venue = {IS},
keywords = {story, int},
}
Mark O. Riedl and Carlos Le'on Toward Vignette-Based Story Generation for Drama Management Systems Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Workshop on Integrating Technologies for Interactive Stories (2008). WorkshopbibtexStorytellingInteractive Stories
@InProceedings{riedl:itis2008,
Title = {Toward Vignette-Based Story Generation for Drama Management Systems},
Author = {Riedl, Mark O. and Carlos Le\'on},
Booktitle = {Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Workshop on Integrating Technologies for Interactive Stories},
Year = {2008},
Address = {Playa del Carmen, Mexico},
Month = {January},
keywords = {story, int},
}
2007
David L. Roberts, Mark O. Riedl, and Charles L. Isbell Opportunities for Machine Learning to Impact Interactive Narrative Proceedings of the 21st Annual Conference on Neural Information Processing Systems, Workshop on Machine Learning and Games (MALAGA) (2007). WorkshopbibtexInteractive Stories
@InProceedings{roberts:malaga2007,
Title = {Opportunities for Machine Learning to Impact Interactive Narrative},
Author = {David~L. Roberts and Riedl, Mark O. and Charles~L. Isbell},
Booktitle = {Proceedings of the 21st Annual Conference on Neural Information Processing Systems, Workshop on Machine Learning and Games (MALAGA)},
Year = {2007},
Address = {Whistler, Canada},
Month = {December},
keywords = {int},
}
2006
Mark O. Riedl Emergent and Guided Narrative for Training and Education in Virtual Worlds Institute for Creative Technologies Workshop on Intelligent Tutoring in Serious Games (2006). WorkshopbibtexStorytellingInteractive StoriesEducation
@InProceedings{riedl:itsg2006,
Title = {Emergent and Guided Narrative for Training and Education in Virtual Worlds},
Author = {Riedl, Mark O.},
Booktitle = {Institute for Creative Technologies Workshop on Intelligent Tutoring in Serious Games},
Year = {2006},
Owner = {riedl},
Timestamp = {2013.04.21},
keywords = {story, int, edu},
}
Mark O. Riedl and R. Michael Young From Linear Story Generation to Branching Story Graphs IEEE Journal of Computer Graphics and Animation 26 (2006). JournalbibtexStorytellingInteractive Stories
@Article{riedl:cga2006,
Title = {From Linear Story Generation to Branching Story Graphs},
Author = {Riedl, Mark O. and R.~Michael Young},
Journal = {IEEE Journal of Computer Graphics and Animation},
Year = {2006},
Number = {3},
Pages = {23--31},
Volume = {26},
Cvnote = {A shorter version was presented at the Conference on AI and Interactive Digital Entertainment 2005},
Venue = {CGA},
keywords = {story, int},
}
Mark O. Riedl, Andrew Stern, and Don Dini Mixing Story and Simulation in Interactive Narrative Proceedings of the 2nd Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) (2006). ConferencebibtexStorytellingInteractive Stories
@InProceedings{riedl:aiide2006,
Title = {Mixing Story and Simulation in Interactive Narrative},
Author = {Riedl, Mark O. and Andrew Stern and Don Dini},
Booktitle = {Proceedings of the 2nd Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
Year = {2006},
Address = {Marina Del Rey, California},
Month = {June},
keywords = {story, int},
}
Mark O. Riedl and Andrew Stern Failing Believably: Toward Strong Autonomy and Strong Story in Interactive Narratives Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (2006). PDFConferencebibtexInteractive Stories
@InProceedings{riedl:tidse2006b,
author = {Riedl, Mark O. and Andrew Stern},
title = {Failing Believably: Toward Strong Autonomy and Strong Story in Interactive Narratives},
booktitle = {Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment},
year = {2006},
pages = {195-206},
address = {Darmstadt, Germany},
month = {December},
url = {http://www.cc.gatech.edu/~riedl/pubs/tidse06b.pdf},
keywords = {int},
}
Mark O. Riedl and Andrew Stern Believable Agents and Intelligent Story Adaptation for Interactive Storytelling Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) (2006). PDFConferencebibtexInteractive Stories
@InProceedings{riedl:tidse2006a,
author = {Riedl, Mark O. and Andrew Stern},
title = {Believable Agents and Intelligent Story Adaptation for Interactive Storytelling},
booktitle = {Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE)},
year = {2006},
pages = {1-12},
address = {Darmstadt, Germany},
month = {December},
cvnote = {Awarded best paper.},
url = {http://www.cc.gatech.edu/~riedl/pubs/tidse06a.pdf},
keywords = {int},
}
Mark O. Riedl and Andrew Stern Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS) (2006). PDFConferencebibtexInteractive StoriesSocial SimulationAgentsEducation
@InProceedings{riedl:brims2006,
author = {Riedl, Mark O. and Andrew Stern},
title = {Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training},
booktitle = {Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS)},
year = {2006},
cvnote = {Awarded best paper.},
url = {http://www.cc.gatech.edu/~riedl/pubs/brims06.pdf},
keywords = {int, worlds, agents, edu},
}
Mark O. Riedl Fabulist and Automated Story Director in the Little Red Riding Hood Domain TIDSE 2006 Pre-Conference Demo Workshop on the Authoring Process in Interactive Storytelling (2006). WorkshopbibtexStorytellingInteractive Stories
@InProceedings{riedl:tidse-redcap2006,
Title = {Fabulist and Automated Story Director in the Little Red Riding Hood Domain},
Author = {Riedl, Mark O.},
Booktitle = {TIDSE 2006 Pre-Conference Demo Workshop on the Authoring Process in Interactive Storytelling},
Year = {2006},
Address = {Darmstadt, Germany},
Month = {December},
keywords = {story, int},
}
Mark O. Riedl Emergent and Guided Narrative for Training and Education in Virtual Worlds League of World 3: Annual Colloquium on Online Simulations, Role-Playing, and Virtual Worlds (2006). ConferencebibtexStorytellingInteractive StoriesEducation
@InProceedings{riedl:low2006,
Title = {Emergent and Guided Narrative for Training and Education in Virtual Worlds},
Author = {Riedl, Mark O.},
Booktitle = {League of World 3: Annual Colloquium on Online Simulations, Role-Playing, and Virtual Worlds},
Year = {2006},
keywords = {story, int, edu},
}
Mark O. Riedl Emergent and Guided Narrative for Training and Education in Virtual Worlds Air Force Research Lab Workshop on Storytelling as an Instructional Method: In Search of Theoretical and Empirical Foundations (2006). WorkshopbibtexStorytellingInteractive StoriesEducation
@InProceedings{riedl:afrl-sim2006,
Title = {Emergent and Guided Narrative for Training and Education in Virtual Worlds},
Author = {Riedl, Mark O.},
Booktitle = {Air Force Research Lab Workshop on Storytelling as an Instructional Method: In Search of Theoretical and Empirical Foundations},
Year = {2006},
keywords = {story, int, edu},
}
2005
Mark O. Riedl and R. Michael Young From Linear Story Generation to Branching Story Graphs Proceedings of the 1st AAAI Conference on AI and Interactive Digital Entertainment (2005). LinkConferencebibtexStorytellingInteractive Stories
@InProceedings{Riedl2025Linear,
author = {Riedl, Mark O. and Young, R. Michael},
booktitle = {Proceedings of the 1st AAAI Conference on AI and Interactive Digital Entertainment},
title = {From Linear Story Generation to Branching Story Graphs},
year = {2005},
owner = {riedl},
url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18725},
keywords = {story, int},
}
Michael Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, and Paul Brobst Increasing Replayability with Deliberative and Reactive Planning Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) (2005). ConferencebibtexInteractive Stories
@InProceedings{vanlent:aiide2005,
Title = {Increasing Replayability with Deliberative and Reactive Planning},
Author = {Michael van Lent and Riedl, Mark O. and Paul Carpenter and Ryan McAlinden and Paul Brobst},
Booktitle = {Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
Year = {2005},
Address = {Maria Del Rey, California},
Month = {June},
Pages = {135-140},
Cvsidenote = {50\%},
keywords = {int},
}
R. Michael Young and Mark O. Riedl Integrating Plan-Based Behavior Generation with Game Environments Proceedings of the 2nd International Conference on Advances in Computer Entertainment Technology (ACE) (2005). ConferencebibtexInteractive Stories
@InProceedings{young:ace2005,
Title = {Integrating Plan-Based Behavior Generation with Game Environments},
Author = {R.~Michael Young and Riedl, Mark O.},
Booktitle = {Proceedings of the 2nd International Conference on Advances in Computer Entertainment Technology (ACE)},
Year = {2005},
Address = {Valencia, Spain},
Month = {June},
keywords = {int},
}
Mark O. Riedl and R. Michael Young From Linear Story Generation to Branching Story Graphs Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) (2005). ConferencebibtexStorytellingInteractive Stories
@InProceedings{riedl:aiide2005,
Title = {From Linear Story Generation to Branching Story Graphs},
Author = {Riedl, Mark O. and R. Michael Young},
Booktitle = {Proceedings of the 1st Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)},
Year = {2005},
Address = {Maria Del Rey, California},
Month = {June},
Pages = {111-116},
Cvnote = {Invited for submission to CG\&A Special Issue (3 of 24 invited).},
Cvsidenote = {50\%},
keywords = {story, int},
}
Mark O. Riedl, H. Chad Lane, Randall Hill, and William Swartout Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture Proceedings of the 13th International Conference on Artificial Intelligence in Education (AIED) Workshop on Narrative Learning Environments (2005). PDFWorkshopbibtexInteractive StoriesEducation
@InProceedings{riedl:nle2005,
author = {Riedl, Mark O. and H.~Chad Lane and Randall Hill and William Swartout},
title = {Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture},
booktitle = {Proceedings of the 13th International Conference on Artificial Intelligence in Education (AIED) Workshop on Narrative Learning Environments},
year = {2005},
address = {Amsterdam, Netherlands},
month = {July},
url = {http://www.cc.gatech.edu/~riedl/pubs/nle05.pdf},
keywords = {int, edu},
}
Mark O. Riedl Towards Integrating AI Story Controllers and Game Engines: Reconciling World State Representations Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Reasoning, Representation, and Learning in Computer Games (2005). WorkshopbibtexInteractive Stories
@InProceedings{riedl:rrlcg2005,
Title = {Towards Integrating {AI} Story Controllers and Game Engines: Reconciling World State Representations},
Author = {Riedl, Mark O.},
Booktitle = {Proceedings of the 19th International Joint Conference on Artificial Intelligence (IJCAI) Workshop on Reasoning, Representation, and Learning in Computer Games},
Year = {2005},
Address = {Edinburgh, Scotland},
Month = {July},
keywords = {int},
}
2004
R. Michael Young, Mark O. Riedl, Mark Branly, Arnav Jhala, R.J. Martin, and C.J. Saretto An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments Journal of Game Development 1 (2004). JournalbibtexInteractive Stories
@Article{young:jogd2004,
Title = {An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments},
Author = {R.~Michael Young and Riedl, Mark O. and Mark Branly and Arnav Jhala and R.J. Martin and C.J. Saretto},
Journal = {Journal of Game Development},
Year = {2004},
Pages = {51--70},
Volume = {1},
Venue = {JOGD},
keywords = {int},
}
Mark O. Riedl Equivalence between Narrative Mediation and Branching Story Graphs (Technical Report TR04-004) (2004). bibtexStorytellingInteractive Stories
@TechReport{riedl:tr04-004,
Title = {Equivalence between Narrative Mediation and Branching Story Graphs (Technical Report TR04-004)},
Author = {Riedl, Mark O.},
Institution = {Liquid Narrative Group, Department of Computer Science, North Carolina State University},
Year = {2004},
keywords = {story, int},
}
2003
R. Michael Young and Mark O. Riedl Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds Proceedings of the 2003 International Conference on Intelligent User Interfaces (2003). PDFConferencebibtexInteractive Stories
@InProceedings{young:iui2003,
author = {R. Michael Young and Riedl, Mark O.},
title = {Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds},
booktitle = {Proceedings of the 2003 International Conference on Intelligent User Interfaces},
year = {2003},
address = {Miama, Florida},
month = {January},
owner = {riedl},
timestamp = {2012.12.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/iui03.pdf},
keywords = {int},
}
Mark O. Riedl, C.J. Saretto, and R. Michael Young Managing Interaction between Users and Agents in a Multi-Agent Storytelling Environment Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems (2003). PDFConferencebibtexInteractive Stories
@InProceedings{riedl:saretto:aamas2003,
author = {Riedl, Mark O. and C.J. Saretto and R.~Michael Young},
title = {Managing Interaction between Users and Agents in a Multi-Agent Storytelling Environment},
booktitle = {Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent Systems},
year = {2003},
pages = {741-748},
address = {Melbourne, Australia},
month = {July},
url = {http://www.cc.gatech.edu/~riedl/pubs/riedl-young-aamas03.pdf},
keywords = {int},
}
2002
David B. Christian, Mark O. Riedl, and R. Michael Young Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games Artificial Intelligence and Interactive Entertainment: Papers from the 2002 Spring Symposium (Technical Report SS-02-01) (2002). PDFConferencebibtexInteractive Stories
@InProceedings{christian:aaai-ss2002,
author = {David~B. Christian and Riedl, Mark O. and R.~Michael Young},
title = {Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games},
booktitle = {Artificial Intelligence and Interactive Entertainment: Papers from the 2002 Spring Symposium (Technical Report SS-02-01)},
year = {2002},
editor = {Ken Forbus and Magy Seif El-Nasr},
address = {Palo Alto, California},
month = {March},
publisher = {AAAI Press},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-ss02.pdf},
keywords = {int},
}