Eric Zhou, Shreyas Basavatia, Moontashir Siam, Zexin Chen, and Mark O. Riedl STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game arXiv:2505.03547 (2025). arXivbibtexStorytellingInteractive StoriesGame Generation
@Article{Zhou2025GeneratingAlmostEverything,
author = {Eric Zhou and Shreyas Basavatia and Moontashir Siam and Zexin Chen and Riedl, Mark O.},
journal = {arXiv:2505.03547},
title = {STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game},
year = {2025},
owner = {riedl},
url = {https://arxiv.org/abs/2505.03547},
keywords = {story, int, game},
}
2023
Rohan Agarwal, Zhiyu Lin, and Mark O. Riedl A Controllable Co-Creative Agent for Game System Design ArXiv preprint arXiv:2308.02317 (2023). arXivbibtexCreativityGame Generation
@Article{Agarwal2023Controllable,
author = {Rohan Agarwal and Zhiyu Lin and Riedl, Mark O.},
journal = {ArXiv preprint arXiv:2308.02317},
title = {A Controllable Co-Creative Agent for Game System Design},
year = {2023},
owner = {riedl},
url = {https://arxiv.org/abs/2308.02317},
keywords = {create, game},
}
@Article{Guzdial2020ConceptualGE,
author = {Matthew J. Guzdial and Mark O. Riedl},
title = {Conceptual Game Expansion},
journal = {ArXiv:2002.09636},
year = {2020},
url = {https://arxiv.org/abs/2002.09636},
keywords = {create, game},
}
Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, and Mark O Riedl Bringing stories alive: Generating interactive fiction worlds Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20) (2020). arXivConferencebibtexStorytellingInteractive StoriesGame Generation
@InProceedings{ammanabrolu2020bringing,
author = {Ammanabrolu, Prithviraj and Cheung, Wesley and Tu, Dan and Broniec, William and Riedl, Mark O},
title = {Bringing stories alive: Generating interactive fiction worlds},
booktitle = {Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20)},
year = {2020},
url = {https://arxiv.org/abs/2001.10161},
keywords = {story, int, game},
}
2019
Andrew Hoyt, Matthew J. Guzdial, Yalini Kumar, Gillian Smith, and Mark O. Riedl Integrating Automated Play in Level Co-Creation Proceedings of the AAAI Workshop on Experimental AI in Games (2019). arXivWorkshopbibtexCreativityGame Generation
@InProceedings{Hoyt2019IntegratingAP,
author = {Andrew Hoyt and Matthew J. Guzdial and Yalini Kumar and Gillian Smith and Mark O. Riedl},
title = {Integrating Automated Play in Level Co-Creation},
booktitle = {Proceedings of the AAAI Workshop on Experimental AI in Games},
year = {2019},
url = {https://arxiv.org/abs/1911.09219},
keywords = {create, game},
}
Prithviraj Ammanabrolu, William Broniec, Alex Mueller, and Mark O. Jeremy Paul Toward Automated Quest Generation in Text-Adventure Games Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation (2019). arXivWorkshopbibtexInteractive StoriesGame Generation
@InProceedings{ammanabrolu:inlg-cc2019,
author = {Prithviraj Ammanabrolu and William Broniec and Alex Mueller and Jeremy Paul, Riedl, Mark O.},
title = {Toward Automated Quest Generation in Text-Adventure Games},
booktitle = {Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation},
year = {2019},
owner = {riedl},
timestamp = {2019.11.17},
url = {https://arxiv.org/abs/1909.06283},
keywords = {int, game},
}
Zijin Lou, Matthew Guzdial, and Mark O. Riedl Making CNNs for Video Parsing Accessible Proceedings of the 2019 International Conference on the Foundations of Digital Games (2019). ConferencebibtexGame Generation
@InProceedings{luo:fdg2019,
author = {Zijin Lou and Matthew Guzdial and Riedl, Mark O.},
title = {Making {CNNs} for Video Parsing Accessible},
booktitle = {Proceedings of the 2019 International Conference on the Foundations of Digital Games},
year = {2019},
owner = {riedl},
timestamp = {2019.07.16},
keywords = {game},
}
Zhiyu Lin, Kyle Xiao, and Mark O. Riedl GenerationMania: Learning to Semantically Choreograph Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2019). arXivConferencebibtexGame Generation
@InProceedings{lin:aiide2019,
author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
title = {{GenerationMania}: Learning to Semantically Choreograph},
booktitle = {Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2019},
cvnote = {Best Paper Nominee},
owner = {riedl},
timestamp = {2019.07.16},
url = {https://arxiv.org/abs/1806.11170},
keywords = {game},
}
Matthew Guzdial, Nicholas Liao, Jonathan Chen, Chen Shao-Yu, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, and Mark O. Riedl Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors (2019). arXivConferencebibtexCreativityGame Generation
@InProceedings{guzdial:chi2019,
author = {Guzdial, Matthew and Liao, Nicholas and Chen, Jonathan and Chen Shao-Yu and Shah, Shukan and Shah, Vishwa and Reno, Joshua and Smith, Gillian and Riedl, Mark O.},
title = {Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators},
booktitle = {Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors},
year = {2019},
owner = {riedl},
timestamp = {2019.01.11},
url = {https://arxiv.org/abs/1901.06417},
keywords = {create, game},
}
2018
Alexander Zook and Mark O. Riedl Learning How Design Choices Impact Gameplay Behavior IEEE Transactions on Games 11 (2018). IEEEJournalbibtexGame Generation
@Article{zook:tog2018,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Learning How Design Choices Impact Gameplay Behavior},
journal = {IEEE Transactions on Games},
year = {2018},
volume = {11},
owner = {riedl},
timestamp = {2018.03.12},
url = {https://ieeexplore.ieee.org/document/8307175},
keywords = {game},
}
Zijin Luo, Nicholas Liao, Matthew Guzdial, and Mark O. Riedl Player Experience Extraction from Gameplay Videos Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018). ConferencebibtexGame Generation
@InProceedings{luo:aiide2018,
Title = {Player Experience Extraction from Gameplay Videos},
Author = {Zijin Luo and Nicholas Liao and Guzdial, Matthew and Riedl, Mark O.},
Booktitle = {Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment},
Year = {2018},
Owner = {riedl},
Timestamp = {2018.07.19},
keywords = {game},
}
Zhiyu Lin, Kyle Xiao, and Mark O. Riedl GenerationMania: Learning to Semantically Choreograph Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018). arXivWorkshopbibtexGame Generation
@InProceedings{lin:exag2018,
author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
title = {GenerationMania: Learning to Semantically Choreograph},
booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.07.19},
url = {https://arxiv.org/abs/1806.11170},
keywords = {game},
}
Zhiyu Lin, Kyle Xiao, and Mark O. Riedl GenerationMania: Learning to Semantically Choreograph Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games (2018). WorkshopbibtexCreativityGame Generation
@InProceedings{lin:aaai-keg2019,
author = {Lin, Zhiyu and Xiao, Kyle and Riedl, Mark O.},
title = {GenerationMania: Learning to Semantically Choreograph},
booktitle = {Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.07.19},
keywords = {create, game},
}
Matthew Guzdial, Shukan Shah, and Mark Riedl Towards Automated Let's Play Commentary Proceedings of ther 2018 AAAI Workshop on Experimental AI in Games (2018). arXivWorkshopbibtexGame Generation
@InProceedings{guzdial:shah:exag2018,
author = {Matthew Guzdial and Shukan Shah and Mark Riedl},
title = {Towards Automated Let's Play Commentary},
booktitle = {Proceedings of ther 2018 AAAI Workshop on Experimental {AI} in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.11.12},
url = {https://arxiv.org/abs/1909.02195},
keywords = {game},
}
Matthew Guzdial and Mark O. Riedl Automated Game Design via Conceptual Expansion Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018). arXivConferencebibtexCreativityGame Generation
@InProceedings{Guzdial2018AutomatedGD,
author = {Guzdial, Matthew and Riedl, Mark O.},
booktitle = {Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment},
title = {Automated Game Design via Conceptual Expansion},
year = {2018},
owner = {riedl},
timestamp = {2018.07.19},
url = {https://arxiv.org/abs/1809.02232},
keywords = {create, game},
}
Matthew Guzdial and Mark O. Riedl Combinatorial Creativity for Procedural Content Generation via Machine Learning Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games (2018). PDFWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:aaai-keg2018,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Combinatorial Creativity for Procedural Content Generation via Machine Learning},
booktitle = {Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games},
year = {2018},
owner = {riedl},
timestamp = {2017.11.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/aaai-keg17.pdf},
keywords = {create, game},
}
Matthew Guzdial, Josh Reno, Jonathan Chen, Gillian Smith, and Mark O. Riedl Explainable PCGML via Design Patterns Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018). WorkshopbibtexExplainable AICreativityGame Generation
@InProceedings{guzdial:smith:exag2018,
Title = {Explainable {PCGML} via Design Patterns},
Author = {Guzdial, Matthew and Josh Reno and Jonathan Chen and Smith, Gillian and Riedl, Mark O.},
Booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
Year = {2018},
Owner = {riedl},
Timestamp = {2018.07.19},
keywords = {xai, create, game},
}
Matthew Guzdial, Nicholas Liao, and Mark Riedl Co-Creative Level Design via Machine Learning Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018). arXivWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:liao:exag2018,
author = {Matthew Guzdial and Nicholas Liao and Mark Riedl},
title = {Co-Creative Level Design via Machine Learning},
booktitle = {Proceedings of the 2018 AAAI Workshop on Experimental {AI} in Games},
year = {2018},
owner = {riedl},
timestamp = {2018.11.12},
url = {https://arxiv.org/abs/1809.09420},
keywords = {create, game},
}
2017
Nicholas Liao, Matthew Guzdial, and Mark O. Riedl Deep Convolutional Player Modeling on Log and Level Data Proceedings of the 2017 Conference on the Foundations of Digital Games (2017). PDFConferencebibtexGame Generation
@InProceedings{liao:fdg2017,
author = {Nicholas Liao and Matthew Guzdial and Riedl, Mark O.},
title = {Deep Convolutional Player Modeling on Log and Level Data},
booktitle = {Proceedings of the 2017 Conference on the Foundations of Digital Games},
year = {2017},
owner = {riedl},
timestamp = {2017.09.12},
url = {https://www.cc.gatech.edu/~riedl/pubs/liao-fdg17.pdf},
keywords = {game},
}
Matthew Guzdial and Mark O. Riedl Game Engine Learning from Video Proceedings of the 2017 International Conference on Artificial Intelligence (2017). PDFConferencebibtexGame Generation
@InProceedings{guzdial:ijcai2017,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Game Engine Learning from Video},
booktitle = {Proceedings of the 2017 International Conference on Artificial Intelligence},
year = {2017},
owner = {riedl},
timestamp = {2017.02.26},
url = {http://www.cc.gatech.edu/~riedl/pubs/ijcai17.pdf},
keywords = {game},
}
Matthew Guzdial, Jonathan Chen, Shao-Yu Chen, and Mark O. Riedl A General Level Design Editor for Co-creative Level Design Proceedings of the AAAI 2017 Workshop on Experimental AI in Games (2017). PDFWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:exag2017,
author = {Matthew Guzdial and Jonathan Chen and Shao-Yu Chen and Riedl, Mark O.},
title = {A General Level Design Editor for Co-creative Level Design},
booktitle = {Proceedings of the AAAI 2017 Workshop on Experimental AI in Games},
year = {2017},
owner = {riedl},
timestamp = {2017.07.13},
url = {http://www.cc.gatech.edu/~riedl/pubs/exag17.pdf},
keywords = {create, game},
}
2016
Adam Summerville, Matthew Guzdial, Mark O. Riedl, and Michael Mateas Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016). ConferencebibtexGame Generation
@InProceedings{summerville:aiide-exag2016,
Title = {Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using {LSTMs}},
Author = {Summerville, Adam and Guzdial, Matthew and Riedl, Mark O. and Mateas, Michael},
Booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2016},
Owner = {riedl},
Timestamp = {2016.06.08},
keywords = {game},
}
Matthew Guzdial and Mark O. Riedl Game Level Generation from Gameplay Videos Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016). PDFConferencebibtexGame Generation
@InProceedings{Guzdial2016GameplayVideos,
author = {Guzdial, Matthew and Riedl, Mark O.},
booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
title = {Game Level Generation from Gameplay Videos},
year = {2016},
owner = {riedl},
timestamp = {2016.06.08},
url = {http://www.cc.gatech.edu/~riedl/pubs/guzdial-aiide16.pdf},
keywords = {game},
}
Matthew Guzdial and Mark Riedl Learning to Blend Computer Game Levels Proceedings of the 2016 International Conference on Computational Creativity (2016). arXivConferencebibtexGame Generation
@InProceedings{guzdial:iccc2016,
author = {Guzdial, Matthew and Riedl, Mark},
title = {Learning to Blend Computer Game Levels},
booktitle = {Proceedings of the 2016 International Conference on Computational Creativity},
year = {2016},
cvnote = {2nd Best Paper Award},
owner = {riedl},
timestamp = {2016.04.25},
url = {https://arxiv.org/abs/1603.02738},
keywords = {game},
}
Sasha Azad, Carl Saldahna, Cheng Hann Gan, and Mark O. Riedl Mixed Reality and Procedural Content Generation in Video Games Proceedings of the 3rd AAAI Workshop on Experimental Artificial Intelligence in Games (2016). PDFWorkshopbibtexGame Generation
@InProceedings{azad:aiide-exag2016,
author = {Azad, Sasha and Saldahna, Carl and Gan, Cheng Hann and Riedl, Mark O.},
title = {Mixed Reality and Procedural Content Generation in Video Games},
booktitle = {Proceedings of the 3rd AAAI Workshop on Experimental Artificial Intelligence in Games},
year = {2016},
owner = {riedl},
timestamp = {2016.07.09},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-exag16.pdf},
keywords = {game},
}
Sasha Azad, Carl Saldahna, Cheng Hann Gan, and Mark O. Riedl Procedural Level Generation for Mixed Reality Games Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016). PDFConferencebibtexGame Generation
@InProceedings{azad:aiide2016,
author = {Azad, Sasha and Saldahna, Carl and Gan, Cheng Hann and Riedl, Mark O.},
title = {Procedural Level Generation for Mixed Reality Games},
booktitle = {Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2016},
owner = {riedl},
timestamp = {2016.06.08},
url = {http://www.cc.gatech.edu/~riedl/pubs/azad-aiide16.pdf},
keywords = {game},
}
2015
Alexander Zook, Brent Harrison, and Mark O. Riedl Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis Proceedings of the 2015 Conference on the Foundations of Digital Games (2015). PDFConferencebibtexGame Generation
@InProceedings{zook:fdg2015,
author = {Zook, Alexander and Harrison, Brent and Riedl, Mark O.},
title = {Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis},
booktitle = {Proceedings of the 2015 Conference on the Foundations of Digital Games},
year = {2015},
cvnote = {Nominated for Best Paper, 17\% acceptance rate for nominated papers.},
cvsidenote = {53\%},
owner = {riedl},
timestamp = {2015.02.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-fdg15.pdf},
keywords = {game},
}
Hong Yu and Mark O. Riedl Automatic Generation of Game-based CAPTCHAs Proceedings of the 2015 Workshop on Procedural Content Generation (2015). PDFWorkshopbibtexGame GenerationHuman Computation
@InProceedings{yu:fdg-pcg2015,
author = {Yu, Hong and Riedl, Mark O.},
title = {Automatic Generation of Game-based {CAPTCHAs}},
booktitle = {Proceedings of the 2015 Workshop on Procedural Content Generation},
year = {2015},
owner = {riedl},
timestamp = {2015.05.14},
url = {http://www.cc.gatech.edu/~riedl/pubs/yu-pcg15.pdf},
keywords = {game, hcomp},
}
Matthew Guzdial and Mark O. Riedl Toward Game Level Generation from Gameplay Videos Proceedings of the 2015 Workshop on Procedural Content Generation (2015). arXivWorkshopbibtexCreativityGame Generation
@InProceedings{guzdial:fdg-pcg2015,
author = {Guzdial, Matthew and Riedl, Mark O.},
title = {Toward Game Level Generation from Gameplay Videos},
booktitle = {Proceedings of the 2015 Workshop on Procedural Content Generation},
year = {2015},
owner = {riedl},
timestamp = {2015.04.27},
url = {https://arxiv.org/abs/1602.07721},
keywords = {create, game},
}
@Misc{guzdial:aiide-exag2015,
Title = {Intelligent Level Design Editor},
Author = {Matthew Guzdial and Riedl, Mark O.},
HowPublished = {Demo at the 2nd Workshop on Experimental {AI} in Games},
Month = {November},
Note = {http://guzdial.com/exag2015.html},
Year = {2015},
Owner = {riedl},
Timestamp = {2015.09.15},
keywords = {create, game},
}
Sauvik Das, Alexander Zook, and Mark. O. Riedl Examining Game World Topology Personalization Working Note in the Proceedings of the 2015 ACM SIGCHI Conference on Human-Computer Interaction (2015). PDFConferencebibtexGame Generation
@InProceedings{das:chi2015,
author = {Das, Sauvik and Zook, Alexander and Riedl, Mark. O.},
title = {Examining Game World Topology Personalization},
booktitle = {Working Note in the Proceedings of the 2015 ACM SIGCHI Conference on Human-Computer Interaction},
year = {2015},
owner = {riedl},
timestamp = {2014.11.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/chi15.pdf},
keywords = {game},
}
2014
Alexander Zook and Mark O. Riedl Temporal Game Challenge Tailoring IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games (2014). PDFbibtexGame Generation
@Article{zook:tciaig2014,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Temporal Game Challenge Tailoring},
journal = {IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games},
year = {2014},
owner = {riedl},
timestamp = {2013.07.12},
url = {http://www.cc.gatech.edu/~riedl/pubs/tciaig14-zook.pdf},
keywords = {game},
}
Alexander Zook and Mark O. Riedl Generating and Adapting Game Mechanics Proceedings of the 2014 Foundations of Digital Games workshop on Procedural Content Generation in Games (2014). PDFConferencebibtexGame Generation
@InProceedings{zook:fdg-pcg2014,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Generating and Adapting Game Mechanics},
booktitle = {Proceedings of the 2014 Foundations of Digital Games workshop on Procedural Content Generation in Games},
year = {2014},
owner = {riedl},
timestamp = {2014.01.27},
url = {http://www.cc.gatech.edu/~riedl/pubs/pcg14.pdf},
keywords = {game},
}
Alexander Zook and Mark O. Riedl Automatic Game Design via Mechanic Generation Proceedings of the 28th AAAI Conference on Artificial Intelligence (2014). PDFConferencebibtexGame Generation
@InProceedings{zook:aaai2014,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Automatic Game Design via Mechanic Generation},
booktitle = {Proceedings of the 28th AAAI Conference on Artificial Intelligence},
year = {2014},
cvsidenote = {28\%},
owner = {riedl},
timestamp = {2014.01.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-aaai14.pdf},
keywords = {game},
}
Alexander Zook, Eric Fruchter, and Mark O. Riedl Automatic Playtesting for Game Parameter Tuning via Active Learning Proceedings of the Ninth International Conference on the Foundations of Digital Games (2014). PDFConferencebibtexGame Generation
@InProceedings{zook:fdg2014,
author = {Zook, Alexander and Fruchter, Eric and Riedl, Mark O.},
title = {Automatic Playtesting for Game Parameter Tuning via Active Learning},
booktitle = {Proceedings of the Ninth International Conference on the Foundations of Digital Games},
year = {2014},
cvnote = {Exemplary paper (16\% acceptance rate in exemplary paper track)},
cvsidenote = {44\%},
owner = {riedl},
timestamp = {2013.09.16},
url = {http://www.cc.gatech.edu/~riedl/pubs/zook-fdg14.pdf},
keywords = {game},
}
Kristin Siu, Alexander Zook, and Mark O. Riedl Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose Proceedings of the Ninth International Conference on the Foundations of Digital Games (2014). PDFConferencebibtexGame GenerationHuman Computation
@InProceedings{siu:fdg2014,
author = {Kristin Siu and Alexander Zook and Riedl, Mark O.},
title = {Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose},
booktitle = {Proceedings of the Ninth International Conference on the Foundations of Digital Games},
year = {2014},
cvsidenote = {44\%},
owner = {riedl},
timestamp = {2013.12.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/siu-fdg14.pdf},
keywords = {game, hcomp},
}
Rania Hodhod, Marc Huet, and Mark O. Riedl Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd Proceedings of the AAAI Workshop on Experimental AI in Games (2014). PDFWorkshopbibtexGame GenerationHuman Computation
@InProceedings{hodhod:aiide-exag2014,
author = {Hodhod, Rania and Huet, Marc and Riedl, Mark O.},
title = {Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd},
booktitle = {Proceedings of the AAAI Workshop on Experimental {AI} in Games},
year = {2014},
owner = {riedl},
timestamp = {2014.07.15},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide-exag14.pdf},
keywords = {game, hcomp},
}
Spencer Frazier and Mark O. Riedl Persistent and Pervasive Real-World Sensing using Games Proceedings of the 2nd AAAI Conference on Human Computation and Crowdsourcing, Works in Progress Track (2014). PDFConferencebibtexGame GenerationHuman Computation
@InProceedings{frazier:hcomp2014,
author = {Spencer Frazier and Riedl, Mark O.},
title = {Persistent and Pervasive Real-World Sensing using Games},
booktitle = {Proceedings of the 2nd AAAI Conference on Human Computation and Crowdsourcing, Works in Progress Track},
year = {2014},
owner = {riedl},
timestamp = {2014.07.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/hcomp14.pdf},
keywords = {game, hcomp},
}
Spencer Frazier and Mark O. Riedl Toward Using Games and Artificial Intelligence to Proactively Sense the Real World Proceedings of the 2014 AISB Symposium on AI and Games (2014). PDFConferencebibtexGame GenerationHuman Computation
@InProceedings{frazier:aisb-aigames2014,
author = {Frazier, Spencer and Riedl, Mark O.},
title = {Toward Using Games and Artificial Intelligence to Proactively Sense the Real World},
booktitle = {Proceedings of the 2014 AISB Symposium on AI and Games},
year = {2014},
owner = {riedl},
timestamp = {2014.01.11},
url = {http://www.cc.gatech.edu/~riedl/pubs/aisb14.pdf},
keywords = {game, hcomp},
}
2013
Alexander Zook and Mark O. Riedl Game Conceptualization and Development Processes in the Global Game Jam Proceedings of the FDG'13 Workshop on the Global Game Jam (2013). PDFWorkshopbibtexCreativityGame Generation
@InProceedings{zook:fdg-ggj2013,
author = {Zook, Alexander and Riedl, Mark O.},
title = {Game Conceptualization and Development Processes in the Global Game Jam},
booktitle = {Proceedings of the FDG'13 Workshop on the {Global Game Jam}},
year = {2013},
address = {Chaina, Crete, Greece},
month = {May},
owner = {riedl},
timestamp = {2013.03.25},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-ggj13.pdf},
keywords = {create, game},
}
Mark O. Riedl and Alexander Zook Game AI as Producer Proceedings of the 2013 IEEE Conference on Computational Intelligence in Games (2013). ConferencebibtexGame Generation
@InProceedings{riedl:cig2013,
Title = {Game {AI} as Producer},
Author = {Riedl, Mark O. and Zook, Alexander},
Booktitle = {Proceedings of the 2013 IEEE Conference on Computational Intelligence in Games},
Year = {2013},
Address = {Niagra Falls, Canada},
Month = {August},
Cvnote = {Vision papers track. Invited to be presented at the AIIDE 2013 Workshop on Artificial Intelligence and Game Aesthetics, October 2013},
Cvsidenote = {66\%},
Owner = {riedl},
Timestamp = {2013.05.15},
keywords = {game},
}
2012
Alexander Zook, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, and Keith W. Brawner Automated Scenario Generation: Toward Tailored and Optimized Military Training in Virtual Environments Proceedings of the 7th International Conference on the Foundations of Digital Games (2012). PDFConferencebibtexEducationGame Generation
@InProceedings{zook:fdg2012,
author = {Zook, Alexander and Riedl, Mark O. and Holden, Heather K. and Sottilare, Robert A. and Brawner, Keith W.},
title = {Automated Scenario Generation: Toward Tailored and Optimized Military Training in Virtual Environments},
booktitle = {Proceedings of the 7th International Conference on the Foundations of Digital Games},
year = {2012},
pages = {164-171},
address = {Raleigh, North Carolina},
month = {May},
cvsidenote = {30\%},
owner = {riedl},
timestamp = {2011.12.30},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg12.pdf},
keywords = {edu, game},
}
Alexander Zook and Mark O. Riedl A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2012). PDFConferencebibtexGame Generation
@InProceedings{zook:aiide2012,
author = {Zook, Alexander and Riedl, Mark O.},
title = {A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment},
booktitle = {Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
year = {2012},
pages = {93-98},
address = {Palo Alto, California},
month = {October},
cvsidenote = {27\%},
owner = {riedl},
timestamp = {2012.05.23},
url = {http://www.cc.gatech.edu/~riedl/pubs/aiide12.pdf},
keywords = {game},
}
Alexander Zook, Steve Lee-Urban, Michael Drinkwater, and Mark O. Riedl Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach Proceedings of the Foundations of Digital Games 2012 Workshop On Procedural Content Generation in Games (2012). PDFWorkshopbibtexGame Generation
@InProceedings{zook:fdg-pcg2012,
author = {Zook, Alexander and Lee-Urban, Steve and Drinkwater, Michael and Riedl, Mark O.},
title = {Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach},
booktitle = {Proceedings of the Foundations of Digital Games 2012 Workshop On Procedural Content Generation in Games},
year = {2012},
address = {Raleigh, North Carolina},
month = {May},
owner = {riedl},
timestamp = {2012.03.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg-pcg12.pdf},
keywords = {game},
}
2011
Ken Hartsook, Alexander Zook, Sauvik Das, and Mark O Riedl Toward supporting stories with procedurally generated game worlds Proceedings of the 2011 IEEE Symposium on Computational Intelligence and Games (2011). IEEEConferencebibtexStorytellingGame Generation
@InProceedings{Hartsook2011TowardSupportingStories,
author = {Ken Hartsook and Alexander Zook and Sauvik Das and Riedl, Mark O},
booktitle = {Proceedings of the 2011 IEEE Symposium on Computational Intelligence and Games},
title = {Toward supporting stories with procedurally generated game worlds},
year = {2011},
owner = {riedl},
url = {https://ieeexplore.ieee.org/document/6032020},
keywords = {story, game},
}
Hong Yu and Tyler Trawick Personalized Procedural Content Generation to Minimize Frustration and Boredom based on Ranking Algorithm Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2011). ConferencebibtexGame Generation
@InProceedings{yu:aiide2011,
Title = {Personalized Procedural Content Generation to Minimize Frustration and Boredom based on Ranking Algorithm},
Author = {Hong Yu and Tyler Trawick},
Booktitle = {Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
Year = {2011},
Owner = {riedl},
Timestamp = {2014.01.03},
keywords = {game},
}
Mark O. Riedl and Andrew Macvean Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring Proceedings of the ACE 2011 Workshop on New Narrative Frontiers: Alternate Reality Games (2011). WorkshopbibtexCreativityGame Generation
@InProceedings{riedl:ace-nnf2011,
Title = {Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring},
Author = {Mark O. Riedl and Andrew Macvean},
Booktitle = {Proceedings of the ACE 2011 Workshop on New Narrative Frontiers: Alternate Reality Games},
Year = {2011},
Address = {Lisbon, Portugal},
Month = {June},
Owner = {riedl},
Timestamp = {2011.09.20},
keywords = {create, game},
}
Mark O. Riedl, Ken Hartsook, Sauvik Das, Alexander Zook, and Boyang Li Game Forge: An Intelligent System that Generates Computer Role Playing Games Association for the Advancement of Artificial Intelligence, Video Competition (2011). ConferencebibtexStorytellingGame Generation
@InProceedings{riedl:aivc2011,
Title = {{Game Forge}: An Intelligent System that Generates Computer Role Playing Games},
Author = {Riedl, Mark O. and Hartsook, Ken and Das, Sauvik and Zook, Alexander and Li, Boyang},
Booktitle = {Association for the Advancement of Artificial Intelligence, Video Competition},
Year = {2011},
Month = {July},
Cvnote = {Nominated for most innovative project.},
Owner = {riedl},
Timestamp = {2011.07.25},
keywords = {story, game},
}
Mark O. Riedl Just-in-time Procedural Content Generation of Game Plots 2011 East Coast Game Conference (2011). ConferencebibtexStorytellingGame Generation
@InProceedings{riedl:ecgc2011,
Title = {Just-in-time Procedural Content Generation of Game Plots},
Author = {Riedl, Mark O.},
Booktitle = {2011 East Coast Game Conference},
Year = {2011},
Owner = {riedl},
Timestamp = {2011.02.25},
keywords = {story, game},
}
Andrew Macvean and Mark O. Riedl Evaluating Enjoyment Within Alternate Reality Games Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques (2011). PDFConferencebibtexGame Generation
@InProceedings{macvean:siggraph2011,
author = {Macvean, Andrew and Riedl, Mark O.},
title = {Evaluating Enjoyment Within Alternate Reality Games},
booktitle = {Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques},
year = {2011},
address = {Vancouver, Canada},
month = {August},
cvsidenote = {12\%},
owner = {riedl},
timestamp = {2011.01.18},
url = {http://www.cc.gatech.edu/~riedl/pubs/sandbox11.pdf},
keywords = {game},
}
Andrew MacVean and Mark O. Riedl An Enjoyment Metric for the Evaluation of Alternate Reality Games Proceedings of the 6th International Conference on the Foundations of Digital Games (2011). PDFConferencebibtexGame Generation
@InProceedings{macvean:fdg2011,
author = {MacVean, Andrew and Riedl, Mark O.},
title = {An Enjoyment Metric for the Evaluation of Alternate Reality Games},
booktitle = {Proceedings of the 6th International Conference on the Foundations of Digital Games},
year = {2011},
address = {Bordeaux, France},
month = {June},
owner = {riedl},
timestamp = {2011.02.05},
url = {http://www.cc.gatech.edu/~riedl/pubs/fdg11.pdf},
keywords = {game},
}
Andrew MacVean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, and Mark O. Riedl WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (2011). PDFConferencebibtexCreativityGame Generation
@InProceedings{macvean:ace2011,
author = {MacVean, Andrew and Hajarnis, Sanjeet and Headrick, Brandon and Ferguson, Aziel and Barve, Chinmay and Karnik, Devika and Riedl, Mark O.},
title = {{WeQuest}: Scalable Alternate Reality Games Through End-User Content Authoring},
booktitle = {Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology},
year = {2011},
address = {Lisbon, Portugal},
month = {June},
cvsidenote = {51\%},
owner = {riedl},
timestamp = {2011.06.11},
url = {http://www.cc.gatech.edu/~riedl/pubs/ace11.pdf},
keywords = {create, game},
}
Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, and Mark O. Riedl Scaling Mobile Alternate Reality Games with Geo-Location Translation Proceedings of the 4th International Conference on Interactive Digital Storytelling (2011). PDFConferencebibtexGame Generation
@InProceedings{hajarnis:icids2011,
author = {Sanjeet Hajarnis and Brandon Headrick and Aziel Ferguson and Riedl, Mark O.},
title = {Scaling Mobile Alternate Reality Games with Geo-Location Translation},
booktitle = {Proceedings of the 4th International Conference on Interactive Digital Storytelling},
year = {2011},
pages = {278-283},
address = {Vancouver, Canada},
month = {November},
cvsidenote = {44\%},
owner = {riedl},
timestamp = {2011.07.07},
url = {http://www.cc.gatech.edu/~riedl/pubs/icids11.pdf},
keywords = {game},
}
Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, and Mark O. Riedl Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society (2011). PDFConferencebibtexCreativityGame Generation
@InProceedings{hajarnis:flairs2011,
author = {Hajarnis, Sanjeet and Barve, Chinmay and Karnik, Devika and Riedl, Mark O.},
title = {Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility},
booktitle = {Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society},
year = {2011},
address = {Palm Beach, Florida},
month = {May},
owner = {riedl},
timestamp = {2010.11.20},
url = {http://www.cc.gatech.edu/~riedl/pubs/hajarnis-flairs11.pdf},
keywords = {create, game},
}
2010
Mark O. Riedl and Boyang Li Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum Workshop on Collaborative Human/AI Control for Interactive Experiences (2010). PDFWorkshopbibtexInteractive StoriesCreativityGame Generation
@InProceedings{riedl:aamas-chacie2010,
author = {Mark O. Riedl and Boyang Li},
title = {Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum},
booktitle = {Workshop on Collaborative Human/AI Control for Interactive Experiences},
year = {2010},
address = {Toronto, Canada},
month = {May},
owner = {riedl},
timestamp = {2010.02.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/aamas-chacie10.pdf},
keywords = {int, create, game},
}
@InProceedings{li:icaps-pg2010,
author = {Boyang Li and Mark O. Riedl},
title = {Planning for Individualized Experiences with Quest-Centric Game Adaptation},
booktitle = {ICAPS 2010 Workshop on Planning in Games},
year = {2010},
address = {Toronto, Canada},
month = {May},
owner = {riedl},
timestamp = {2010.02.28},
url = {http://www.cc.gatech.edu/~riedl/pubs/icaps-pg10.pdf},
keywords = {story, int, game},
}
Boyang Li and Mark O. Riedl An Offline Planning Approach to Game Plotline Adaptation Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010). PDFConferencebibtexStorytellingInteractive StoriesGame Generation
@InProceedings{li:aiide2010,
author = {Li, Boyang and Riedl, Mark O.},
title = {An Offline Planning Approach to Game Plotline Adaptation},
booktitle = {Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2010},
pages = {45-50},
address = {Palo Alto, California},
month = {October},
cvsidenote = {29\%},
url = {http://www.cc.gatech.edu/~riedl/pubs/li-aiide10.pdf},
keywords = {story, int, game},
}
@InCollection{li:ags2010,
Title = {Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach},
Author = {Li, Boyang and Riedl, Mark O.},
Booktitle = {Agents for Games and Simulations},
Publisher = {Springer},
Year = {2010},
Editor = {Frank Dignum},
Owner = {riedl},
Timestamp = {2010.09.30},
keywords = {story, int, create, game},
}
Chinmay Barve, Sanjeet Hajarnis, Sanjeet Karnik, and Mark O. Riedl WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010). PDFConferencebibtexCreativityGame Generation
@InProceedings{barve:aiide2010,
author = {Barve, Chinmay and Hajarnis, Sanjeet and Karnik, Sanjeet and Riedl, Mark~O.},
title = {{WeQuest}: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools},
booktitle = {Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference},
year = {2010},
address = {Palo Alto, California},
month = {October},
cvnote = {Submitted and accepted as a demonstration paper (100\% acceptance rate)},
owner = {riedl},
timestamp = {2010.06.29},
url = {http://www.cc.gatech.edu/~riedl/pubs/barve-aiide10.pdf},
keywords = {create, game},
}