Game Generation

2025

Eric Zhou, Shreyas Basavatia, Moontashir Siam, Zexin Chen, and Mark O. Riedl
STORY2GAME: Generating (Almost) Everything in an Interactive Fiction Game
arXiv:2505.03547 (2025).
arXiv bibtexStorytellingInteractive StoriesGame Generation

2023

Rohan Agarwal, Zhiyu Lin, and Mark O. Riedl
A Controllable Co-Creative Agent for Game System Design
ArXiv preprint arXiv:2308.02317 (2023).
arXiv bibtexCreativityGame Generation

2022

Prithviraj Ammanabrolu, Renee Jia, and Mark O. Riedl
Situated Dialogue Learning through Procedural Environment Generation
Proceedings of ACL 2022 (2022).
arXiv Conference bibtexInteractive StoriesAgentsReinforcement LearningGame Generation

2020

Matthew J. Guzdial and Mark O. Riedl
Conceptual Game Expansion
ArXiv:2002.09636 (2020).
arXiv bibtexCreativityGame Generation

Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu, William Broniec, and Mark O Riedl
Bringing stories alive: Generating interactive fiction worlds
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-20) (2020).
arXiv Conference bibtexStorytellingInteractive StoriesGame Generation

2019

Andrew Hoyt, Matthew J. Guzdial, Yalini Kumar, Gillian Smith, and Mark O. Riedl
Integrating Automated Play in Level Co-Creation
Proceedings of the AAAI Workshop on Experimental AI in Games (2019).
arXiv Workshop bibtexCreativityGame Generation

Prithviraj Ammanabrolu, William Broniec, Alex Mueller, and Mark O. Jeremy Paul
Toward Automated Quest Generation in Text-Adventure Games
Proceedings of the INLG Workshop on Computational Creativity in Natural Language Generation (2019).
arXiv Workshop bibtexInteractive StoriesGame Generation

Zijin Lou, Matthew Guzdial, and Mark O. Riedl
Making CNNs for Video Parsing Accessible
Proceedings of the 2019 International Conference on the Foundations of Digital Games (2019).
Conference bibtexGame Generation

Zhiyu Lin, Kyle Xiao, and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2019 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2019).
arXiv Conference bibtexGame Generation

Matthew Guzdial, Nicholas Liao, Jonathan Chen, Chen Shao-Yu, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, and Mark O. Riedl
Friend, Collaborator, Student, Manager: How Designof an AI-Driven Game Level Editor Affects Creators
Proceedings of the 2019 ACM SIGCHI Conference on Human-Factors (2019).
arXiv Conference bibtexCreativityGame Generation

2018

Alexander Zook and Mark O. Riedl
Learning How Design Choices Impact Gameplay Behavior
IEEE Transactions on Games 11 (2018).
IEEE Journal bibtexGame Generation

Zijin Luo, Nicholas Liao, Matthew Guzdial, and Mark O. Riedl
Player Experience Extraction from Gameplay Videos
Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018).
Conference bibtexGame Generation

Zhiyu Lin, Kyle Xiao, and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018).
arXiv Workshop bibtexGame Generation

Zhiyu Lin, Kyle Xiao, and Mark O. Riedl
GenerationMania: Learning to Semantically Choreograph
Proceedings of the 2018 AAAI Workshop on Knowledge Extraction in Games (2018).
Workshop bibtexCreativityGame Generation

Matthew Guzdial, Shukan Shah, and Mark Riedl
Towards Automated Let's Play Commentary
Proceedings of ther 2018 AAAI Workshop on Experimental AI in Games (2018).
arXiv Workshop bibtexGame Generation

Matthew Guzdial and Mark O. Riedl
Automated Game Design via Conceptual Expansion
Proceedings of the 2018 AAAI Conference on AI and Interactive Digital Entertainment (2018).
arXiv Conference bibtexCreativityGame Generation

Matthew Guzdial and Mark O. Riedl
Combinatorial Creativity for Procedural Content Generation via Machine Learning
Proceedings of the AAAI 2018 Workshop on Knowledge Extraction in Games (2018).
PDF Workshop bibtexCreativityGame Generation

Matthew Guzdial, Josh Reno, Jonathan Chen, Gillian Smith, and Mark O. Riedl
Explainable PCGML via Design Patterns
Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018).
Workshop bibtexExplainable AICreativityGame Generation

Matthew Guzdial, Nicholas Liao, and Mark Riedl
Co-Creative Level Design via Machine Learning
Proceedings of the 2018 AAAI Workshop on Experimental AI in Games (2018).
arXiv Workshop bibtexCreativityGame Generation

2017

Nicholas Liao, Matthew Guzdial, and Mark O. Riedl
Deep Convolutional Player Modeling on Log and Level Data
Proceedings of the 2017 Conference on the Foundations of Digital Games (2017).
PDF Conference bibtexGame Generation

Matthew Guzdial and Mark O. Riedl
Game Engine Learning from Video
Proceedings of the 2017 International Conference on Artificial Intelligence (2017).
PDF Conference bibtexGame Generation

Matthew Guzdial, Jonathan Chen, Shao-Yu Chen, and Mark O. Riedl
A General Level Design Editor for Co-creative Level Design
Proceedings of the AAAI 2017 Workshop on Experimental AI in Games (2017).
PDF Workshop bibtexCreativityGame Generation

2016

Adam Summerville, Matthew Guzdial, Mark O. Riedl, and Michael Mateas
Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs
Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016).
Conference bibtexGame Generation

Matthew Guzdial and Mark O. Riedl
Game Level Generation from Gameplay Videos
Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016).
PDF Conference bibtexGame Generation

Matthew Guzdial and Mark Riedl
Learning to Blend Computer Game Levels
Proceedings of the 2016 International Conference on Computational Creativity (2016).
arXiv Conference bibtexGame Generation

Sasha Azad, Carl Saldahna, Cheng Hann Gan, and Mark O. Riedl
Mixed Reality and Procedural Content Generation in Video Games
Proceedings of the 3rd AAAI Workshop on Experimental Artificial Intelligence in Games (2016).
PDF Workshop bibtexGame Generation

Sasha Azad, Carl Saldahna, Cheng Hann Gan, and Mark O. Riedl
Procedural Level Generation for Mixed Reality Games
Proceedings of the 2016 AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2016).
PDF Conference bibtexGame Generation

2015

Alexander Zook, Brent Harrison, and Mark O. Riedl
Monte-Carlo Tree Search for Simulation-based Play Strategy Analysis
Proceedings of the 2015 Conference on the Foundations of Digital Games (2015).
PDF Conference bibtexGame Generation

Hong Yu and Mark O. Riedl
Automatic Generation of Game-based CAPTCHAs
Proceedings of the 2015 Workshop on Procedural Content Generation (2015).
PDF Workshop bibtexGame GenerationHuman Computation

Matthew Guzdial and Mark O. Riedl
Toward Game Level Generation from Gameplay Videos
Proceedings of the 2015 Workshop on Procedural Content Generation (2015).
arXiv Workshop bibtexCreativityGame Generation

Matthew Guzdial and Mark O. Riedl
Intelligent Level Design Editor
(2015).
bibtexCreativityGame Generation

Sauvik Das, Alexander Zook, and Mark. O. Riedl
Examining Game World Topology Personalization
Working Note in the Proceedings of the 2015 ACM SIGCHI Conference on Human-Computer Interaction (2015).
PDF Conference bibtexGame Generation

2014

Alexander Zook and Mark O. Riedl
Temporal Game Challenge Tailoring
IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games (2014).
PDF bibtexGame Generation

Alexander Zook and Mark O. Riedl
Generating and Adapting Game Mechanics
Proceedings of the 2014 Foundations of Digital Games workshop on Procedural Content Generation in Games (2014).
PDF Conference bibtexGame Generation

Alexander Zook and Mark O. Riedl
Automatic Game Design via Mechanic Generation
Proceedings of the 28th AAAI Conference on Artificial Intelligence (2014).
PDF Conference bibtexGame Generation

Alexander Zook, Eric Fruchter, and Mark O. Riedl
Automatic Playtesting for Game Parameter Tuning via Active Learning
Proceedings of the Ninth International Conference on the Foundations of Digital Games (2014).
PDF Conference bibtexGame Generation

Kristin Siu, Alexander Zook, and Mark O. Riedl
Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose
Proceedings of the Ninth International Conference on the Foundations of Digital Games (2014).
PDF Conference bibtexGame GenerationHuman Computation

Rania Hodhod, Marc Huet, and Mark O. Riedl
Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd
Proceedings of the AAAI Workshop on Experimental AI in Games (2014).
PDF Workshop bibtexGame GenerationHuman Computation

Spencer Frazier and Mark O. Riedl
Persistent and Pervasive Real-World Sensing using Games
Proceedings of the 2nd AAAI Conference on Human Computation and Crowdsourcing, Works in Progress Track (2014).
PDF Conference bibtexGame GenerationHuman Computation

Spencer Frazier and Mark O. Riedl
Toward Using Games and Artificial Intelligence to Proactively Sense the Real World
Proceedings of the 2014 AISB Symposium on AI and Games (2014).
PDF Conference bibtexGame GenerationHuman Computation

2013

Alexander Zook and Mark O. Riedl
Game Conceptualization and Development Processes in the Global Game Jam
Proceedings of the FDG'13 Workshop on the Global Game Jam (2013).
PDF Workshop bibtexCreativityGame Generation

Mark O. Riedl and Alexander Zook
Game AI as Producer
Proceedings of the 2013 IEEE Conference on Computational Intelligence in Games (2013).
Conference bibtexGame Generation

2012

Alexander Zook, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, and Keith W. Brawner
Automated Scenario Generation: Toward Tailored and Optimized Military Training in Virtual Environments
Proceedings of the 7th International Conference on the Foundations of Digital Games (2012).
PDF Conference bibtexEducationGame Generation

Alexander Zook and Mark O. Riedl
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment
Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2012).
PDF Conference bibtexGame Generation

Alexander Zook, Steve Lee-Urban, Michael Drinkwater, and Mark O. Riedl
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach
Proceedings of the Foundations of Digital Games 2012 Workshop On Procedural Content Generation in Games (2012).
PDF Workshop bibtexGame Generation

2011

Ken Hartsook, Alexander Zook, Sauvik Das, and Mark O Riedl
Toward supporting stories with procedurally generated game worlds
Proceedings of the 2011 IEEE Symposium on Computational Intelligence and Games (2011).
IEEE Conference bibtexStorytellingGame Generation

Hong Yu and Tyler Trawick
Personalized Procedural Content Generation to Minimize Frustration and Boredom based on Ranking Algorithm
Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2011).
Conference bibtexGame Generation

Mark O. Riedl and Andrew Macvean
Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring
Proceedings of the ACE 2011 Workshop on New Narrative Frontiers: Alternate Reality Games (2011).
Workshop bibtexCreativityGame Generation

Mark O. Riedl, Ken Hartsook, Sauvik Das, Alexander Zook, and Boyang Li
Game Forge: An Intelligent System that Generates Computer Role Playing Games
Association for the Advancement of Artificial Intelligence, Video Competition (2011).
Conference bibtexStorytellingGame Generation

Mark O. Riedl
Just-in-time Procedural Content Generation of Game Plots
2011 East Coast Game Conference (2011).
Conference bibtexStorytellingGame Generation

Andrew Macvean and Mark O. Riedl
Evaluating Enjoyment Within Alternate Reality Games
Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques (2011).
PDF Conference bibtexGame Generation

Andrew MacVean and Mark O. Riedl
An Enjoyment Metric for the Evaluation of Alternate Reality Games
Proceedings of the 6th International Conference on the Foundations of Digital Games (2011).
PDF Conference bibtexGame Generation

Andrew MacVean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, and Mark O. Riedl
WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (2011).
PDF Conference bibtexCreativityGame Generation

Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, and Mark O. Riedl
Scaling Mobile Alternate Reality Games with Geo-Location Translation
Proceedings of the 4th International Conference on Interactive Digital Storytelling (2011).
PDF Conference bibtexGame Generation

Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, and Mark O. Riedl
Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility
Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society (2011).
PDF Conference bibtexCreativityGame Generation

2010

Mark O. Riedl and Boyang Li
Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum
Workshop on Collaborative Human/AI Control for Interactive Experiences (2010).
PDF Workshop bibtexInteractive StoriesCreativityGame Generation

Boyang Li and Mark O. Riedl
Planning for Individualized Experiences with Quest-Centric Game Adaptation
ICAPS 2010 Workshop on Planning in Games (2010).
PDF Workshop bibtexStorytellingInteractive StoriesGame Generation

Boyang Li and Mark O. Riedl
An Offline Planning Approach to Game Plotline Adaptation
Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010).
PDF Conference bibtexStorytellingInteractive StoriesGame Generation

Boyang Li and Mark O. Riedl
Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach
Agents for Games and Simulations (2010).
Conference bibtexStorytellingInteractive StoriesCreativityGame Generation

Chinmay Barve, Sanjeet Hajarnis, Sanjeet Karnik, and Mark O. Riedl
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tools
Proceedings of the 6th Annual Conference on Artificial Intelligence for Interactive Digital Entertainment Conference (2010).
PDF Conference bibtexCreativityGame Generation